Polynesia

I've tried using the ability of ships to produce fishing boats. In its current state it might as well not exist. If ships were not destroyed after creating the fishing boats, it will still be a rather bad unique ability, only useful for a settling wave in renaissance. Right now, it's crap. I'd rather purchase the worker ship than expending a trirreme.

I think the alternatives are
1. Let ships live after creating the fishing boats. Still bad, but not crap. Beelining sailing is not really useful for Polynesia, but with this ability it will make a difference.
2. Assign this ability to melee units (that would be a way to expend gifted units), as it was when the ability was Japanese. Slightly better, but not game changing.
3. Remove it. Let's not fool players with an useless ability.
4. Change it for something else.
 
I've tried using the ability of ships to produce fishing boats. In its current state it might as well not exist. If ships were not destroyed after creating the fishing boats, it will still be a rather bad unique ability, only useful for a settling wave in renaissance. Right now, it's crap. I'd rather purchase the worker ship than expending a trirreme.

I think the alternatives are
1. Let ships live after creating the fishing boats. Still bad, but not crap. Beelining sailing is not really useful for Polynesia, but with this ability it will make a difference.
2. Assign this ability to melee units (that would be a way to expend gifted units), as it was when the ability was Japanese. Slightly better, but not game changing.
3. Remove it. Let's not fool players with an useless ability.
4. Change it for something else.
Maybe I am misremembering, but last time I used Polynesia it didn't expend the boats? It just took one turn away from the ship. It was a nice ability but not that useful, because by the time you got a melee ship you probably already had most of your fishing boats. Was this changed recently?
 
Instead of building boats, what if naval units provide extra yields if they end their turn on a naval resource tile/atoll. Like golden age points , and something else. Maybe border growth to simulate the expansion and wayfaring. Maybe even the extra food from the UA. So it fits with the UA intended spirit of naval units as helping with infrastructure, but instead of building it, it is a double investment, fishing boat and then naval unit. Since you need a naval unit for each tile. So it is a fair amount of investment.

It could be embarked units as well, if ships are too onerous a requirement.
 
Instead of building boats, what if naval units provide extra yields if they end their turn on a naval resource tile/atoll. Like golden age points , and something else. Maybe border growth to simulate the expansion and wayfaring. Maybe even the extra food from the UA. So it fits with the UA intended spirit of naval units as helping with infrastructure, but instead of building it, it is a double investment, fishing boat and then naval unit. Since you need a naval unit for each tile. So it is a fair amount of investment.

It could be embarked units as well, if ships are too onerous a requirement.

If it aint broke, don't fix it in my opinion. I played polynesia two versions ago with 4UC and I welcomed melee naval units providing free fishing boats everywhere. Ended up making me still rush for the tech to build them and great lighthouse, so I personally like the tradeoff it introduces.

They didn't dissapear on me then, so I assume this is a bug or 4UC somehow fixes it.
 
Did the boats disappear for you? I can't replicate that issue.

G

Nope. I used one trireme to build two fishing boats and then it went on to explore the world.

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I'm having the absolute hardest time playing polynesia(immortal continents standard size progress). I usually dont settle my starting continent much mostly just coast so i can get a strong base of moais going and i set up lots of forts and defenses to boot. ultimately civs like china end up overshadowing me and then i have games like my last one where the aztecs and iroquois teamed up to destroy my defenses and overwhelm me.
How do you all maintain success? whens the power spike? Whats yall's build order?
I feel like it takes forever till im at a place where i can comfortably start farming great people with guilds and im only ever usually in the middle of points never a top 3. I've beaten the game on diety often but cant seem to wrap my head around polynesia CV.
 
@Histomen Hmm. I don't play Polynesia a lot but my instinct here is that while Polynesia is better at coastal/island cities than other civs you shouldn't avoid settling inland :). Inland cities are still very powerful and probably better depending on how strong the offshore locations are. I also very much like to keep my cities in a defensive network, usually centred about my capital but not nessecarily.
 
When playing Polynesia on Deity, I never go for a CV, I rather go for a SV where I leverage the extra culture and production into more social policies and stronger cities due to more production. I also tend to settle inland cities with Polynesia, sometimes 3 tiles away from the coast so I can still work some Moais with my inland city. Other than Moais, I play Polynesia as a fairly generic Progress civ, nothing special except Moais and faster early exploration to scout for better settling places. Since I play on Oval/Pangea, early scouting doesn't unlock other landmases, but it's still useful.
 
a polynesia wide CV would be highly dependent on the amount of perfect islands you find. Not sure if viable in deity though, and if the recent change to science/culture penalty helped.
 
I think im just flat out garbage with Polynesia. Around the Industrial Age everything just seems to fall apart as 2 civs decide to tag team me to take apart all my heavy defenses and if i detract anymore from buildings im just going to be behind as it is most of my units are bought through gold and im almost alway a bit below unit cap after the classical era.
Do yall always go progress? I feel like if i go authority and nip a few problems at the bud things would be alot easier for me. Then again i play spain and celts alot so thats maybe just a habit of mine. :c5war:
 
If you want to really try Polynesia, try a water-heavy map. And Progress seems a clear choice. Polynesia doesn't need to conquer cities, because they can settle a lot of areas that nobody else can access.

When I played Polynesia, I only warred to secure vassals.
 
Trying out Communitas map mod , when i get started on a Polynesia game ill report back.
That being said dont you all think the bonus food from their UA is counter intuitive. You already are incentivized to make costal cities and youll probably be going god of the sea, this makes your population growth difficult to control and forces you into PW spam to keep happiness in check. maybe changing it from food to production would help immensely since coastal cities can suffer from lack of hammers.
 
Trying out Communitas map mod , when i get started on a Polynesia game ill report back.
That being said dont you all think the bonus food from their UA is counter intuitive. You already are incentivized to make costal cities and youll probably be going god of the sea, this makes your population growth difficult to control and forces you into PW spam to keep happiness in check. maybe changing it from food to production would help immensely since coastal cities can suffer from lack of hammers.

I really don't think so. God of the Sea already also provides production to fishing boats, the food is only a fairly small amount per city. The UA food is just a boost that allows working just a few fish tiles to support a bunch of low food UI and specialists. And the UI has production.

Polynesia really isn't that hard up for happiness. It's UA and UI target Distress, and the UI provides culture for Boredom which is hard to find anywhere else. It's cities also can't suffer from Isolation. That really only leaves Gold and Science as weak points, which can easily be targeted with religion. Or having either Coral and/or Whales as a nearby luxury resource for the later.
 
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