Please Read: Welcome to the C-IV GOTM

game session question:
my laptop is not so fasion, and my 4otm9 crash 2 times in 15 mins, if I uninstall civ4 from laptop and reinstall it on my "desk-top", maybe I will go farther.
but, when I read the rule, I want to clarify the session length. previously I think it's not a 10 hours game that I can start 10 sessions, it's that each session interval will more than 1 hour, so how about this kind of crash scene? abandon or still valid to earn 10-20/100 points?
thanks.
 
There is no *rule* about session length for GOTMs - maybe you are thinking of the Hall of Fame rules. We judge each entry on what we see in the save. Play the game honestly and fairly, and without reloading to change events, and you'll be fine.
 
Submissions due by September 1, 2006.
PLEASE NOTE THE DATE.



Are games due before the calendar changes to the due date? If entries are due by midnight as the date in question starts, what time zone is used as the cutoff point?

I assume I missed the deadline of September 1st as of midnight last night, but am hoping I mis-understand the submit date procedures......:)
 
The deadline is described on the submission page, and there's a time to go provided on that page for each active game as well.

submission page as at the time of this post said:
Submissions normally close a month after the game is released, at midnight. Check the game release page or the right hand menu for the deadline. Midnight is defined east of the International Date Line (GMT-11). The approximate time remaining for each open game is shown for each game below.

We are currently accepting submissions for C-IV GOTM 09 ( 14 hours) and C-IV GOTM 10 (30 days 14 hours)

What more would you have me do? :hmm:
 
AlanH said:
The deadline is described on the submission page, and there's a time to go provided on that page for each active game as well.



What more would you have me do? :hmm:



Apologies that I did not check the submission pages itself, but only the save game pages. Thanks for the quick and humorous reply! :)


Now that you mention it, I have here a list:


Just kidding! :mischief:

I've thanked you before and will do so again gladly, as well as the rest of the staff, for all the great stuff you provide for schlubs like me. Thank you!
 
I did not know where to put it...
But is it possible to have a GoTM with lower map settings for a change? I mean small maps tops. I never reallky get to participate because

1) Larger maps kill me with all that tedious work you have to do all way through.
2) They won't run stable on my system anyways
 
I have an ethics question. I have a city thats a monster in production, science, and Great people. Its a city you really dont want to lose as it will mean the game.

I get surprise attacked and the enemy lands within 2 tiles of this city. I swith to nationhood and draft on the next turn and i was allready in the civic where you could finish prodution with money, so I bought a cat. Now at this point, I save the game with the intention of reloading if I lose the city and not submitting the game...which is fine as I just want to play.

I cat the enemy stack and the city barely holds. Can I still submit?
 
If that was the only attempt you made to hold the city - you didn't try other options and lose - then sure, carry on. If you reloaded that save and tried different tactics to find one that worked - then no. Reloading is illegal.

You can save at any time as long as you just play on and don't replay different options from that save.
 
So for example you save (with the same intention), then quit, go to the shop, buy some beer, reload and hope wouldn't be so clever, would it?

By the way, even if you lose that city, I would just try to take it back if I were you (unless they raze it of course). That would give much more satisfaction than reloading and trying to cheat to save the city - since in that case you already know you lost and cheated yourself (not us, or the game). if you see what I mean. Maybe that loss is not that harsh.
 
I'm not sure what you are saying ...

If you save, quit, go for a beer, return, load up and play on then there's no problem.

If you load up, play on, decide you didn't like the outcome, go back, reload and try another tactic then you are cheating and you must not submit.

The rule is really very simple. You must never make any move or decision with prior knowledge of its outcome.
 
