Shurdus
Am I Napoleon?
I like it a lot. In previous installments, the game did have eras but also then some eras feel more important than others. The new system keeps the game limited to those eras that seem most intense and fun.
I've been playing since Civ1. I don't understand what you don't understand. It's a new system and every Civ since 2 has had a new system at launch.
Leaders not being tied to civilisation makes little difference to me. .
Leaders not being tied to civilisation makes little difference to me. I find the only leaders in the series to have any personality were in Civ4, so that ship has sailed, tbh. They've just been avatars for the other civs for more than a decade at least.
Building stuff near end of eras is actually better than you think is. Sure, you lose adjacencies but the +2/+3s add up at the start of the next eraHere is my unga bunga opinion on eras after three games:
ERAS GOOD, ME ACTUALLY FINISH GAMES
ERAS BAD, BUILDING STUFF NEAR END OF ERA FEEL POINTLESS
I would say less so than Civ VI's boosts nudged you to do a lot of things you normally wouldnt do.The age system is fine but the legacy system seems to pigeonhole you.
For me, the main benefit is that I actually finish games. The Civ 4/5/6 era of spending hours just clicking end turn or moving around units while waiting for the game to end are over. Most of my Civ 5/6 games ended with "well, I could coast on autopilot for the next two hours and get the official win, or just quit now". I find Civ 7 to be engaging the entire time.I'm following this thread because the new era system (along with civ switching) was the big change that convinced me I didn't want to play Civ VII. I'm still watching but after reading this it sounds worse than I had feared.
Here is my unga bunga opinion on eras after three games:
ERAS GOOD, ME ACTUALLY FINISH GAMES
ERAS BAD, BUILDING STUFF NEAR END OF ERA FEEL POINTLESS
For me, the main benefit is that I actually finish games. The Civ 4/5/6 era of spending hours just clicking end turn or moving around units while waiting for the game to end are over. Most of my Civ 5/6 games ended with "well, I could coast on autopilot for the next two hours and get the official win, or just quit now". I find Civ 7 to be engaging the entire time.
We can now play on higher difficulties without handing the AI huge and unfair boosts that ruin many aspects of the game (try completing any early wonders in Civ 6).
It also allows for more flexibility and ease of changing strategy through the game. In Civ 5/6, you started by thinking, "I'm going for a culture/science/military victory", and every action you performed in the game had to be with that goal in mind, including your choice of Civ. Civ 7 allows for more organic and tactical play. You may start off thinking, "I'm going for economic victory", but by the second era, you find that your circumstances would be better with culture or military. You can easily change course with a different Civ and it is fun to do so!
Overall, the age mechanic is a big positive for me. Like I said in my prior post, the only complaint I have is that you have two "end of the world" situations, where you have a handful of turns with no reason to begin large projects. If you want the classic monolithic Civ snowballing over the course of an entire game, then Civ 3/4/5/6 is still here and still perfectly enjoyable.
You're literally responding to someone who's saying they were struggling to finish their games before 7. Who are you to say that problem is imaginary?Finishing the game has never been a problem in the past so I cringed when Ed Beach start talking as if it were... that the first red flag that I saw when VII was being introduced. In the process of "fixing" this imaginary problem they've added a rubber-banding mechanism that takes control away from the player. In the past it was a game of skill. If you played well you could build a powerful Civ but now it mocks you for playing thoughtfully by resetting just to kill your momentum. This takes control of the narrative away from the player, and the problem is compounded because you're forced to switch Civs. We no longer have workers so we don't get to shape the landscape which means the player has even less agency. Who's playing this game, me or the devs? I bought Civs IV, V and VI years ago so I don't need permission to play them again. What I'm looking for is a reason to play VII and from what I'm hearing my money will be better spent on Kingdom Come: Deliverance II.
It's off topic, but truly, no one is talking about this enough. The turn times are SO FAST in this game! There's practically zero downtime now. I love it so muchfast AI turn times make the rest of the game quick.