1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Poll - Average number of cities in your civilization?

Discussion in 'Civ6 - General Discussions' started by Francel, Mar 28, 2021.

?

On average, how many cities do you manage (settle/occupy) over the course of a game?

Poll closed Apr 4, 2021.
  1. 1-5

    7 vote(s)
    4.6%
  2. 6-10

    49 vote(s)
    32.2%
  3. 11-15

    54 vote(s)
    35.5%
  4. 16-20

    27 vote(s)
    17.8%
  5. More than 20

    15 vote(s)
    9.9%
  1. Civ Chemist

    Civ Chemist Chieftain

    Joined:
    Jun 9, 2019
    Messages:
    93
    Gender:
    Male
    It really depends on my chosen victory condition and strategy. For religious games I usually go 3-5 cities, as most of my faith is coming from the pilgrimage belief and holy sites prayers.
    Reliquaries Culture victories can often be won with < 10 cities. For normal culture science victories it's usually 13-18 cities and in domination games 30+ (but often only 3-5 settled myself)
     
    konokoni likes this.
  2. Abaxial

    Abaxial King

    Joined:
    Sep 14, 2017
    Messages:
    994
    Gender:
    Male
    For me, average is misleading as it isn't a normal distribution. It depends very much on circumstances.
     
  3. tedhebert

    tedhebert Emperor

    Joined:
    Aug 6, 2016
    Messages:
    1,337
    Location:
    Montreal, Canada
    well the question is ´on average’...

    i very often get to 20-25 also, especially if I decide to play an aggressive game. But my average run of the mill game where I don’t take any AI cities apart from 2-3 at the beggining of the game, i’ll usually end up around 13-17
     
    Noble Zarkon likes this.
  4. thecrazyscot

    thecrazyscot Spiffy

    Joined:
    Dec 27, 2012
    Messages:
    2,430
    Yes, city governors need to be brought back.

    They had them in Civ 2...
     
  5. Noble Zarkon

    Noble Zarkon Elite Quattromaster - Emperor (BTS) Super Moderator Hall of Fame Staff Supporter GOTM Staff

    Joined:
    Sep 6, 2012
    Messages:
    6,167
    Gender:
    Male
    Location:
    Gibraltar
    You want the AI to run your cities?? :crazyeye: :lol:
     
    hhhhhh, Tech Osen and PiR like this.
  6. newbie2

    newbie2 Warlord

    Joined:
    Dec 27, 2015
    Messages:
    146
    I mean, do you get anything done when you have to manage 15+ cities? :p

    I only play emperor, and then 8-12 is a good amount, not to mention you run out of space if you don't warmonger. settler costs becomes too much as well (even with monumentality).
    In my portugal game I had like 15, but that was because because I was buying settlers easily and needed to settle some islands
     
  7. thecrazyscot

    thecrazyscot Spiffy

    Joined:
    Dec 27, 2012
    Messages:
    2,430
    If I have more than 10? Yes! I'll manage my core cities and let the governors run all those ancillary ones that contribute little :p I'd even be cool with a "corruption" penalty for letting a governor run the city...
     
  8. The Civs 6

    The Civs 6 King

    Joined:
    May 27, 2020
    Messages:
    782
    Basically, if you give me any civ that isn't very specifically geared to playing tall, the marginal empire-wide profit of a new city is extremely high. This is so even if the city is placed on a tiny scrap of land. If you can get 1 trade route out of it, and 1 district (preferably one that is oriented to your victory condition), the only possible downside is it might piss off your neighbors. But even then the neighbors will ask you nicely not to do it again.
     
    8housesofelixir, PiR and Noble Zarkon like this.
  9. Noble Zarkon

    Noble Zarkon Elite Quattromaster - Emperor (BTS) Super Moderator Hall of Fame Staff Supporter GOTM Staff

    Joined:
    Sep 6, 2012
    Messages:
    6,167
    Gender:
    Male
    Location:
    Gibraltar
    I play Emperor as well and generally peacefully, I aim for a core of 8-12 by t100/110 with another 4/8 to grab resources or spam trade routes over the next 50 turns or so.
     
  10. Caprikel

    Caprikel Warlord

    Joined:
    Mar 23, 2017
    Messages:
    183
    Gender:
    Male
    Location:
    North Carolina, but secretly a Minnesotan
    Tall cities are simply more fun to manage than tiny trash cities that only exist for one or two districts, so I stick to 6-10.
     
