Sure! I changed it a bit, to: 250 + 150/era, the culture exponent in VEM to 2.3, and the culture-bomb radius to 1 tile. I had around six culture-bombs in my three city game and finished at t228, having just gotten into Modern and built SOH (I'd gotten the Oracle as well) so it might be a little too much, but it felt about right with those numbers (I think lowering the base might be the best way to go).
Could you attach your version of that mod?
I find the Mongol UA to be one of the most fun in the game, so personally I wouldn't change it.
I'm very reluctant to redesign a civ just because of an unwise decision by Firaxis.Thalassicus said:About a year ago Firaxis blocked AIs from attacking citystates in the early game. Removing that block would dramatically improve AI-Mongolia (and all other militaristic AIs), but we can't do that with our current modding tools.
That is a lethal combination... but I like some version of it!
Taking the discussion away from Mongolia for a second, aren't lancers buffed in VEM? That said, I can't remember the last time I built one (or saw the AI use one)... maybe a further buff or orthogonal change is called for, especially given how late they come in the tech tree?Reasoning... the Mongols liked their psychological warfare and had an army 100% mounted, split about 60/40 between archers and lancers, which isn't really reflected in the civ set up as it is.
The citystate bonus and unique GG are the most interesting parts of the leader. I don't think it would be very fun to remove them. It would also make Mongolia too similar to the Huns.
Mongolia gets food, culture, and extra units from attacking citystates. Songhai gets gold from capturing any city. Those are two very different effects. It's ideal to target citystates first in any conquest game, but the Mongolian trait uniquely favors it more than other leaders.
That's the idea. It's also a lot of fun as a human to start with a 3-move scout.