Portugal: Lords of Exploration (G&K version)

jaldaen

Prince
Joined
Feb 19, 2006
Messages
467
Portugal: Lords of Exploration (G&K version) (v.1)
by Joseph Miller (aka jaldaen)

-1- Description
-2- Potential Mod Conflicts
-3- Version History
-4- Credits
-5- Contact information

== Description ==

Leader: Manuel I, the Fortunate.

Lords of Exploration (Unique Trait): Embarked units gain +1 movement, +1 sight, and are better able to defend themselves. Free Explorador (Great General) when you research Compass.

Explorador (Unique Unit): This Portuguese Unique Great Person replaces the Great General. While providing the same combat bonuses as a normal Great General, the Explorador ignores terrain when moving and can build forts, trading posts, and all the luxury resource improvements, except the quarry.

Feitoria (Unique Building): The Feitoria is the Portuguese unique building, replacing the Harbor. It allows "water routes" between cities, increases the city's defenses and naval unit production, and provides +1 Gold for each luxury resource worked by the city.

This mod is compatible with the Gods and Kings expansion.

== Potential Mod Conflicts ==

This mod will conflict with other mods that add Portugal as a civilization.

If you notice any other conflicts, then please let me know.

== Version History ==

This is the first version.

== Credits ==

Derek "Kael" Paxton for his Modder's Guide.
Thalassicus for their Modder's Starter Package.
Portuguese Empire (Map) by MarcosCeia (used under Creative Commons liscense).
Shiny Portuguese Cross Icons by Jeff Culbertson.

== Contact information ==

I can be contacted via PM on the civfanatics forum. My user name is: jaldaen.

Download here or via Steam.
 
I'm playing this right now and unit animation repeats itself 8 or 9 times for each attack.

The only other MOD I have is R.E.D.

If I tell a unit to attack a city the animations will repeat over and over again for 10 seconds...

Does anyone else experience the same?
 
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