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Post new Civ requests here

Discussion in 'Civ4 - New Civilizations' started by Thunderfall, May 6, 2006.

  1. 702

    702 Warlord

    Joined:
    Aug 13, 2007
    Messages:
    122
    Location:
    UK
    I think Ashanti is an excellent idea but I'd always thought a cool idea for their UB would be some kind of Drumming Station.
    This is based only what I've seen on wiki, mind you, but still very interesting and cool I think,
    http://en.wikipedia.org/wiki/Ashanti_Empire#Communication_in_Asanteman
    I'm not sure what this would replace, perhaps the Courthouse, but as an effect perhaps it could give extra Espionage?
     
  2. troytheface

    troytheface Deity

    Joined:
    Mar 26, 2002
    Messages:
    3,262
    resubmitting a request.

    Antarctic Empire
    Teal colored
    Leader-Roald Amundson...Protective/Organized
    Favored Civic-Environmentilism ...Starts with Hunting/Fishing
    UB-Ice Station-replaces Library (+1 Health)
    UU-Ski Troop-replaces Rifleman (2 movement on Tundra/Ice)
    (or an Icebreaker- replaces Destroyer and and go through sea ice tiles one movement point or a Ski Sled that replaces an explorer)

    Cities- Grytviken, Leith Harbour, King Edward Point, Stromness, Husvik, Prince Olav Harbour, Ocean Harbour, Godthul, McMurdo Station, Amundsen-Scott South Pole Station, Princess Elisabeth Station.


    ............."here is an alternate list of cities for the antarctic civ:

    South Pole - Vostok - Amundsen-Scott - Halley - Asuka - Dumont d'Urville - Georg Forster - Zhongshan - Casey - Scott Base - Greenpeace Base - General Belgrano
     
  3. Jeffrodriguez

    Jeffrodriguez Chieftain

    Joined:
    May 21, 2005
    Messages:
    23
    Location:
    Philippines
    Guys can i please please please request a Philippines or Filipino CIV please please please
    its been 4 years now and I still cant find it.
    ive found a new Philippines Civ but I think its now working can someone please create it please
     
  4. kochman

    kochman Deity

    Joined:
    Jun 8, 2009
    Messages:
    10,818
    How about South Africa? Could one of you computer geniuses work that out? I have NO clue how to work the computer at that level, code, etc...
    It would be much appreciated, and an interesting addition.

    Leaders
    F.W. de Klerk
    *Traits = Financial, Industrious
    *Favored Civics/Religion = Emanicipation, Universal Suffrage, Christianity

    P.W. Botha
    *Traits = Creative, Aggressive
    *Favored Civics/Religion = Representation, Serfdom

    Empire
    Empire Name = South Africa
    People = Afrikaner
    Adjective = Afrikaan

    Unique Unit
    Boer Kommando (replaces rifleman/infantry? or maybe calvary?)
    *Strength = 15-20 (somewhere in there)
    *Movement = 1 (2 if replacing calvary)
    *Promotion = Commando (unless replacing calvary, then replace commando with -1 terrain movement cost), March

    Unique Building (choose one)
    Mineral Mines (replaces forge)
    *+1 gold/turn from Gems, Gold, Marble, Silver
    *+1 happy from Gems, Gold, Marble, Silver; +1 happy from Aluminum, Copper, Iron, Stone
    *+25% hammers, +1 unhealthiness
    *can turn 1 Citizen into Engineer OR Merchant

    Game Reserves (replaces grocer)
    *+25% gold
    *+35% (total) from Deer, Ivory, Wheat, Wine
    *+1 health from Banana, Cow, Deer, Fur, Horse, Ivory, Spices, Sugar, Wheat, Wine
    *can turn 1 Citizen into Merchant
     
  5. MadmanOfALeader

    MadmanOfALeader Deity

    Joined:
    Apr 12, 2008
    Messages:
    2,487
    I always thought of Botha favoring Caste System as a civic, to represent apartheid.

    There's a good Paul Kruger and Nelson Mandela LH available.
     
  6. kochman

    kochman Deity

    Joined:
    Jun 8, 2009
    Messages:
    10,818
    Some minor thoughts while I was away from the computer...
    Changes...
    I think this would be better...

