And I aspire to have something with a cause and effect as visible and transparent. Imagine a section of the city screen with the city's trade described:th0mas said:...which is why I like the roads & Commerce 'hands-on' commerce model, I build a road, I work the tile, I get Commerce.
Local Economy: 17
Osaka: 11 commerce (3 turns)
Tokyo: 8 commerce (5 turns)
Edo: 4 commerce (8 turns)
It would tell you exactly what trade you had. Telling you the distance would also enable you to look at the map and see, for instance, that the city is across a narrow strait from Edo, but the trade is taking a roundabout overland route because of the absence of a harbor on either end.
Caravans were ridiculous. That's not because they were too powerful, but because they were too weak. The idea that you had to build a caravan to establish a trade route was too much work. Then there was a limit to the number of trade routes, which was also lame. Imagine my model as being like being able to have an unlimited number of trade routes, but without having to micromanage a bajillion caravan units.th0mas said:It made for an odd yet fun trading model with caravans, ZOC required the player to make clever unit placement decisions and of course building roads effected your economy.
It requires some thought. You would do things that boost culture. You want to connect cities to luxury tiles rather than using colonies. You want to make sure that your cities are connected by the shortest routes possible.th0mas said:I apologise for being obtuse, but it seems that in your model, the amount of Commerse generated for a lone city is pre-defined by the cities population size etc, and apart from building banks (for example) it does not require any active thought by the player. Did I mention I like the 'hands-on' approach to commerce?![]()
But yeah, compared to the existing model, it does require less thought. That's by intent. Trade is something that just happens. It should flow like water. Governments can influence it, sometimes significantly, but it doesn't happen by fiat, at least not in any efficient economy. Capitalist economies merely acknowledge the laws of economics and attempt to work with them, but those laws exist in any type of economy. Trade is something governments harness, not something they control. It should be like the air we breathe. We can block it, blow it, filter it, etc., but we can't make it behave against its nature. It moves and flows naturally by its own rules.