So, the Feitoria provides you with a share of resources from city-states that you build it in. What happens if you're allied with the city-state already, do you get nothing? Is the Feitoria really only meant for use in non-allied city-states?
Well, Ed Beach even said that during his latest game as Portugal he hadn't to worry abouthappiness or
money at any point.
Which tech allow us to build the Feitoria?
I think that's the interesting question. My hope is no, just wait for their border to expand. Otherwise, that kind of disadvantages the City-State for the benefit of the Portuguese.
I also wonder if you're considered trespassing when you move your worker in unless you have at least some friendliness to start.
I think that's the interesting question. My hope is no, just wait for their border to expand. Otherwise, that kind of disadvantages the City-State for the benefit of the Portuguese.
I also wonder if you're considered trespassing when you move your worker in unless you have at least some friendliness to start.
Well, I don't think you have to be friends. I just said you need a point of relationship status (for example, you kill a single barbarian for them). You explicitly don't have to be friends. However, if civilians don't trespass, this isn't an issue either way.
I'm curious if you can build over a CS's improvement to construct the feitoria. If you can, this can create an interesting strategic element where the CS is allied with an enemy; you could deny your enemy a resource like iron or coal if it's on the coast.
If it can only be built in an unoccupied space, then that restricts the ability a whole lot, especially since it's not automatically unlocked and you need to transport a worker there. All the available space could already be taken up.
Well, Ed Beach even said that during his latest game as Portugal he hadn't to worry abouthappiness or
money at any point.
Well, eliminate is a stretch. You have to build workers, move them to City-States, and research Navigation.