Post screenshots of your strongest cities!

Laurwin

Prince
Joined
Jul 5, 2008
Messages
444
The rules: give small description of the game, settings and circumstances. Post screenshot of city screen. If you want to you can show wonders list in city also. Can your cities, your legacy, stand the test of time?:king:

This one, with Rome, monarch, pangea, I played a quite a bit after victory. But it was quite ok starting location with salt, silver and copper within 3 tiles. And helped me build many wonders. Also was quite strong petra city.
Spoiler :
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Next one, with glorious capital Manhattan of America, monarch, again an older game somewhat after victory. Only problem with this capital was lack of food actually. As I recall I even settled in place. Many wonders, were had.
Spoiler :
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Bustling Bronx, was my second city in that same America game. This one had lot more growth potential and was actually stronger of the two, but Manhattan being my capital had early production and such since it was my capital after all.
Spoiler :
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Oh I have some corkers, all from the same game. I was trying to do a civ 4 style specialist economy, but of course it is not as effective due to lack of caste system. But it yielded some fantastic cities:

Siam, Prince, Continents(?), Freedom

My Capital Sukhothai: (I'll give two views, one before victory and one at it's peak, just to show the tiles and then the city itself)

Spoiler :

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As you can see, at 50 citizens, it can work all the tiles in radius and all the specialists and I think some unemployed citizens as well. The sheer number of great people I was generating mostly put down improvements around the city and you can see 6 Academies, 2 Customs house and 5 Manufacturies. The thing I liked about this city was all the flatland for farms and academies. The thing I didn't like about this city was the plains tiles instead of grassland, it could have grown much bigger had it been on grassland.

My second city Si Satchanalai. While not as good as the capital, it was still able to work all its specialists and was a fairly good city.

Spoiler :

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And finally my third city, another powerful one, it was again able to work all specialists and owned two customs houses. it served me well. The key points about this city were the number of luxuries and the food resources.

Spoiler :

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Note that this game made heavy use of maritime city states to provide food and some food trade routes were used to help the capital out a little, (not needed if it has grassland :lol:)
 
sucks when you have those neighboring CS stealing all the land, from your nice city!

I'm talking about Muang Saluang of course.

Also, it's interesting that you plant GP improvements on luxuries. Doing this prevent hooking up the resource? So, you can't trade luxuries as much. On strategic resources it always hooks up the resources.

So, you can have let's say, uranium academy... specializing in some top secret government research for example ;)
 
here's a promising city location for Atlanta, check out that food, 5 bananas!
Spoiler :

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Wow at that Venice! It will be those Venetian trade routes no doubt ;).

As for the luxuries and customs houses, I usually do it to increase the gold on a gold yielding tile, but I'm not sure if it removes them, I will check quickly, because sometimes it seems like it does and other times like it doesn't :lol: and let you know.

Yes that city state was annoying :lol:

As for Atlanta, yes it is very nice. When ever I find cities like that (with at least 4 banana and usually a few citrus) I always settle them and rename to Banana Central :lol:. It helps if you have the food pantheon belief for bananas :p The problem with these cities is you have a tendency to want to trade post all the jungle, and the city can end up good on food, but suffering in production, keep an eye out for it ;)
 
Yeah, upon checking, I didn't gain the ivory from the 4 customs houses, shame because it made a 5 gold tile into a 12 gold tile :p. I will have to made customs houses improve luxuries in my mod :)
 
Wow at that Venice! It will be those Venetian trade routes no doubt ;).

As for the luxuries and customs houses, I usually do it to increase the gold on a gold yielding tile, but I'm not sure if it removes them, I will check quickly, because sometimes it seems like it does and other times like it doesn't :lol: and let you know.

Yes that city state was annoying :lol:

As for Atlanta, yes it is very nice. When ever I find cities like that (with at least 4 banana and usually a few citrus) I always settle them and rename to Banana Central :lol:. It helps if you have the food pantheon belief for bananas :p The problem with these cities is you have a tendency to want to trade post all the jungle, and the city can end up good on food, but suffering in production, keep an eye out for it ;)

The logic seems to be, it would be rather punishing game mechanic, if strategic resources were NOT connected upon the discovery of resource-exposing technology.

However, luxury resources are always visible on the map, so shame on you for settling them with great persons! Either settler, on top of them, or worker improvements.

I'm not 100% sure on that, but I've heard on civfanatics before that it works like this.
 
But the 12 gold tiles!!! :lol: I had 3 other sources in my empire that were out of city range which I could use for trading. The habit to customs house the luxes comes from vanilla or G&K where CH does connect luxes
 
I'll share with you a couple of screenshots I've gathered over previous games.

Firstly, Delhi. We all know India are good at growing cities ect, but seeing as though my start had 10 marsh tiles in its radius (not all shown below), I don't think this was bad going:

Spoiler :
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Spoiler :
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So that's 3 Customs Houses, 4 Academies, 5 Manufactories, and 8 Shrines.


Spoiler :
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Next, a glance at my tri-city state of Inca-land. I know Inca are OP, but this is a nice one to share nevertheless:

Spoiler :
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And finally, just thank god you're not this guy:

Spoiler :
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But the 12 gold tiles!!! :lol: I had 3 other sources in my empire that were out of city range which I could use for trading. The habit to customs house the luxes comes from vanilla or G&K where CH does connect luxes


gratz on your A-levels results though!

My sisters are doing the same thing this autumn, but also next spring, so the exams are more spread out.

For the record, let's just say that me and my best friend, and also my friend's brother. We all got like C from math or whatever. And my friend's brother now went to engineering school, so there you go. And my best friend is in computer modelling so...:D
 
I'd like to see some godlike Spain starting locations!

Also some salt starting locations?
 
gratz on your A-levels results though!

My sisters are doing the same thing this autumn, but also next spring, so the exams are more spread out.

For the record, let's just say that me and my best friend, and also my friend's brother. We all got like C from math or whatever. And my friend's brother now went to engineering school, so there you go. And my best friend is in computer modelling so...:D

Thanks :D

I did have a Spanish city founded next to lake Victoria :drool:, but it was a terra map colony, so it never grew very big or make much use of it :(
 
Can't post Screenshot as I'm at work, however in a recent Arabia Immortal game I had Mecca on the coast, with all desert tiles surrounding me. I had 10 Desert mountains and a fair few flood plains tiles and built Petra. The production was insane, especially after I built Hydro Plant and took Order. I had several Desert hill river tiles producing 7 hammers each, the rest producing 6.

The city reached size 55 by games end and I won comfortably.
 
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