purringcat
Chieftain
- Joined
- Oct 13, 2012
- Messages
- 28
Too many AI units. Between the City States and Barbarians, there are warriors everywhere.
Too many spammed religious units for my tastes. Also, allied military units keep blocking areas my builders need access to. Allies need to keep their military at home until war calls them out.
Yes, I used exactly this in civ5, with some added ability like support or counter-fire.Ranged units should be treated like support units, meaning they should be able to stack with non-ranged units. The consequence is that their ranged attack distance would be reduced by one tile, but that is how it should be. With this rule change, ranged units could be extremely weak on defense, also as it should be.
And, this would reduce some of the sprawl.
I seriously hate the amount of clutter and chaos civ6 map contains. There are simply to many units. All the time and everywhere, too many units. Both religious and military ones. Too many of them in general.
- The map looks ugly and barely readable
- There is a huge mess
- There are countless traffic jams problems everywhere and anywhere
- There are constant AI "border threats and promises" spam
- There are so many units they often don't fit inside borders (it becomes super ridiculous when AI puts dozens of its units in your territory, as they don't fit inside theirs)
- There is constant pain with micromanaging gigantic armies
- AI is terrible at managing that amount of units
- Add to this terrain restrictions and 25 000 missionaries spam and I can't stand it. I never felt civ5 maps to be so overcrowded (only civ6 huge map size is significantly smaller than analogical size from civ5).
I honestly think units, all units, should be more expensive to build and maintain so there would be two or even three times less of them on them (in case of religious ones it can be even 4-5x less for me) - of course, various other measures would be necessary to balance this, so smaller armies would be capable of conquest (as in civ5), but I need some solution to this. I'm considering making some mod drastically increasing unit build times and maintenance.
I was curious if many people think similarly.
I know people hate stacks of doom (though to be honest I will never really understand why).
But "too many units on the map" ?
No bro.
Maybe because it's a lazy mechanic which doesn't promote any kind of strategy and also is exploited by terrible AI? Use your grey cells a bit
Yeah, not at all! (stolen from another thread):
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I think unit maintenance needs to go up. Increase it by one or two per unit.
A scaling cost would be okay too. Like, 3 free units for the capital, +1 per 4 cities, then 2 gold for next 4 units, 3 gold for next 4... something like that. But one musket man is worth a chunk of warriors. I wish they had taught the AI that.
There needs to be a place for us and the AI to store units in a stack... like in a city or barracks. Like how nukes are handled. The units are called out when needed.
From what I've seen, the AI is cheating with holy units. I suspect they get free units somehow.
The whole holy unit mechanic can be changed. Make them like 20x more expensive, all get about 2 promotions, and have base 5 charges, with each charge being 2x or 3x stronger. Hell, or even 5x stronger. And each civ can only have 1 active holy unit at a time. Then allow religion to be pressured through trade routes (if its not already). Religion, I'm afraid, needs to become much more passive. And holy units much more unique and special.
Sea Horses!
Nice shot.
IMO it would help big time if religious units would be on their own layer like many posters suggested... and it would help if the AI could be taught to use them in groups of 4-5 like humans might do in order to build clusters rather than just spam apostles.
Concerning military units: I never came upon such a big chunk of units all at once - although sometimes you ARE stuck with your scouts due to heavy traffic in fopen border territory. I never was a big fan of 1UPT but I'm not a SOD fan either.
another approach: In peacetime you simply should be able to use the same tile with other civs - if I remember correctly we had the same discussion and approach to the problem with ciV and it never happened.... Maybe the devs think you loose track of the hidden units below your own. I think they are wrong and you should be able to differentiate...
What about restricting usage of tiles two 2 units max in general (like if escorting a builder/settler) - you could show both unit-emblems and reduce traffic jams....
I guess you could just set up a couple chokes and declare on every AI, keep killing units for free since they can't stack up, and drag its victory progress so far into the gutter that you'll eventually win somehow, but that doesn't sound like the fun kind of grind.