pineappledan
Deity
It's my opinion that the scout line lacks continuity with its promotions. Each new scout line unit drops 1-4 promotions (which also usually to stay on upgrade), and adds another 1-4 more. By the end, if you have managed to keep some older scouts, you can have over a dozen different free promotions from earlier eras.
Promotions that do not appear on the unit immediately before or after, or only appear on 1 unit in Bold
So the only continuous promotion in the whole line is Treasure Hunter. With the paradrop units, I don't see what the harm of letting them keep Ignore Terrain Costs could be. All the older scout units you upgrade keep it on upgrade, it's foundational to the unit line, and the promotion line sort of relies on it. Ignoring terrain cost also seems thematically relevant to paratroopers and special forces moving behind enemy lines, which Special forces tries to approximate with 4 unique promotions instead of 1 consistent 1.
There's a bloat of free promotions, almost all of them stay on upgrade, so it turns into a free promotion collection bonanza on a few legacy units, if you can keep them for a few eras.
There's also a very small, but very serious corner-case where there is no melee unit in the game that can cross mountains except Inca. This means that if Inca manage to found inside a 6-tile ring of mountains, there is absolutely no way for anyone else to take it. You can bomb it with air units, or indirect fire it down to zero HP, but the only two units that can move into mountains that are available to everyone are Zeppelins and Helicopters, and they both have ranged attacks, so they can't take a city.
I propose to change the scout promotion lines and the free promotions on many of the later units to cut down on all the bloat, while keeping some abilities more consistent, and having roughly the same total promotions on the units overall.
Trailblazer III rework
Survivalism III
Promotions that do not appear on the unit immediately before or after, or only appear on 1 unit in Bold
So the only continuous promotion in the whole line is Treasure Hunter. With the paradrop units, I don't see what the harm of letting them keep Ignore Terrain Costs could be. All the older scout units you upgrade keep it on upgrade, it's foundational to the unit line, and the promotion line sort of relies on it. Ignoring terrain cost also seems thematically relevant to paratroopers and special forces moving behind enemy lines, which Special forces tries to approximate with 4 unique promotions instead of 1 consistent 1.
Spoiler current scout line units and their free promotions :
Promotions that do not appear on the unit immediately before or after, or only appear on 1 unit in Bold
- Pathfinder - Ignore Terrain Costs, penalty vs barbs, XP from Reconnaissance
- Scout - Ignore Terrain Costs, penalty vs barbs, Treasure Hunter, XP from Reconnaissance
- Explorer - Ignore Terrain Costs, Brute Force, Treasure Hunter, XP from Reconnaissance, Defense while Embarked, Vision while Embarked, Can Cross Deep Ocean Early
- Zeppelin - Ignore Terrain Costs, Treasure Hunter, XP from Reconnaissance, XP from Spotting, Hover, Extra Sight
- Paratrooper - Treasure Hunter, Paradrop, No Movement to Pillage, XP from pillage, Bonus vs. Siege
- Special Forces - Treasure Hunter, Paradrop, No Movement to Pillage, Amphibious, Defense while Embarked, Vision while Embarked, Bonus vs Gun
- XCOM - Treasure Hunter, (Big) Paradrop, No Movement to Pillage
So the only continuous promotion in the whole line is Treasure Hunter. With the paradrop units, I don't see what the harm of letting them keep Ignore Terrain Costs could be. All the older scout units you upgrade keep it on upgrade, it's foundational to the unit line, and the promotion line sort of relies on it. Ignoring terrain cost also seems thematically relevant to paratroopers and special forces moving behind enemy lines, which Special forces tries to approximate with 4 unique promotions instead of 1 consistent 1.
There's a bloat of free promotions, almost all of them stay on upgrade, so it turns into a free promotion collection bonanza on a few legacy units, if you can keep them for a few eras.
There's also a very small, but very serious corner-case where there is no melee unit in the game that can cross mountains except Inca. This means that if Inca manage to found inside a 6-tile ring of mountains, there is absolutely no way for anyone else to take it. You can bomb it with air units, or indirect fire it down to zero HP, but the only two units that can move into mountains that are available to everyone are Zeppelins and Helicopters, and they both have ranged attacks, so they can't take a city.
I propose to change the scout promotion lines and the free promotions on many of the later units to cut down on all the bloat, while keeping some abilities more consistent, and having roughly the same total promotions on the units overall.
Spoiler Scout line promotion reworks :
Trailblazer III rework
+10% CS outside Friendly lands
Allows Embarkation
Can enter Mountain Tiles
Can use Enemy Roads
Allows Embarkation
Can enter Mountain Tiles
Can use Enemy Roads
Survivalism III
Heals every turn regardless of action
Does not cost movement to Pillage
Does not cost movement to Pillage
- XP from Pillage now given to all units from Industrial onward
- Bonus vs Siege now given to all units from Paratrooper onward
- All Scout line units now ignore terrain cost (previously lost on paratrooper onward)
- No cost to pillage removed from paratrooper/special forces and XCOM (moved to Survivalism III)
- Embarkation vision, embarkation defense, amphibious, and bonus vs gunpowder removed from Special Forces
- XP from scouting no longer available to scout units (was free promotion on Zeppelin, proposing to change to commando. See other thread.)
- Embarkation Defense now lost on upgrade from Explorer (Embarked Vision stays on upgrade)
Spoiler New, proposed free promotions overview :
Promotions that do not appear on the unit immediately before or after, or only appear on 1 unit in Bold
- Pathfinder - Ignore Terrain Costs, penalty vs barbs, XP from Reconnaissance
- Scout - Ignore Terrain Costs, penalty vs barbs, Treasure Hunter, XP from Reconnaissance
- Explorer - Ignore Terrain Costs, Brute Force, Treasure Hunter, XP from Reconnaissance, Defense while Embarked, Vision while Embarked, Can Cross Deep Ocean Early
- Commando (see other thread) - Ignore Terrain Costs, Brute Force, Treasure Hunter, XP from Reconnaissance, XP from pillaging, Commando
- Paratrooper - Ignore Terrain Costs, Treasure Hunter, Paradrop, XP from pillage, Bonus vs. Siege
- Special Forces - Ignore Terrain Costs, Treasure Hunter, Paradrop, XP from pillage, Bonus vs. Siege
- XCOM - Ignore Terrain Costs, Treasure Hunter, (Big) Paradrop, XP from pillage, Bonus vs. Siege
So the only continuous promotion in the whole line is Treasure Hunter. With the paradrop units, I don't see what the harm of letting them keep Ignore Terrain Costs could be. All the older scout units you upgrade keep it on upgrade, it's foundational to the unit line, and the promotion line sort of relies on it. Ignoring terrain cost also seems thematically relevant to paratroopers and special forces moving behind enemy lines, which Special forces tries to approximate with 4 unique promotions instead of 1 consistent 1.
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