Poll: A New Direction

Would you prefer a larger modmod pack featuring all the available modmods?

  • No, the old ways are best.

    Votes: 11 12.9%
  • Yes, A larger congolmerate pack would be nice.

    Votes: 74 87.1%

  • Total voters
    85
Just tried to dl from that link but, sadly, it's dead...

And another question: to be 2.8-compatible, what do the modmods have to change for that
(or: do they even need to change anything at all)?

Any python related mods need to be updated. I have updated mine, but haven't released updated versions yet...
 
I got everything up in working order - this is fantastic, thanks! There is one bug that I'm finding... occasionally, when enemies come into my lands they disappear. Just... gone. I'm playing on a gigantic snail perfect world map, and have not left the ancient era (775 turns/3000). I just had a stack of 10 khmer enemies walk over the order of my lands and all but one disappeared. they're only sending archers & spearmen at this point... but they seem to be deserting the AI's armies. It's not a huge problem, but one that I was unable to findd addressed and thought you'd want to know.

Thanks again for this install pack, I'm enjoying it immensely .
 
I got everything up in working order - this is fantastic, thanks! There is one bug that I'm finding... occasionally, when enemies come into my lands they disappear. Just... gone. I'm playing on a gigantic snail perfect world map, and have not left the ancient era (775 turns/3000). I just had a stack of 10 khmer enemies walk over the order of my lands and all but one disappeared. they're only sending archers & spearmen at this point... but they seem to be deserting the AI's armies. It's not a huge problem, but one that I was unable to findd addressed and thought you'd want to know.


Yeah, that happened to me before, too. I think it's no bug but a better-AI-feature, as my theory says the units are disbanded
-because they built new ones at home (perhaps because they get attacked while their main stack is away too far to defend) or
-because they lack funds (change to new civic thats more expansive, strike etc.) or
-because they see their stack cant capture nearby goals easily and thus disband it to save money...after all: war is expansive and units outside territory cost :gold: each turn.
 
Yeah, that happened to me before, too. I think it's no bug but a better-AI-feature, as my theory says the units are disbanded
-because they built new ones at home (perhaps because they get attacked while their main stack is away too far to defend) or
-because they lack funds (change to new civic thats more expansive, strike etc.) or
-because they see their stack cant capture nearby goals easily and thus disband it to save money...after all: war is expansive and units outside territory cost :gold: each turn.

Easy way to find out. Enable cheats, reload that save, and switch (CTRL-SHIFT-L) to the AI in question. See if they have money, and what their situation is like.
 
So which mods and modders would be included in this "Uber ModMod"?

I think I got them all. I just need to get around to finalizing it. I am going to make a lite version too, for those that don't care about the graphic intense mods.

Estimated Files sizes for the versions:
Full ModmodPack: ~1gb
Lite version ~20mb.
 
How soon will the beta come out for this? It is getting hard to keep track of which modmod has updated. Then it takes awhile to make sure they don't break each other. For instance right now I have generalstaff's Early Building modmod with Afforess's Beta Pack. I would like to add others like vincentz's mods and generalstaff's Civic Buildings but i am unsure if it will clash or break it. There are also probably a lot of other cool mods I have not even tried that I would like but have not tried in fear it would break the mods I already enjoy.
 
How soon will the beta come out for this? It is getting hard to keep track of which modmod has updated. Then it takes awhile to make sure they don't break each other. For instance right now I have generalstaff's Early Building modmod with Afforess's Beta Pack. I would like to add others like vincentz's mods and generalstaff's Civic Buildings but i am unsure if it will clash or break it. There are also probably a lot of other cool mods I have not even tried that I would like but have not tried in fear it would break the mods I already enjoy.

After 2.8 comes out, and everything settles a bit, I will release it. I'm just waiting. I haven't forgotten.
 
After 2.8 comes out, and everything settles a bit, I will release it. I'm just waiting. I haven't forgotten.

No kidding. 2.8 will mean a fair bit of updating for us modmodders and a new RoM 2.X also means a good opportunity to rerelease older modmods with updates. I know I plan to release updated versions of all my modules, with most of the changes either being cosmetic or game balancing. I have most of the work already done, I just need to wait for the release to make sure that there have not been any changes between the beta and the official release; unless there is a major issue, my updates will be done within a week.

I can't wait to play a stable game with Revolutions again.
 
For RoM 2.8? The next RevDCM has to be finished. It's in active development. The ETA is 1-2 weeks.

So now that its been 1-2 weeks what is the progress of RevDCM? It tired looking in the thread for it but sorting though 100 some pages is confusing. And I noticed you were active in the thread. So could you give an update for us non-programmer types?
 
So now that its been 1-2 weeks what is the progress of RevDCM? It tired looking in the thread for it but sorting though 100 some pages is confusing. And I noticed you were active in the thread. So could you give an update for us non-programmer types?

RevDCM is probably like 85% ready. They are bug hunting now. The only problem is that bug hunting is much more time consuming that regular coding, so the release may still be a week out.
 
RevDCM is probably like 85% ready. They are bug hunting now. The only problem is that bug hunting is much more time consuming that regular coding, so the release may still be a week out.

I thought Glider1 said 24 hours ot go and if nothing more serious is caught, he will jsut release with two makefiles for modders? Of course, you may be right and it may end up being a week or more before it comes out. Who knows :)?
 
Yip, this is exactly what I meant!
I want it all, don't care about size as long as it's distributed by using torrents!

All I can do is wait.. Love that.. ^^
 
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