do ya no when ya citie is at 12 how do you get past that????
Hey Hello fellow civvers.
There's so many pages here I don't know if my strategy has been said or not.
Build roads and railroads. Insanely simple, I know, and you've probably already thought of this.
But anyway, under Republic, which so far works pretty good, you get bonus commerce, so I have 1 town, size 5 or so, roads completely surrounding it, and I get summat like 15 commerce a turn from it. That takes care of the 6 gold for the 3 units in it, and it's improvements with gold to spare!
Also makes it easy to clean pollution up, the turn you get it.
I'm sure people have thought of this, but I just wanted to make sure. I mean, I've turned no good, none producing towns into a nice trade network and all, with just roads.
Oh and one more thing, is that when you're at war and the enemy sends men in to pillage and disconnect towns, it is very hard for them to do it, because your town has tons of connections.
Happy civing!
Well, yes it is obvious, but it wasn't an insult to your intelligence, if that's what you thought.
Anyway, I thought it might help at least someone.
And I qoute the first page starter.
Post your tips that are so simple, they shouldn't even need to be said.
Anywho, I'm new to here, you got any good tips?
Lombax At Play
I left plenty. Anyway, im just saying, we civfanatics are pretty skilled here, this topic was made to give some advanced tips that find or help the player out.
You must have 3 armies to start and to finish building the Pentagon. An army with 4 units can more easily destory units in a city.
The civil engineers doesn't affect the wasted shields. The civil engineer does improve the turns to complete the improvement. So look at that to see if a civil engineer will reduce the number of turns to complete.when i ghave heavily corrupted cities when i give them civil engineers the etra shields are also sorrupt, so i have to use policemen. rather annoying