The most realistic looking games of the time tend to age a little worse than more stylized ones. But this argument is often exaggerated a lot. A lot of games with graphics that went for realism in some aspects, in both 2D and 3D, have aged very well.Stylized. Realism ages poorly, and too many people actually mean "edgy, grimy, murky" when they say "realistic."
I'd personally like to see a painterly style, a sort of Pre-Raphaelite/Romantic look.
I disagree with this, but obviously this isn't a question of right and wrong but two very different preferences.In a game where you can wipe out other civs, raze huge cities and nuke people, keeping it more cartoonish is best, IMHO.
Civ IV or VI style is fine, IMHO
The leader art in Civ 3 is comparable in quality to the one in Civ 4. Both are way too caricatured and not that good. But I really like that the leaders and the background changed during history. It wasn't perfect, but all Civ games require some suspension of disbelief to be able to "believe" in the simulation and story of the game. For Civ 7 I would love to trade away all those fancy animations and textures for having all the leaders being depicted in four different ages. Unfortunately I'm probably part of a small minority for that one.The leader art is bad enough -- the worst in the entire series -- but nothing else about Civ 3 looks particularly good to me either...
That's a really weird way to describe the style in Civilization 5. "Grimdark" is probably one of my least favorite ways to describe things also. I guess for some games like "Darkest Dungeon" it is suitable, but I often see it used where it makes absolutely no sense.I would want want the artstyle to be somewhere around civ4’s. It is kind of a happy medium between civ6’s super cartoony style, and civ5’s ultra realistic grimdark style.
Civ 5 suffers from the trend of the late 2000s that saw excessively unsaturated, drab, brown-green color palettes. That’s what he’s referring to and that’s what most people dislike about it, I believe.That's a really weird way to describe the style in Civilization 5. "Grimdark" is probably one of my least favorite ways to describe things also. I guess for some games like "Darkest Dungeon" it is suitable, but I often see it used where it makes absolutely no sense.
Hard disagree here. I think this "historical flavor" is a very important part of the game for a majority of the player base, even if not everybody likes a more realistic graphic style.Civ is definitely not about history. It’s just a game with historical flavor. That’s why I don’t mind cartoonish leaders & graphics much.
Even so, he could have described it in a much better way. Buzzwords doesn't communicate things very well. Especially when they are misapplied.Civ 5 suffers from the trend of the late 2000s that saw excessively unsaturated, drab, brown-green color palettes. That’s what he’s referring to and that’s what most people dislike about it, I believe.
Civ 5 and 6 are definitely harder to read than the older games. Especially Civ 1-3 which are in 2D. But did you find Civ 6 easier to read than Civ 5? I didn't, and for both games I need the simplified map to plan cities and other aspects related to resources. Overall I found Civ 5 a little easier to read than 6, but that may just be because of my greater familiarity with it.I agree with people separating out how the leaders look to how the map looks.
Honestly they could probably make any leader style work!
I don't want a hyper-realistic map because the examples of that which i have seen have all been more difficult to scan and interpret than a stylized map. Maybe firaxis would be the ones to prove this wrong but the likes of humankind or Civ 5 were not as easy to understand st a glance (at least for me).
something i think might be cool is if on the larger scale, we operate with hexes, while on the smaller scale they get cut in thirds to form rhombuses. but also that kind of tessellation would maybe look a bit weird, idk. some variant of larger tiles getting split into smaller sub-tilesI think the next Civ ought to aim for a much much more realistic map, where cities are significantly smaller than they are at present. I don't mean smaller as in lower population, I mean physical size. Have a seamless zoom feature to help with placing districts and wonders, and use that similar zoom for handling battles between units if necessary.
I considered that when it comes to placing districts and wonders on smaller sub-tiles within a city tile. It could work.something i think might be cool is if on the larger scale, we operate with hexes, while on the smaller scale they get cut in thirds to form rhombuses. but also that kind of tessellation would maybe look a bit weird, idk. some variant of larger tiles getting split into smaller sub-tiles
I disagree with this. In the dichotomy between realism and "cartoony", Civ 1 and Civ 2 both kept a middle ground, where some of the depictions go for realism and some are more stylized. How much this was a deliberate decision or not is hard to guess.If one looks at the "30 years of Civ" videos, one would see that nearly all of the iterations look more or less cartoony, like a caricature. Civ5 took that in a different direction, as did BE. Civ6 moved back to the cartoonish style, which surprised players who first entered the game with Civ5. I voted for "cartoonish", just because that's consistent with the franchise.
Yeah, maybe “grimdark” wasn’t the best word, but that is what I meant by that.Civ 5 suffers from the trend of the late 2000s that saw excessively unsaturated, drab, brown-green color palettes. That’s what he’s referring to and that’s what most people dislike about it, I believe.