Policy trees exhausted, but now must select policy

You certainly can switch back & forth as often as you like.
10 trees + 50 Policies is a lot of cultural points to spend until time runs out.
Yes, but what is the incentive to do so? I play for high score. Wonders, techs, and lottsa happy people. I turn off every victory condition except time. I'm not interested in wasting whole turns with anarchy or knocking out science in order to climb a morality tree.

The best solution offered to my OP so far is, I think, the notion of setting the selection of policies to basically optional. Don't know yet whether that means I'll have to dismiss the policy icon every turn, but I'll be there shortly and I'll find out I guess.

Annoying still, if so. But nothing compared to tossing out the policies I've used to manipulate my game just for the sake of spending the cultural equivalent of confederate money.
 
Am I missing something? Surely you can just switch back to your other policy afterwards? You are allowed to do that aren't you? I'm sure I've done it myself once.

yes you can do that. I accidentally switched to piety after completing rationalism once, the next turn I just switched back.

Suppose I were to have played on and taken Autocracy to replace Freedom. Aside from the turn of anarchy, what happens to my +1 production in every city? My cheap settlers in the capital? My workers' bonuses? My game will have been built around these and after several turns with a policy I don't like, I'll have to earn my original ones all over again. That just ain't right.

no, you just take one turn of anarchy to switch back.
 
I am a bit curious as to how you get so many policies before researching an Industrial-era tech? There are 6 policies per tree, and pre-Industrial era there are 8 trees. Two of those trees are mutually exclusive, meaning there are 6 exclusive trees.

6 * 6 = 36.

That's a lot of policies without researching an Industrial-era tech!

Not saying it's impossible, just saying I have never even come close. Perhaps you should research an Industrial-era tech to unlock the remaining 2 trees?

(I do agree you should be able to choose to just not take a policy and forfeit the points, though.)
 
I am a bit curious as to how you get so many policies before researching an Industrial-era tech? There are 6 policies per tree, and pre-Industrial era there are 8 trees. Two of those trees are mutually exclusive, meaning there are 6 exclusive trees.

6 * 6 = 36.

That's a lot of policies without researching an Industrial-era tech!

Not saying it's impossible, just saying I have never even come close. Perhaps you should research an Industrial-era tech to unlock the remaining 2 trees?

(I do agree you should be able to choose to just not take a policy and forfeit the points, though.)

Forfeiting the points does sound like the best option. (you can still race to get policy first, but you will lose a lot of culture before that.)
 
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