This is an instance of the game doing something for gameplay, not realism. If CityStates or Capitals could be raised, Domination (already the easiest Victory type on most maps) would become even easier, and anyone going for Diplomatic could be easily screwed. For balance purposes, this rule was set.
I'm not personally opposed to a button being added to advanced options, but I would never play a multiplayer game allowing it. It's just too cheesy. And among the things to whine about in this game, I'm surprised this is the thread that gets ressurected.
That is not true if you add a new victory condition. The domination victory for this game never should have been added anyway. They should have domination victory, where you have to conquer a certain percentage of the map. NOT CAPITALS!
See the following...
Domination Victory
Domination victory is achieved when more than 66% of the landmass and culture are in your possesion.
Conquest Victory
Just like Space Race Victory it never changed since civ 1. As soon as you eliminate all other civilizations you will be named victor of the game.
This is how it should be. Capitals are just a hindrance, and they truly mean nothing. The way to win should be to destroy the enemy army, not the enemy capital.
Did taking Moscow do any good for Napoleon when he captured it in 1812? No!
Did Alexander have to march into Babylon to defeat Darius? No, he destroyed the Persian Army at Arbela first. Gaugamela if you wish.
Did the burning of Washington lose the War of 1812 for the Americans? No, again, no.
In most cases when the capital is taken, the army of that nation is destroyed and therefore cannot defend the capital. But taking a capital should not knock a civ out of the game. You should have to break their military. How about the campaign of 1805. Napoleon marches into Vienna, yet the Austrian and russian armies remained undefeated. Taking Vienna did not win the war. The annihilation of the allied armies at the battle of Austerlitz did. right?
You do not need to keep capitals around for game balance. The rule was never set in any other civ game, it does not need to be set here.
Civ 3, as an example, has a diplomatic victory as well, but you can raze capitals. So what you said about diplomatic victory really makes no sense. I feel that some things in the game should be based on reality. Downplaying the importance of capitals should be one.
This is one thing they can do and should do to fix this game. Make a palace building available again. That you can pick and choose whee you want your capital to be. Not where the game says it has to be. Remember we should be in control of our empire not the game. This is the one huge misconception in the design of ciV. Not being able to move our capital if we wish. It would be easy to fix.
Then you say the domination would be too easy. Try having to conquer all civs completely to win. Then tell me what is hard to accomplish.
A poll for this would be interesting. I guarantee that traditional players would agree with me. Noobs, well, they would agree with you.
I hate 'victory conditions', in a lot of ways. this is one area where the victory condition trumps gameplay. i used to really enjoy being able to build a palace in another city to move my capital, that had flavour. say my capital was some barren wasteland but i managed to build an army and took out some amazing Thebes city full of wonders, it was great to then transfer my capital over to that city. The same for razing cities and citystates.
There, you have it. I completely agree. Things change during a game. Based on those changes, or even our own choice, we should be able to reorganize our empire, any way we decide. That includes moving our capital.
Think of how dynamic the game would become again. The AIs could move their capital as well. This would make the game tons more interesting. The more choices there are the more interesting the game becomes. You all can see that is why Gods and Kings really eclipses CiV vanilla. There is more involved in the game, which makes it not so boring. Can you imagine how great it could become? Think about it.