AlanH said:If it's not compulsory then its security benefits fly out the window, as players who don't use it would not be under the same constraints as those who do.
Yes - that's the one that we stopped using two years ago. A key reason for dropping it was the negative reactions we received from players who objected to installing anything non-standard, and we are seeing some of that again here.Methos said:However, there was also a mod that was required that granted additional resources. If I'm remembering correctly, they were the Meditteranean (sp?) resources.
I only mentioned the Austrian one because someone else would have caught it if I had ignored it. And I would point out that it caused significant technical hassle when we did use it.Either way, as you have mentioned, mods have been used on several occaisions in past G/COTM games. I totally forgot about the Australian mod game.
I think it's debatable whether they worked well. There were significant technical issues throughout the period when they were used extensively, giving rise to frustrations for staff and players. I'll take some credit for having improved this for vanilla players by creating the integrated installers, but there are still people who cannot get their heads around them.I'm merely trying to point out to those non-Civ3 G/COTM players that mods have been used before in this type of game and worked well. I see no reason why it can't be continued here.
What a surpriseDaviddesJ said:I don't entirely agree with that.
Not if they feel strongly about it, as some posters here seem to .If the results page indicates whether a player used the HOF mod, then some players (particularly the consistent top players) will probably go out of their way to use the mod, to ensure that other people respect their results.
That's my point. The security features become irrelevant if it's optional, and it becomes a way to support "player assistant" mods.But, to my view, the main advantage of the HOF mod is not to prevent cheating, but to allow the use of some popular mods while not opening the door for arbitrary mods which may dramatically change the play.
DaviddesJ said:If the results page indicates whether a player used the HOF mod, then some players (particularly the consistent top players) will probably go out of their way to use the mod, to ensure that other people respect their results. Since the only "prize" from the GOTM is recognition by your peers, people can be influenced by that. Conversely, among the many "less serious" participants, who aren't expecting to be #1 or even #10, maybe security is less important, if at all important.
AlanH said:The security benefits are not only passive. The mod provides additional information that it could be considered unfair of us to consider if we don't have it for all players.
Mutineer said:I do not see why you so resisting to remove all non security related features from HOF mod. Then no one will object to it.
Mutineer said:I do not see why you so resisting to remove all non security related features from HOF mod. Then no one will object to it.
Mutineer said:Then no one will object to it.
Methos said:I would! What's the point in using the mod without the features? Plus, many have already stated they don't like the requirement of using a mod for GOTM, so even if we used your option it still requires a mod to play, thereby having people object to it.
Mutineer said:I was thinking that main reason to introduce HOF mod is an INCREASE in SECURITY.
That would be telling.Nares said:I'm curious as to how it's more secure than the current system. My understanding was that, at least to a certain degree, the save game file is protected already.
There will be periodic updates for various reasons. The versions go into a new mod folder each time so you can keep/use older versions. The HOF site provides the ability to download the saves unprotected so they can be open using the current version of the mod. It is probably safe to assume that ability would be extended to the GOTM site.Nares said:On a more practical level, there are people who specifically cannot download mods for whatever reason. Beyond that, if it was to be introduced as mandatory, would it at least be a one-time deal? To be more specific, would it be so complete as to not require any future updates? Or, if updates were available, would older versions of the mod still be compatible with the saves if future versions of the mod are introduced?
1.12MB self extracting zip. There is some extra documentation content there that could be removed to shrink it further, if necessary.Nares said:Then again, save games can easily be stored on something as small as a floppy disk. A mod would, presumably, be much larger (making life far more difficult for dial-up users; I remember how bad it was to download sub-1MB files with that; I can't even imagine it anymore, though I personally stop bothering with the internet when I do not have access to some form of broadband).
Any game saved with a Mod will ask to automatically load that Mod when you load the save. There are ways to make it load automatically with the start of Civ4, as well an option on the advanced menu.pigswill said:I can understand that in any kind of competition (with our without prizes) you need a level playing field for meaningful comparision and if you bundle some player assist software then that's a bonus and I don't have a problem with that.
The problem I have is that while I'm not a complete civ noob I am a complete software noob (sad but true) and I don't actually know how to load and run any mod.
That was our biggest reason for mandating it in the Hall of Fame.Mutineer said:Many would like that, as it will level playing field and many would not have any objections again it.
Even though the HOF Mod itself is the direct work of Dianthus and Denniz, most of the included mods were created by the general modding community, requested by our players for inclusion, and done so when permission was granted from the mod authors. It's been a collaborative process!Mutineer said:All additional features are just whimm and opinion of people who created and included then and are very dubious in nature.
With the publication of the SDK code, the save game file is very vulnerable, especially over time. Another thing to consider is that we've addressed a few minor bugs in the game that could have proven exploitable in gameplay.Nares said:I'm curious as to how it's more secure than the current system. My understanding was that, at least to a certain degree, the save game file is protected already.
Have you got any details about that bug Dave? Maybe a link to a thread with the bug report?DaveMcW said:If you could fix the pop-rush-with-forge bug, I would use the HOF mod for all my games.![]()
A little background first. There are 4 main ways to use a mod:ainwood said:Superslug, dianthus & denniz - thanks for stopping by.
Can you give us any details on how the HOF mod affects people wanting to look at other people's games (or people wanting to look at the games of HOF players with a vanilla install?)