    Leaders
    F.W. de Klerk
    *Traits = Financial, Industrious
    *Favored Civics/Religion = Emanicipation, Universal Suffrage, Christianity

    P.W. Botha
    *Traits = Creative, Aggressive (based on their fighting in other nations and building nukes)
    *Favored Civics/Religion = Representation, Serfdom (or Caste System... though really the serfs seems more appropriate as there was only 3 classes, not 3000. Serfdom is pretty bad, one step from slavery)

    Empire
    Empire Name = South Africa
    People = Afrikaner
    Adjective = Afrikaan

    Unique Unit (this is refined now)
    Boer Kommando (replaces calvary)
    *Strength = 15
    *Movement = 2
    *Promotion = -1 terrain movement cost, March

    Unique Building (choose one)
    Mineral Mines (replaces forge)
    *+1 gold/turn from Gems, Gold, Marble, Silver
    *+1 happy from Gems, Gold, Marble, Silver; +1 happy from Aluminum, Copper, Iron, Stone
    *+25% hammers, +1 unhealthiness
    *can turn 1 Citizen into Engineer OR Merchant

    Game Reserves (replaces grocer)
    *+25% gold
    *+1 health from Banana, Cow, Deer, Fur, Horse, Ivory, Spices, Sugar, Wheat, Wine
    *can turn 1 Citizen into Merchant
    *20% Reduced production cost from Grocer

    Now, is there anything I need to do, further than this, to have one of you nice programmers do this? I am perfectly willing to help out as needed.
     
  7. Huayna Capac357

    Huayna Capac357 Deity

    Joined:
    Jun 30, 2007
    Messages:
    8,194
    Location:
    Boston, Massachusetts
    Parthia:

    LH: Mithridates II (Fin/Imp, Free Market)

    UU: Parthian Archer (Archer, +1 Movement, +1 Attack)

    UB: Trade Center (Market, +1 Trade Route)
     
  8. kochman

    kochman Deity

    Joined:
    Jun 8, 2009
    Messages:
    10,818
    I thought of two others based on my history studies... Venice (Repubblica Serenissima), and Sicily (Norman Sicily). I never understood how Venice had escape mention for so long, their empire lasted 1000 years and was the major force in the Mediterranean for much of that time.


    Here are my basic ideas for them:

     
  9. Huayna Capac357

    Huayna Capac357 Deity

    Joined:
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    Location:
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    There already is a Venice. Ekmek made it IIRC.
     
  10. Jeffrodriguez

    Jeffrodriguez Chieftain

    Joined:
    May 21, 2005
    Messages:
    23
    Location:
    Philippines
    How about a Philippines MOD
     
  11. Huayna Capac357

    Huayna Capac357 Deity

    Joined:
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    8,194
    Location:
    Boston, Massachusetts
  12. hockeyrox38

    hockeyrox38 Chieftain

    Joined:
    Apr 20, 2008
    Messages:
    64
    I'm not an expert modder, but I could probably make an Ashanti mod.
    I'm thinking for the UU will start with Medic I.
     
  13. hockeyrox38

    hockeyrox38 Chieftain

    Joined:
    Apr 20, 2008
    Messages:
    64
    The Ashanti Empire is done, although there is no UB.

    DL it here
     
  14. Huayna Capac357

    Huayna Capac357 Deity

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    Location:
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    I think Drumming Station (Courthouse, +2 espionage over normal, +4 total in other words)
     
  15. hockeyrox38

    hockeyrox38 Chieftain

    Joined:
    Apr 20, 2008
    Messages:
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    I like the drumming station idea but what if you usually play without espionage? I'm thinking maybe +1 culture as well
     
  16. Huayna Capac357

    Huayna Capac357 Deity

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    Location:
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    Yes, +1 Culture as well might be nice.
     
  17. kochman

    kochman Deity

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    Some civs/nations just seem like a huge stretch...
     
  18. Huayna Capac357

    Huayna Capac357 Deity

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    @ kochman: Like what?

    I would like to request the Anasazi.

    LH: Muyingwa (Spi/Fin)

    UU: Unsure, maybe a type of worker?

    UB: Cistern (Aqueduct, +1 Food or $, maybe?)
     
  19. kochman

    kochman Deity

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    Jun 8, 2009
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    disregard my previous statement... on reflection, people should do whatever they want with the game (undead civ, etc), I am just kind of traditionalist I guess.
     
  20. Huayna Capac357

    Huayna Capac357 Deity

    Joined:
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    Location:
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    Anyway, I would like to update this.

    The civ should be called the Pueblo, instead of Anasazi.

    LH: Popé (Pro/Spi, favors Emancipation)
    UU: Cliff Dweller (Worker, +1 Movement, +25% efficiency)
    UB: Cistern (Aqueduct, gives city +2 Health, +1 Food)
     

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