    Tech Osen likes this.
  11. Snarf054

    Snarf054 Chieftain

    Joined:
    Feb 15, 2019
    Messages:
    47
    Gender:
    Male
    I generally like to have enough cities to put a governor in each one. So 6-8 is my goal. If a map gets crowded early I'm fine with anything 4 or above. Very rarely I'll find myself alone on fantasy island and I'll balloon to 10 or more.
     
  12. shaglio

    shaglio The Prince of Dorkness

    Joined:
    Jun 15, 2001
    Messages:
    3,546
    Gender:
    Male
    Location:
    Lawrence, MA, USA
    I would say I average about 8-15 cities founded per game, but that's 2 overlapping categories :(
     
  13. Archon_Wing

    Archon_Wing Vote for me or die

    Joined:
    Apr 3, 2005
    Messages:
    5,236
    Gender:
    Male
    Probably 15? Although I never limit it to an arbitrary amount; that just doesn't make any sense to me.
     
    CoconutTank and Equilin like this.
  14. PiR

    PiR King Supporter

    Joined:
    Jan 25, 2012
    Messages:
    831
    Gender:
    Male
    well then
    so I vote 20+

    :lol:



    Yes, I spend 15 minutes per turn. :p
     
    hhhhhh, Tech Osen and topsecret like this.
  15. The Civs 6

    The Civs 6 King

    Joined:
    May 27, 2020
    Messages:
    782
    I just don't get how you can play tall on Civ 6, unless you really hate micromanaging that much. To me, tall = lots of wonders and districts. But if you have anything less than 10 cities, that means your empire starts to get crowded and you have to start eating up some good yield hexes. So at some point that caps the potential of your cities to grow unless you are running a ton of internal trade routes.

    And this is coming from someone who, in Civ 5, saw 4 cities as the absolute ideal.
     
    Equilin and PiR like this.
  16. darkace77450

    darkace77450 Emperor

    Joined:
    Mar 8, 2015
    Messages:
    1,096
    I stop building cities as soon as I run out of governors, so it's seven for me.
     
    Francel and 8housesofelixir like this.
  17. Francel

    Francel Madam Secretary

    Joined:
    Sep 19, 2018
    Messages:
    442
    Gender:
    Female
    Location:
    Luna
    Science, religion, and diplomacy wins are quite feasible with a single city.

    Has anyone won a culture game with a single city? I think I will make that my next objective.

    Admittedly, domination seems impossible.
     
    The Civs 6 likes this.
  18. PiR

    PiR King Supporter

    Joined:
    Jan 25, 2012
    Messages:
    831
    Gender:
    Male
    Well, I had one game where I wanted to experience meteors, and each time I conquered a capital, a meteor fell on it shortly after. Probably a coincidence, but still, what are the odds if it's not programmed?
    I don't know if flooding could destroy opponents' capital?
     
  19. Oberinspektor Derrick

    Oberinspektor Derrick Warlord

    Joined:
    Aug 3, 2020
    Messages:
    252
    Gender:
    Male
    Sometimes you don't have a choice.
    Had a recent deity game where I was quickly locked in by Khmer and France on both side, and my starting location being really awkward on a narrow strip of land wedged between mountains and coast/lakes.
    Could settle a maximum of 3 cities, but even city number 2 and 3 were about to be lost through loyalty by before I had researched craftsmanship (meaning no Governor for quite a while).
    My only choice was to rush down France at that point, and the second she got her walls up it was another 5 turns till my cities would have been lost.
    That was a reroll for me.

    Other cases are perhaps not as extreme as that one, but a recent science victory I pulled off (also deity) had me pinched between several civs and the ocean to the south.
    I managed to pull off a successful rush against Persia (go Gaul!), but had to be content with 8-9 cities for the rest of the game after that.
    8-9 cities is about the point where I find that I can still manage to win comfortably on deity, and lots of games are like this for me before all the land is grabbed.
    I do get some games where I get an enormous amount of land to settle (15+ cities), but that's hit or miss.

    Otherwise related to this topic, I do suspect that the answers here will largely depend on the settings the game is played on.
    Difficulty being one of them, but also if one plays with fewer players than the intended map size etc.

    Games where I can settle 20+ cities are usually extremely rare for me.

    Does require a lot of cheesing (and cooking) though, at least if we're talking higher difficulties.
    One does not start a completely random map and proceed to comfortably win a SV on a OCC.
     
    PiR, 8housesofelixir and Francel like this.
  20. PiR

    PiR King Supporter

    Joined:
    Jan 25, 2012
    Messages:
    831
    Gender:
    Male
    Well for me it obviously totally depends on map size. I adapt my number of cities to that.
     

Share This Page