as opposed of
Satanatic Empire
Red colored
Leader-
The Anti-Christ-Aggressive/Financial
Favored Civic.. Police State....Starts with.. Mining/Hunting
UB-
Blast Furnace-replaces Forge (-25 War Weariness)
UU-
Horseman-replaces Horsearcher (Ignore Terrain, Starts with Shock)[/QUOTE]
i made the
Davine empire

color gold
leader-God charismatic/spiritual
fav civ: police state (but he's God so everyones happy)
starting tech: agriculture/mysticism
ub: House of God (replaces palace)- no unhappiness in this city
uu: cherubs (replace swordsman) - free movement over terrain, start w/ formation
sniper empire

color black
leader:Simo Häyhä(protective/aggressive)
Lyudmila Mikhailovna Pavlichenko (protective/industrious)
fav civ: free market
starting techs- the wheel/ hunting
ub: hunting camp replaces barracks (all units built in city get guerilla 1 woodsmen 1 and garrison 1)
uu: sniper replaces marine (starts w/ pinch shock cover formation)
now for copy right infringement
ps: these are all futuristic warring empires(although they may have existed millions of years before establishment/discovery)
Imperium of Man
leader: God-Emperor (aggressive, spiritual)
fav civ: theocracy
starting techs: (wheel/mining)
ub: marine "stronghold" (replaces barracks) (all units built in this city start w/ combat 1-5)
uu: Grey knight (replaces marine) (start w/ march and commando)
Tau Empire

leader Aun'va (charismatic/industrial)
fav civ: 5 caste system (earth, wind, water, fire, and ethereal)
starting techs: (hunting/agriculture)
ub: carde hq- replaces castle (+50%

, 1

)
uu: battle suits- replaces mechanized infantry (starts w/ charge ambush and pinch)
Eldar empire
leader:Maryann's (last god of eldar(in one piece)) (spiritual,charismatic)
fav civ: tribalism
starting techs: (wheel/agriculture)
ub webway assembly -replaces castle (all units built in this city get + one

)
uu: avatars (replaces mech. infantry) (starts w/ ambush charge and shock)
Chaos empire(s) (broke off from imperium) (lead by four warring leaders who fight among them selves
leaders: tzeentch (industrious,organized), slaanesh (charismatic,creative) nurgle(expansive, aggressive) khorne (aggressive, expansive)
fav civs (barbarianism,decentralization, free religion , and free market)
starting tech (wheel/mining)
ub: possessed stronghold- replaces barracks (all units built in this city start w/ blitz and city raider)
uu*1: lord of change*4 (tzeentch), keeper of secrets *5(slaanesh),great unclean one*3 (nurgle), blood letter*2 (khorne) (replaces modern armor)
1(Dependant on leader) 2 bloodletter(starts w/flat 1 movent cost for all terrain shock and combat1-5) 3 great unclean one (starts w/ first strikes 1-4 and shock) 4 keeper of secrets (can "capture" enemy units) 5 lord of change (flat 1 movement cost for all terrain and first strikes 1-4)
orks
leader:Ghazghkull Mag Uruk Thraka (aggressive, imperialistic)
fav civ:despotism
starting tech (wheel, hunting
ub: orky fort-replaces barracks (all units built in this city get + 50% in mele)
uu: battle fortress-replaces modern armor (+50% vs armor and infantry)
necrons

leaders: night bringer(aggressive,expansive) and deceiver(organized/charismatic)
fav civ: police state
starting techs: (mining,mysticism)
ub:monolith- replaces castle (once per turn you may use this(if in city) to attack an enemy unit)
uu:destroyer lord-replaces modren armor(gets +1

and +50%

)
i may do more later.
all of these aren't my original ideas except for the sniper and divine empire. they all belong to games workshop and citadel miniatures over in the UK.
can you guess which ones are older than man?