Feyd Rautha
Prince
A lot of people have been citing concerns with some UA's and so I worked out some thoughts to adjust them slightly and wanted to put it out there for general consumption and possible modding...
Possible modded changes to civilization UAs
America: Manifest Destiny (Keep +1 sight, Remove -25% tile purchase, Add an immediate three tile border pop upon founding of a city.)
Arabia: Trade Caravans (Keep double oil resources, change +1 gold per trade route to +25% from trade routes.)
Aztec: Sacrificial Captives (Scale the culture gained with speed. +3 is really strong on Quick, but basically worthless on Marathon.)
China: The Art of War (No changes. China is OP. Nerf China! [I mean thats where nerf is made isnt it?])
Egypt: Monument Builders (No changes.)
England: Sun Never Sets (Add +1 sight range for embarked units and -50% build cost of Harbors? [I dont have everyone elses issues with Englands UA.])
France: Ancien Regime (No changes.)
Germany: Furor Tuetonicus (Captured units costs -50% in maintenance, but retain the barbarian penalty.)
Greece: Hellenic League (No changes.)
India: Population Growth (No changes.)
Iroquois: The Great Warpath (Workers can plant forests in your territory, but forests cannot be cut down in your territory.)
Japan: Bushido (No changes? Not 100% on the actual benefit of this one.)
Ottomans: Barbary Corsairs (Remove old ability, receive +5 gold when you defeat an enemy naval unit.)
Persia: Achaemenid Legacy (No changes.)
Rome: The Glory of Rome (Add Buildings in the capital are 10% more effective [e.g. - Monument is 2.20 culture, market is 27.5% gold improvement, factory is 44% production bonus, etc.])
Russia: Siberian Riches (Add +1 gold from strategic resources to existing.)
Siam: Father Governs Children (No changes, but change Wat to give +2 science per jungle tile.)
Songhai: River Warlord (Add All land units gain the amphibious promotion and rivers count as roads to the other abilities. [Maybe just one of the two?])
Babylon: Ingenuity (No changes.)
What are your thoughts?
Possible modded changes to civilization UAs
America: Manifest Destiny (Keep +1 sight, Remove -25% tile purchase, Add an immediate three tile border pop upon founding of a city.)
Arabia: Trade Caravans (Keep double oil resources, change +1 gold per trade route to +25% from trade routes.)
Aztec: Sacrificial Captives (Scale the culture gained with speed. +3 is really strong on Quick, but basically worthless on Marathon.)
China: The Art of War (No changes. China is OP. Nerf China! [I mean thats where nerf is made isnt it?])
Egypt: Monument Builders (No changes.)
England: Sun Never Sets (Add +1 sight range for embarked units and -50% build cost of Harbors? [I dont have everyone elses issues with Englands UA.])
France: Ancien Regime (No changes.)
Germany: Furor Tuetonicus (Captured units costs -50% in maintenance, but retain the barbarian penalty.)
Greece: Hellenic League (No changes.)
India: Population Growth (No changes.)
Iroquois: The Great Warpath (Workers can plant forests in your territory, but forests cannot be cut down in your territory.)
Japan: Bushido (No changes? Not 100% on the actual benefit of this one.)
Ottomans: Barbary Corsairs (Remove old ability, receive +5 gold when you defeat an enemy naval unit.)
Persia: Achaemenid Legacy (No changes.)
Rome: The Glory of Rome (Add Buildings in the capital are 10% more effective [e.g. - Monument is 2.20 culture, market is 27.5% gold improvement, factory is 44% production bonus, etc.])
Russia: Siberian Riches (Add +1 gold from strategic resources to existing.)
Siam: Father Governs Children (No changes, but change Wat to give +2 science per jungle tile.)
Songhai: River Warlord (Add All land units gain the amphibious promotion and rivers count as roads to the other abilities. [Maybe just one of the two?])
Babylon: Ingenuity (No changes.)
What are your thoughts?