aimeeandbeatles
watermelon
- Joined
- Apr 5, 2007
- Messages
- 20,082
Sometimes, I build improvements for a while, and then do a "settler rush". That is, making (at least) most of your cities produce settlers, and then go back to improvments
Granaries are the most important buildings in the very start of the game. make settelers faster to produce. If possible. build the Pyramids when you have the chance.
Do you restart if you do not get that SGL? That would be painful, but I guess necessary to stay in contention for a high spot.I think it depends on what type of Victory Condition you're going for.
For example, if you're an HOFer and you want to go for the highest score on a Standard map size or larger, it's a good strategy to use MapFinder to get your maps, be the first AI to discover say Alphabet, get a Scientific Great Leader and rush The Pyramids!
So for me in Histographic Top-Scoring games, The Pyramids are a must, even on 60% Water Archipelago.
Granaries are important, sure, but it's important not to go overboard. They're only needed for your settler/worker pumps, really. But for Pyramids, I always heard it another way around. AVOID the Pyramids unless you're absolutely certain you will get it and there's virtually no other better Wonders left to build. Many a rookie has fallen into the pitfall of starting the Pyramids right after founding their third city.
--Zibong
how do i get the advanced build tools to show up? I can't remember?
Oh, right.. Ok, it's just it never been happen' to me like this!
But how will get that mine city if in in two eras ahead there will be tanks and stuff, but i will have Knights!You jump forward two ages.