There should be a limitation for Feitoria and a pretty good one is "it only provide a share of city state's resources when such city-state has no allied status with any other civilization" . Also,a limitation on how many Feitorias can be built is a good one as well .
There should be a limitation for Feitoria and a pretty good one is "it only provide a share of city state's resources when such city-state has no allied status with any other civilization" . Also,a limitation on how many Feitorias can be built is a good one as well .
I don't think so. I think resource diversity is based on the resources local to that specific city, not resources from elsewhere. They made a point of saying that trade route revenue is based on "local" resources. Otherwise every city in a civilization will have the same available resources, making it irrelevant which city in that civ (or from your civ) you choose. If that is correct, then resources obtained from trading or city-states or Feitorias would not increase trade route revenue.Protip: Portugal's UA consist in resource diversity granting twice as much Gold for Portugal in International Trade Routes. If you couple that with the Feitoria, that adds resources to already existing ones, well...
Well, if they only traded luxury for luxury instead of luxury for cash, that would also solve your complaint, no?
That'll only help if you leave a unit parked there... which, if you're not friends, will eventually make you enemies.
I don't think there is a need for limitations on Feitoria. First, you have to send a worker to a city state to actually get it build. Second, once you have build the Feitoria, you have to defend it from being pillaged and the city state from being captured. The close by ones are probably cheap to get, but the ones that are further out require a bit of an investment.
There isnt any limitation, if it was the case then any civ would be also limited in their unique buildings.
I don't think a limitation to the Feitoria is necessary, but this is nonsense logic. Just because one UI needs to be limited for balance reasons doesn't mean others do - especially since it's the only one that works outside of your own territory. Your logic is like saying that, if France's UA stops working at Steam Power, all other UAs have to stop working at Steam Power. Thankfully, that's not the case (although, thankfully, they're changing the French UA, but that's not really relevant for my point).
Just remember that it unlocks very late. It is common to use city states as free cities if you do not play a civ with bonuses towards city states.
Those Great Generals and promotions are very useful. City states are only worth going for if you can make them allies. For everyone but Greece that costs way too much.
So Portugal will not be of much use when playing online. The City states will simply be killed off long before the midevil era. It is the fastest and cheapest way to exspand.
I was saying that if feitoria was limited into a number of city states then would be fair and logic other civs having to build their unique building in a limited number of their own cities.
The Moai can only be built on coastal tiles. The Terrace Farm is only useful next to Mountains. The Polder can only be built on marshes and floodplains. These are all restrictions. Why is it different for the Feitoria to have a restriction. The issue is balance, not arbitrarily applying one restriction to another.
The claim here is that the Feitoria is overpowered. If that is indeed the case (I'm not saying it is, btw), limiting it to cities that don't have an ally with someone else is a logical change. Limiting the Polder in the same way doesn't make as much sense. I take it you're a fan of Portugal based on your avatar, but I think you're thinking this is an attack on Portugal when it's really just speculation on overall game balance.
Well and feitoria can only be build in city states and maybe only those by the sea, so there are two limitations, happy?
It's been hinted at a few times in this thread. I think the greatest limiting factor for the Feitorias is their vulnerability. A worker has to be sent out to build it. That worker must be guarded or else is vulnerable to enemies and barbs. The Feitoria itself might be pillaged by anyone at war with the city-state or by barbarians. The land might get stolen by a great general. Another civ might conquer (or marry) the city-state, rendering the Feitoria useless.
not if you protect the city state, you can also give units to that CS to protect itself and the feitoria might be included on the protection, but imagine if a CS far away is attacked and you get the alarm of it by using the feitoria defense like one of your cities to bombard the enemy? could have that function, we dont know.
We have the Tooltip for the Feitoria construction:
"Constructs a Feitoria in this City-State's lands. It will provide to you one copy of every Luxury Resource type connected by this City-State, regardless of your relationship with the City-State. Also provides a defensive bonus."
This is how we learned that it has a bonus to defense. I think it would mention being able to bombard invaders.
I'm presuming that if I'm playing against the Portuguese, I could simply build a farm or mine in the hexes the feitorias are in - thus destroying the feitoria - as a way of giving them a sudden drop in happiness. If they had expanded and were reliant on a couple of feitorias that suddenly disappeared, it could cripple them.
I wonder what would happen if they built a feitoria to a city state bordering with me, then I planted a great general to steal the land it was built in, thus leaving it in my territory. Would it no longer work or would it give the Portuguese a copy of every resource that I controlled?