I mean it's very suspicious to save and reload right before a sharp fight... especially if you're doing it several times. No? :P

THough I'm that kind of coward who often does so. If I get to a tough point, I often get away for a while and think about the position... even if there's only pray left for me. That's some kind of blocking. Used to happen in chess competitions too. The best is when you move and move fast and don't think. Then problem arrives and you start thinking too late and bury yourself for 15 mins... of course to no avail, but you could hurt yourself a bit at least -- if you know the feeling.
 
csarmi said:
I mean it's very suspicious to save and reload right before a sharp fight... especially if you're doing it several times. No? :P

I often save before a sharp fight, even though I have no intention of reloading. I think it's psychological. Partly the saving gives me a moment to think 'do I really want to do this?' and partly it's a habit-hangover from my days before I started playing GOTMs, when I would save before a fight in case I wanted to reload. And partly, for some strange reason, the oncoming fight reminds me to make one of the periodic saves that I like to do in case I want to later retrieve screenshots or other info from them for my write-ups.

I very much doubt that the final savegame you submit contains any details of the precisely when the sharp fights had occurred, so I don't think it would look suspicious. However, I don't really like speculating on what would and wouldn't look suspicious, since I'd guess any information that became publically available through such speculation would make it easier for anyone who did want to cheat, so I'll say no more on that.
 
Question for Ainwood/AlanH:

Is it considered acceptable to discuss the details of your GOTM in private messages with other people, assuming you've checked in the submission list that the person you're talking to has actually submitted their game?
 
Sounds OK to me as long as your game information doesn't spread to the still-playing community.
 
To ainwood and AlanH:

Your Mar 2 2006 posts have confused me: ainwood says “Renaming the leader is fine - renaming the game (from the in-game menu) is not.”

AlanH says “The save can have any name you like. It is renamed when uploaded.”

The save default name is just the leader name and the date, so I renamed my save files to include “GOTM 10” in the save name, just to keep that straight in my own save files. I assume that this (renaming the save file) is different from “renaming the game”?

Just want to stay on the straight and narrow.

Also, it seemed that a few do’s and don’t appear in this thread that should migrate to the general info and rules pages (I can go back and find them later if that is useful). I thought I had carefully read the intro and rules pages, and some of this thread’s do or don’t info still came as a surprise.

da_Vinci
 
da_Vinci said:
To ainwood and AlanH:

Your Mar 2 2006 posts have confused me: ainwood says “Renaming the leader is fine - renaming the game (from the in-game menu) is not.”

AlanH says “The save can have any name you like. It is renamed when uploaded.”

The save default name is just the leader name and the date, so I renamed my save files to include “GOTM 10” in the save name, just to keep that straight in my own save files. I assume that this (renaming the save file) is different from “renaming the game”?
The full quote, as you state, is “renaming the game (from the in-game menu)”. Of course that's not the same as renaming the file.

Also, it seemed that a few do’s and don’t appear in this thread that should migrate to the general info and rules pages (I can go back and find them later if that is useful). I thought I had carefully read the intro and rules pages, and some of this thread’s do or don’t info still came as a surprise.
Please do find them. We try to keep the rules simple, as past ecxperience indicates that most people won't read anything that's long and complicated. If we've left anything critical out, please tell us.
 
To AlanH,

The new info not in the rules was the advice (but perhaps not requirement) to autosave every turn, and the suggestion to play at least 30 (recommended 60?) minutes per session (so you don’t look like a “serial reloader”). Since these points came up in the context of discussions of actual or perceived cheating, they seemed like they might be pretty important issues. But perhaps they are suggestions rather than rules and don’t reach the critical threshold.

da_Vinci
 
Yes, they are recommendations, not rules.

If your computer never crashes you don't need autosaves at all. Session times are far too dependent on your speed of play to be able to be generalised. Some players will play one turn in an hour. Others will play a complete game in that time.
 
I only just found the time to play this game. With Civ 3 I found that a great way to learn about the game was loading an old GOTM, play it for a while (until 1000BC or 1000AD) and then see how some high-scorers did. At the time some of them would post a detailed description of their actions. That was very, very enlightening.

So the big question is: is something like that to be found for Civ IV? Is there a place where people post their GOTM journals? It used to exist for Civ 3.

Even in Civ 3 I thought a 'save replay' feature would have been fantastic, disappointed they didn't think of that for Civ IV. That would save a lot of work for those who'd like to 'report' their games.

Mark
 
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