I allready explained it one's.
Diplomacy and tech trading.
Developers never intended +- numbers they provide for relationship to be summed up and show in spread sheet.
Number provided only to give people idea how there actions effect result of the game.
Hof mod stuff use very unconvetial definition of a spoiler. By there definition information that somehow can be obtain in the game can be used in mod.
Why we have graphic, historical names of units, etc? Because we want to play game, not a spreadshit.
That defile idea of the game. Idea of the game that people work out themself how get information they need it, not to stumble on it in convinietly provided spreadshit.
In any other game any occasion when information collected in one place in spreadshit call a spoiler.
HOF stuff define very funny definition of a spoiler. By there definition any information that can ge getted or calculated from some where in the game can be provided and not a spoiler. LoL!
By this definition I can devise my own AI mod that help me play and calculate optimum sequence of city development, ties development and whipping and it is not a spoiler. LoL!
Game is a game so long as there somethign to be discovered, found out. It is trill of discovery that make game a game. If all information convinietly provided in a spreadshit it is become just mathematical formular. or yes, at the end of the day it is a mathematical formular, but it become game if it is hided and dressed and connected to our human nature and become complex enogth so we can not calculate it in our head!
Everything that take of that does diminished the game and is a spoiler by common definition of this word!