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But how will get that mine city if in in two eras ahead there will be tanks and stuff, but i will have Knights!:crazyeye:

Because it's all you care about. With enough trebuchets and longbows you can take a few infantry out (remember, the Library city is in your territory). Cats and swords would be tougher, but you have hundreds of years to prepare for this.
 
But how will get that mine city if in in two eras ahead there will be tanks and stuff, but i will have Knights!:crazyeye:
an SOD of catapults/trebs and knights can take anything. If you give them a city that's near your core it will be so corrupt that it won't build anything, so you might have one or two good defenders in there. Not that bad.
A good question. The other one to think about is: Even if you capture the city, how will you afford to upgrade everything?

Running 0% research for many many turns gives you lots and lots of money. In the beginning of the game i run 10% because 10% and 100% still hits the 50 turn wall and i don't remember to turn it up till late AA, so i generally have lots of cash anyway. Having 1,000 gold can buy you 2 or 3 AA techs.

-Nate
 
Running 0% research for many many turns gives you lots and lots of money.

No question. But if you're going to go for the GLib slingshot, you need to plan for it. If you're going to capture the GLib, don't spend a lot all your gold trying to keep up in research. Here's the scenario you want to avoid:
Step 1: Amass tons of horses, cats and swords.
Step 2: Declare war!
Step 3: Grab the GLib.
Step 4: Get catapulted all the way to Military Tradition and Cavalry.
Step 5: Lean back and laugh maniacally!
Step 6: Discover that you have 4 gold with which to upgrade . . . .​
 
for [civ] only,

1) at the beginning of the game, build wonders first, they'll be completed very fast since you just have to click space or enter. a project that says is going to take 200 turns will only take 30 or so turns.

2) when you are preparing for a war against your enem(y)(ies), always let you troops go over to the border first. don't start war unprepared.

3) you really don't have to build granery or barracks in the beginning, once you finished Sun Tzu's Art of War and the Pyramid you'll have them at every city on the same continent.

4) don't build cities near your enemy's property, even if the citizens of one city is happy, they can still betray you and join with your rival empire. i had this happen to me, a lot of times. i keep all my citizens happy all the time but i still keep on loosing cities to the enemy.

5) Whenever you take down a city, don't think about keeping it except when it's a new city or if it's the last city left of your enemy's territory. Raze it to avoid the citizens to revolt against you and join with its original "owner".

In demigod the AI has a 40% growth and production rate over you. It's impossible to build those wonders before them *most of the time* I usualy just conquer them.
 
Because it's all you care about. With enough trebuchets and longbows you can take a few infantry out (remember, the Library city is in your territory). Cats and swords would be tougher, but you have hundreds of years to prepare for this.
Hmm, gotta try this one sometime!. But it the end.. Is it still worth it?:lol:
 
Hmm, gotta try this one sometime!. But it the end.. Is it still worth it?:lol:

I've never done it, but here's what I can think of in a couple of minutes:

I think it would be good because sometimes in higher levels it costs a whole bunch of money and/or research to keep up with the AI. If you opt to do the Great Library steal, then I can see a few things that would help you out. Namely:
1)You don't have to spend anything on research...not even one specialist! Therefore, you have a TON of money which you can use even after you get the Great Library...get vaulted into the IA at least...and upgrade all of your units.
2)You aren't giving any money to the AI to help them out (unless you do other trades.)
and, finally
3)that just sounds like a cool thing to do...get vaulted 1 or 2 ages ahead of where you are!!
 
Never be too afraid of the civscore on the F8 key, often its just for territory, don't hesitate to attack with lots of relatively weak units as opposed to a few tough ones, but best is a flood of tough ones. Just build a bunch and overwhelm them
"Disband? Sir, might I remind you offense is the best defense?'' –The Military Advisor
 
I just discovered that cruise missles can actually kill units, not just bombard! I'm now torn between artillery and cruise missles as my favorite units. The only bad thing about cruise missles is that they one use weapons, and so a mix of artillery and cruise missiles seems very effective.

Hwachas have the same lethalness, but you can use them more than once. Many people underestimate the Korean UU
 
No question. But if you're going to go for the GLib slingshot, you need to plan for it. If you're going to capture the GLib, don't spend a lot all your gold trying to keep up in research. Here's the scenario you want to avoid:
Step 1: Amass tons of horses, cats and swords.
Step 2: Declare war!
Step 3: Grab the GLib.
Step 4: Get catapulted all the way to Military Tradition and Cavalry.
Step 5: Lean back and laugh maniacally!
Step 6: Discover that you have 4 gold with which to upgrade . . . .​

Running zero percent at around 100gpt is well worth your while. Especially when you can use the money to buy techs, if that's what you choose.

