davidlallen
Deity
Here is a screenshot of the statistics screen from a pure vanilla bts game I played recently. How can units disappear without being killed or lost? There are 8 archers currently, but 11 were built and none were lost or killed. The missionaries and settlers are fine; they "leak" because they are destroyed in spreading religion or founding cities.
Is there some way a unit can be deleted without showing up in the killed or lost column? This screenshot shows 3 archers leaked, and one swordsman leaked. I have tried to track this in the sdk code. There are many places where pUnit->kill() is called, such as when disbanding units. But CvUnit::kill calls the log function and also calls the python onUnitKilled event. So these calls are not "leaking" units.
I am concerned about this, because in Dune Wars, I have a "Mentat" city governor unit which is being leaked at a high rate, and I cannot figure out how they are disappearing. I autoplay 100 turns and look in the stats. For one duel game, there were 12 built by one team and 7 built by the other, but there were zero of them anywhere on the map. So 19 were "leaked" in 100 turns.
If I can find why this is happening in vanilla, perhaps it will give me a lead on my vanishing Mentats. More detail on mentats in this thread.
Is there some way a unit can be deleted without showing up in the killed or lost column? This screenshot shows 3 archers leaked, and one swordsman leaked. I have tried to track this in the sdk code. There are many places where pUnit->kill() is called, such as when disbanding units. But CvUnit::kill calls the log function and also calls the python onUnitKilled event. So these calls are not "leaking" units.
I am concerned about this, because in Dune Wars, I have a "Mentat" city governor unit which is being leaked at a high rate, and I cannot figure out how they are disappearing. I autoplay 100 turns and look in the stats. For one duel game, there were 12 built by one team and 7 built by the other, but there were zero of them anywhere on the map. So 19 were "leaked" in 100 turns.
If I can find why this is happening in vanilla, perhaps it will give me a lead on my vanishing Mentats. More detail on mentats in this thread.