Polynesia Large.

JoeyB98

King of Ohio
Joined
Sep 19, 2009
Messages
383
Location
Earth
EDIT: How would you like a new version, on a Huge map but including all the coastlines on both sides, all of Australia, and European explorers to screw everything up? Sound like fun? If so, post!

Playable Civs:
Native Australia
Tonga
Maori
Hawaii
Rapa Nui
Dvipantara
Tahiti

Nonplayable Civs:
British Empire
Dutch Empire
French Empire
United States of America
Spanish Empire
Chinese Empire
Japanese Empire
Russian Empire

Perhaps the Europeans will start with crappy city locations and no exploration boats. That should give you some time...
/End Edit

I have created a large map of the Pacific Ocean.
With only 7 civs, there will be lots of room to expand across the many small islands.
Civs:
Native Australia
Hawaii
Maori
Tonga
Easter Island
Tasmania
Japan

All ocean tiles are coast, to allow for early exploration with Galleys.
All civs start with Settler, Warrior, and Galley.
Ancient and Classical resource requirements will be satisfied by your home island, but advancing requires expansion!
Download:http://forums.civfanatics.com/downloads.php?do=file&id=17773

EDIT: Wasn't experienced enough to reserve the next post. Damn! Anyway, I'll do another edition as soon as I see it's worthwhile, got a modest goal of... 20 downloads.

EDIT 2: New version is OUT! New pics on download page.
Changelist:
Made changes to NZ as suggested by General Olaf
Added more resources everywhere
Added Pacific Northwest coast civ: Kwakiutl (Ethiopia, perhaps inappropriate...)
Made NZ more mountainous
Fixed southern coast of Australia
Slightly nerfed Japan
Changed "Easter Island" to "Rapa Nui"

Download:http://forums.civfanatics.com/downloads.php?do=file&id=17854
EDIT IN EDIT: Screw this. Mediafire:http://www.mediafire.com/?wgz6vsr9g1a5uw5

Next version I may ocean-isolate some groups...
Huge version definitely to come.
Along with standard for lag-tastic computers.

EDIT 3: Trying to make it a mod, but civ says it is "wrong" on startup. Duh. I just deleted half the civs. How can I get this to work?
 

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Cool idea, I'm gonna download and test for balance etc :)
Good effort even making a map, I've never done it.
 
Cool idea, I'm gonna download and test for balance etc :)
Good effort even making a map, I've never done it.

Thank you for that. I think you will find Japan hilariously overpowered as their home island is large and fruitful compared to other civilizations.

Australia will also be overpowered because they have an island large enough to support a "real" civilization.

New Guinea is possibly the most valuable non-home island on the map, as it has forests,resources, and is large enough to support a two-city giveaway Vassal State.

Tasmania and the Tonga have the same problem:squished behind several civs, Tasmania must expand fast or it is at the mercy of the Australians and Maori. The Maori have a relatively fruitful island in New Zealand, and the South Island nearby is a useful enclave that will be "safe" from other colonization.

Hawaii has a lot going for it despite the small start island,with the Hawaiian islands close enough to get them all before any contact with other civs. It will be hard to use the Pacific as a barrier because of the intentional lack of Ocean to allow for exploration with Galleys, but as the AI's exploration routes for early boats tend to stay by the shore anyway, that should be fine.

Easter is screwed unless you are smart and fast. You MUST colonize the Marquesas before any contact with other civs to gain the valuable Uranium on Nuku Hiva (pun intended). A nuke to the home island is devastating o to any of the civs of the map.

Though this is all well and good, to be honest, the best thing you can do for yourself is pull up a physical globe to your desk and look at the Pacific. All the islands in my map are marked with "Landmark" signs and if you know the islands before the AI does, you can succeed as any of the 7 civilizations.
 
How can i use this?

I don't understand quite what you mean, so here are multiple answers to multiple ways of assumption of what you're saying.

1.Right now it is in the moderation queue, so you can't use it yet.
2.It is a scenario. You use it by playing as one of the civs I have put in.
3.You can't. It's a scenario.

Hope one of those helps!
 
There's a folder you have to put it into. I can't remember which one.

This looks great! Only issue I have is that the North Island is a bit skewed. East Cape isn't that far out, and Taupo (the lake) isn't really big enough to show up on the scale of this map.

Other than that, though, it looks awesome and I'll playtest it as soon as I have the opportunity. :)

EDIT: make the lake land, get rid of the tile 1NW of Wellington and the easternmost tile in the NI (and maybe make a river to represent the Waikato) and it'll be pretty much perfect.
 
There's a folder you have to put it into. I can't remember which one.

This looks great! Only issue I have is that the North Island is a bit skewed. East Cape isn't that far out, and Taupo (the lake) isn't really big enough to show up on the scale of this map.

Other than that, though, it looks awesome and I'll playtest it as soon as I have the opportunity. :)

EDIT: make the lake land, get rid of the tile 1NW of Wellington and the easternmost tile in the NI (and maybe make a river to represent the Waikato) and it'll be pretty much perfect.

How 'bout I make it an oasis instead?
 
That would work fine, the extra food makes sense as well since Taupo is known for its trout fishing.
 
Played this now for roughly 1.5 hours as Kwakiutl.
First, sort of a bug: Kwakiutl starts with an additional settler and warrior somewhere in the ocean. You should probably delete them.

So, as expected, all civs were in general way behind in the game, due to the lack of expanion room. I stopped around 1500 AD, the civs were all in the middle ages. I was leading with around 300 points, followed by Australia and Japan. All other civs were rather doing poor overall.
I settled my third city in Australia, and the distance maintenance lead to a drop in the science rate by 20%. -> limitations of a scenario. You should maybe think about creating a small mod for this here, with a bit custom civilizations and some rule changes, mostly about maintenance. Because you'll have to spread your empire here, and the lack of money really hampers the expansion.


In the end it was a nice, and unusual game. I like the idea in general, so thanks for creating the scenario :).
 
Played this now for roughly 1.5 hours as Kwakiutl.
First, sort of a bug: Kwakiutl starts with an additional settler and warrior somewhere in the ocean. You should probably delete them.

So, as expected, all civs were in general way behind in the game, due to the lack of expanion room. I stopped around 1500 AD, the civs were all in the middle ages. I was leading with around 300 points, followed by Australia and Japan. All other civs were rather doing poor overall.
I settled my third city in Australia, and the distance maintenance lead to a drop in the science rate by 20%. -> limitations of a scenario. You should maybe think about creating a small mod for this here, with a bit custom civilizations and some rule changes, mostly about maintenance. Because you'll have to spread your empire here, and the lack of money really hampers the expansion.


In the end it was a nice, and unusual game. I like the idea in general, so thanks for creating the scenario :).

Ick. Thanks for catching that Kwakiutl bug.
I SUCK at modding. Trust me. I have done the ColbertNation scenario tuorial a hundred times, and nothing happens. So, this will not happen.
 
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