eaglefox said:
i personally don't like to see roads everywhere just because its not natural nor viable. not all roads have tolls, so a big chuck of the budget needs to be allocated for infrastructure maintenance. this is what i wanna see in civ4. also the workers need to be paid (more than what they get right now) - and there should also be a limit on how many people in your country wanna build roads for the rest of their lives. by the way, i hate to see that a warrior requires the same amount of money for maintenance as an aircraft carrier. evey unit should have different costs for maintenance and upgrades.
There is a whole bunch of stuff here about how a player's view of game realism is driven by their own perception of the scale of CIV and therefore what is being represented by the game mechanics of CIV. This can be a very personal thing.
I look at this as a strategic game, where I can forgive things like maintenance costs being identical between different types of units because at a large distance the abstraction fits the model. Those differences are offset some what by the cost of building the unit and the infrastructure implied by making improvements to the city, building factories, refineries, mining the land etc.
In terms of seeing roads and railroads everywhere I would disagree with your views, just have a look at the road and rail network of the United Kingdom, France or Germany. Not only is it viable but it really exists!
In terms of scale and road maintenance, I look at the Road network as an abstraction of the actual roadways plus, villages, towns, farms etc that make up the land but are too insignificant in terms of scale to be included within the game mechanics. This also applies Rail networks, I view this as not just rail but all forms of modern transport infrasturcture, Motorways etc.
Items such as workers are an abstraction of your workforce, so questions of 'life-time' don't really apply, and you are paying maintenance for them in terms of lost revenue and production capacity by not using them in a city (a unit of population is lost when you create a worker in Civ 3).
Anyway this is how I see the game when playing it, which in a round about way, is why I like to see sprawling road and rail networks.
