dylanmeditates
Warlord
- Joined
- May 14, 2012
- Messages
- 260
Hi,
I'm stuck on immortal for the last... 4 years
I'm posting a game save, so let me know if the attachment works and the file and everything flows with the whole automatic bug mod issue etc.that we see a lot of.
I play pangaea, no huts no events, immortal, 'normal' settings, usually random coastline but sometimes if I'm frustrated I'll retreat back to 'solid' coastline. Lately, winning at the very least 10% of all the maps I roll (I try to play through every single roll, even shite ones) I'm confident with 'random' coast though, and eventually want to win with these conditions on deity.
So anyways... I roll this initially decent looking map, I'd give the starting position+ leader combination a B, maybe B+ if it kept showing more effort to make things easy for me. Unfortunately it immediately does not- although I was able to worker steal washington and get peace with him very quickly with no losses, I just don't know where to go next. I'm thinking about how I've been taught to try to get 6 cities (but no more, bc then your research drags) and then try to lib cuirs eg, or steel etc. But I don't see 6 good cities here. Plus, no horses for HA rush on washington. And no elephants. I'm still going to try to win by settling like maybe 4 cities and going for engineering or something but just wondering what other peoples's input is.
And while I have you, I've been thinking about how maybe a good way to approach the game is to race to how fast you reach the end game, which for me means how fast before I'm building troops in every city, with golden ages going as much as possible, serially vassaling each AI one after the other, often skipping over the one strongest AI because I don't need their land to reach domination anyway. Is this a good way to think of the game, or are there other high win % endgames I should be open to? I think of cultural and space as kind of fail safe strategies that I only do if I have to, because domination (if possible) is usually best option. Is this correct?
Another thing that happens is I get lots of vassals, but the war slows down before I hit domination and I can't compete with the remaining civs huge+high tech armies, but then I win bc either myself or one of my vassals builds UN and i vote myself the diplo winner.
I am interested in developing a kind of all-encompassing strategy flow chart for how to win but the game is so complex!
I'm stuck on immortal for the last... 4 years

I play pangaea, no huts no events, immortal, 'normal' settings, usually random coastline but sometimes if I'm frustrated I'll retreat back to 'solid' coastline. Lately, winning at the very least 10% of all the maps I roll (I try to play through every single roll, even shite ones) I'm confident with 'random' coast though, and eventually want to win with these conditions on deity.
So anyways... I roll this initially decent looking map, I'd give the starting position+ leader combination a B, maybe B+ if it kept showing more effort to make things easy for me. Unfortunately it immediately does not- although I was able to worker steal washington and get peace with him very quickly with no losses, I just don't know where to go next. I'm thinking about how I've been taught to try to get 6 cities (but no more, bc then your research drags) and then try to lib cuirs eg, or steel etc. But I don't see 6 good cities here. Plus, no horses for HA rush on washington. And no elephants. I'm still going to try to win by settling like maybe 4 cities and going for engineering or something but just wondering what other peoples's input is.
And while I have you, I've been thinking about how maybe a good way to approach the game is to race to how fast you reach the end game, which for me means how fast before I'm building troops in every city, with golden ages going as much as possible, serially vassaling each AI one after the other, often skipping over the one strongest AI because I don't need their land to reach domination anyway. Is this a good way to think of the game, or are there other high win % endgames I should be open to? I think of cultural and space as kind of fail safe strategies that I only do if I have to, because domination (if possible) is usually best option. Is this correct?
Another thing that happens is I get lots of vassals, but the war slows down before I hit domination and I can't compete with the remaining civs huge+high tech armies, but then I win bc either myself or one of my vassals builds UN and i vote myself the diplo winner.
I am interested in developing a kind of all-encompassing strategy flow chart for how to win but the game is so complex!