SammyKhalifa
Deity
- Joined
- Sep 18, 2003
- Messages
- 6,308
Merchants set up their stores at the crossroads of intersecting trade routes. Over time, these small merchant stores may become villages, which given enough time may become cities. The Civ series has never simulated this.
While that's true (though I would call that a trading post), they're more likely to set up their tents where all of the people are. The primo spots are in the center of town--under the protection of the local gov and their city walls if they're lucky--where all of the farmers in the countryside have to congregate to pay their taxes anyhow, or perhaps just outside the temple where the people meet to worship.
Nobody's right or wrong here. But to me it's easier to swallow that the people in the surrounding countryside are there but not numerous enough to count as one "population point" than it is to imagine that cities are being built in distinct modules.
But hey, the game itself sounds more interesting this new way, so whatever.