Poll: For Civ VII, which art direction style do you prefer?

For Civ VII, which art style do you hope for (leader portraits, builds, map, etc.)?


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The cartoonish style was great for Civ 6's cheeky, non-serious attitude ('this is the only true faith, please ignore all the other ones!) (rockbands acting as religious units) but it was terrible for communicating the pathos of natural disasters.
I would like a stylised approach to the art style as well, but I have little faith in Firaxis' aesthetic sense, which is why I voted for realism.
 
They could do some puppetish thing like the clip below

Spoiler Warning: profanity :






I unironically love the Civilization VI style, and maybe they could make it either look like Civ I/II more or advance it even more!
 
April 1st, they should announce Civ 7, the Muppet Civ.
 
like the civ 6 palate color better then civ 5 it bright and colorful the one thing I would change is the plains hex to be orange like it was in civ 3 also make the resources bigger and easier to tell a part form one another.
 
I've been playing about with an AI image generator, and here are some results for historical leaders as Spitting Image characters:

b34676f2696649a8b66e3580930e3ad5.jpeg

Ivan IV

bf2c121a9b2e4f05b70ca9ee1ade29e3.png

Elizabeth I

a2709371fd744ba0acabd8223bcf76f5.png

Charles V (of Spain)

cf331d8406e24f0284bd2df29ca15b9e.png

Selim I

434c63ea24cf4731adb2c2862215286d.png

Nero

464aa2c3204f4acaa0ef03ee6522e105.png

Otto von Bismarck

fb88d792b64d4b9d9e2e600225d37c38.png

Genghis Khan

18bec676e7364fdbae196cc1414f08a6.png

Julius Caesar

2b860f7eec1747ee82fc0b655249e086.png

Napoleon
 

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I went with Stylized, but I admit I wouldn't object to a CiV art style either.
 
Blizzard's (think Diablo 123 or Starcraft 2) art direction is the one I prefer, because it accomplishes two important points:
a) interactive elements are clearly visible and usable. These need to be halfway in the realm of abstract (icons) to work properly, so they dip into the cartoonish. Think app icons on a mobile phone.
b) non-interactive elements can and should be "realistic" in a sense that they don't distract.

Example: Diablo 1's "photo-realistic" hero and environment, but drops (potions, gold, items) are clearly cartoonish.

The same is true for sound. Civ4's classical music soundtrack, but cartoonish sounds for war/peace annoucements etc.
 
I said 'other' because all the styles listed would be fine. That's assuming stylized doesn't mean anime, big heads, or lego styles.

I know this would be hugely unpopular, but I wouldn't mind anime-style artwork if done well. Especially if it gave off some type of dark and dismal vibe because lets face it, for most of humanity's history on Earth, life was not all that pleasant.
 
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