And for my war strat, it's the stack of doom, with some Def Units, maybe some bombarding units. I like to keep Cat in base though, you can bombard as soon as they move into your territory, and you get that thing when they attack and your seige weapons deal 1 attack first (somewhat like ZOC?).
 
i need help what is the best way to start of a game
 
Welcome to CFC, AshMan105!

If you're asking about game settings (size, map size, age, barbarians, etc.), that's a much bigger question than it appears. It depends on what type of game you want to play (war, diplomacy, space race, culture), and what difficulty.

If you're asking what you should be doing in the beginning (worker moves, build orders, etc), I suggest hitting the War Academy. In particular, Cracker's Opening Plays and Bamspeedy's Deity Settlers are good starting articles. The War Academy contains a lot of good articles, but those will get you started.
 
What do you think about nukes? That is, ICBMs? I know that most people like to hit the enemies capital (for good reason) but I like to take the time to investigate troop locations, then turn where the most soldiers are into... The Apocilypse:nuke:
That way, you destroy the opponents army, or at least part of it. Notice: lots of nukes and repeats of the above go very well together.:nuke: :nuke: :nuke: :nuke: :goodjob: :king:
 
Am doing a game at the min..and am the {{{zulu}}} i have like 40 cities i have destroyed 3 civs already on emperor but every 1 keeps been angry at me how can i stop that from happining:(

:) :( :) :( :)
 
Am doing a game at the min..and am the {{{zulu}}} i have like 40 cities i have destroyed 3 civs already on emperor but every 1 keeps been angry at me how can i stop that from happining

I can't tell what difficulty you're at from the above post. Because of the underlined sections, I can't tell if you're playing at Chieftain or Emperor. When you say they're angry at you, do you mean they're "annoyed," or "furious?" Are they just mad, or are they declaring war? Also, will they trade with you for per turn payments?

If you want advice specific to your game, I'd also advise you to start a new thread and post a save. Frankly, that's a much better way to get more and better advice than simply posting in this thread.
 
dont matter about that 1 i have done it anyway i have another question in wat age or wen do you start building temples because i build lots of granaries but i dont build temples i dont no the right time or age to build them and also if ya have anyother advice on what kind of improvments to do to your cities please tell....

thankyou :) :D
 
dont matter about that 1 i have done it anyway

What is it that you've done anyway? :confused:

i have another question in wat age or wen do you start building temples because i build lots of granaries but i dont build temples i dont no the right time or age to build them

I rarely build them at all. With that said, the question of when to build them depends on several factors. First, what's your victory condition? If you're going for a conquest victory, you might end up building only a few (or even zero) temples. Obviously, you'll need to build many more if you're going for a cultural victory. Second, why are you building them? If you're building them for happiness only (if you're going for a conquest victory, for example), I'd advise you not to build them unless you need them to grab a resource . . . and bear in mind that you can also grab resources with settlers and military units. Use the luxury slider (found on the F1 Domestic Advisor screen) for happiness instead. If you're building them for a cultural victory, that's a different story. However, if that's the case, then I'll let someone else advise you on the best time to build them. I'm not very good with culture and there are far better players than I who can give you this sort of advice. Anybody care to help me out here?

. . . . and also if ya have anyother advice on what kind of improvments to do to your cities please tell....

As far as city improvements go, it's all about return on investment. Here's the mantra: Your cities need nothing. The question is: What does your empire need for your cities to have?

Your cities will basically be divided into three groups: core, semi-core and farms. The core consists of your most productive cities, and they'll get some improvements (depending on your playstyle); the semi-core (unsurprisingly) consists of less productive (but not totally corrupt) cities, and they'll get a few improvements; your farms consist of all those totally corrupt cities and they will probably get zero improvements. You'll irrigate everything around them and hire a bunch of specialists.

For military, you'll want barracks for building veteran units. For science & some culture, libraries and a few universities; for culture, well, let me leave that to someone who knows. A few granaries for building settler pumps or worker pumps is good, but you don't need to build them everywhere. Courthouses in some core and semi-core towns to increase productivity. Do not build coastal fortresses. They don't work.


My pleasure. :D
 
i sorted the problem out because every 1 was angry at me that is only because i was at war but when i signed a peace treaty they were all happy again hehe :) :D :D :D
 
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