Okay, here we are again.
Just like last time I will start by saying that my experience with Portugal is and have always been limited, I forced myself to play them two times in the latest patch before writing this, with varying results. Anyways the point I'm trying to is that I would love someone who actually plays them regularly(and preferably like the civ/playstyle) to lead this, but if no one is available I guess I will do it.
First of all, I guess I'll talk about the difference between my two games. The first one I got them on random when playing a regular pangea map and the other time I tried crafting a map I thought they would be good for, it involved archipelago and a lot of restarts.
As you might have imagined from the actual need for a second try, the first game was a total disaster, the second one worked out fine however.
The new UA worked really well on the island map, the science was awesome, and with the new effect on them the great admirals were a huge boon, I think I managed to consume ten admirals doing 'voyage of discovery' and the extra 20 luxuries were great actually, happiness, trade and so on, really nice.
On the pangea map, I actually started off with a coastal capital, and was pretty psyched about it, however it turned out that I was the only one with a city on that coast so I was forced to rely on caravans anyways. I could write that off as bad luck, but honestly I've seen a lot of games in similar situations and a lot of situations where you get an inland capital even with a coast bias civ. The great generals weren't exactly bad, but unlike the admirals I couldn't really use them well without pissing people off. I will still give them a pass for the UA anyways, having an advantage on coast is completely fine, and the inland effect was still good enough to be used.
The UI!
I think it always comes back to this one. Let me just start by saying that the buff to luxuries/pop was really nice, I never felt like I got any use out of the vision from the feitoria, I never conquered a city-state, so the bonus resources on the feitoria didn't really do anything for me either. I was planning on placing a feitoria close to my border and then snag it with a great general, but I accidentally used the nau in the wrong spot and I don't think you can change the location of it.
On my island game the feitorias were pretty helpful, at least early on. I got the Nau as soon as I could and spammed feitorias in all the citystates I could find. Eventually I lost track of which ones I had built one in and pretty much gave up on it, but until then it was pretty fine. Later on however I got my patronage going and started allying the citystates. Some time after that I realized that by allying the citystates I pretty much negated my UI, which felt pretty weird, I tried to remember if something was added that helped with that but I couldn't think of anything.
So by the time I won a diplovictory I had had no use of my UI for about four fifths of the game, which bothered me a bit actually.
On my pangea game i found one coastal city-state and another one with its border touching the coast, so I managed to get two feitorias done that game, and because of my coastal situation I had to build them with workers, not the UU (which is fine, I just wanted to point it out).
Honestly it all felt really underwhelming.
The UU is a boat, you build or buy a few of them and use them to dump Feitoria in city-states, other that I guess it has better sight and higher combatstrength than a normal Caravel. It really isn't anything amazing, but there are a lot worse UUs so I'm not going to complain about this one.
Natrually, being a boat, it is of limited usefulness on pangea maps.
To sum this up, in my opinion I think this civ is suffering from having too many eggs in the feitoria basket, and the feitoria basket falls short. The main purpose of the UU is to spread the feitoria and find new land to build feitoria, that by itself isn't terrible by any means, the UU is actually really helpful on the maps where you can guarantee that all city-states are coastal.
The Feitoria however, I just really don't like it. Even disregarding the fact that it is close to useless on a lot of maps, even on the maps it works on the effect isn't very really very powerful. The effect also goes from 'not very powerful' to useless if you're planning on going for a diplomatic victory.
The UA is fine.
Just like last time I will start by saying that my experience with Portugal is and have always been limited, I forced myself to play them two times in the latest patch before writing this, with varying results. Anyways the point I'm trying to is that I would love someone who actually plays them regularly(and preferably like the civ/playstyle) to lead this, but if no one is available I guess I will do it.
First of all, I guess I'll talk about the difference between my two games. The first one I got them on random when playing a regular pangea map and the other time I tried crafting a map I thought they would be good for, it involved archipelago and a lot of restarts.
As you might have imagined from the actual need for a second try, the first game was a total disaster, the second one worked out fine however.
The new UA worked really well on the island map, the science was awesome, and with the new effect on them the great admirals were a huge boon, I think I managed to consume ten admirals doing 'voyage of discovery' and the extra 20 luxuries were great actually, happiness, trade and so on, really nice.
On the pangea map, I actually started off with a coastal capital, and was pretty psyched about it, however it turned out that I was the only one with a city on that coast so I was forced to rely on caravans anyways. I could write that off as bad luck, but honestly I've seen a lot of games in similar situations and a lot of situations where you get an inland capital even with a coast bias civ. The great generals weren't exactly bad, but unlike the admirals I couldn't really use them well without pissing people off. I will still give them a pass for the UA anyways, having an advantage on coast is completely fine, and the inland effect was still good enough to be used.
The UI!
I think it always comes back to this one. Let me just start by saying that the buff to luxuries/pop was really nice, I never felt like I got any use out of the vision from the feitoria, I never conquered a city-state, so the bonus resources on the feitoria didn't really do anything for me either. I was planning on placing a feitoria close to my border and then snag it with a great general, but I accidentally used the nau in the wrong spot and I don't think you can change the location of it.
On my island game the feitorias were pretty helpful, at least early on. I got the Nau as soon as I could and spammed feitorias in all the citystates I could find. Eventually I lost track of which ones I had built one in and pretty much gave up on it, but until then it was pretty fine. Later on however I got my patronage going and started allying the citystates. Some time after that I realized that by allying the citystates I pretty much negated my UI, which felt pretty weird, I tried to remember if something was added that helped with that but I couldn't think of anything.
So by the time I won a diplovictory I had had no use of my UI for about four fifths of the game, which bothered me a bit actually.
On my pangea game i found one coastal city-state and another one with its border touching the coast, so I managed to get two feitorias done that game, and because of my coastal situation I had to build them with workers, not the UU (which is fine, I just wanted to point it out).
Honestly it all felt really underwhelming.
The UU is a boat, you build or buy a few of them and use them to dump Feitoria in city-states, other that I guess it has better sight and higher combatstrength than a normal Caravel. It really isn't anything amazing, but there are a lot worse UUs so I'm not going to complain about this one.
Natrually, being a boat, it is of limited usefulness on pangea maps.
To sum this up, in my opinion I think this civ is suffering from having too many eggs in the feitoria basket, and the feitoria basket falls short. The main purpose of the UU is to spread the feitoria and find new land to build feitoria, that by itself isn't terrible by any means, the UU is actually really helpful on the maps where you can guarantee that all city-states are coastal.
The Feitoria however, I just really don't like it. Even disregarding the fact that it is close to useless on a lot of maps, even on the maps it works on the effect isn't very really very powerful. The effect also goes from 'not very powerful' to useless if you're planning on going for a diplomatic victory.
The UA is fine.