But how will get that mine city if in in two eras ahead there will be tanks and stuff, but i will have Knights!
A good question. The other one to think about is: Even if you capture the city, how will you afford to upgrade everything?
But how will get that mine city if in in two eras ahead there will be tanks and stuff, but i will have Knights!
But how will get that mine city if in in two eras ahead there will be tanks and stuff, but i will have Knights!
an SOD of catapults/trebs and knights can take anything. If you give them a city that's near your core it will be so corrupt that it won't build anything, so you might have one or two good defenders in there. Not that bad.But how will get that mine city if in in two eras ahead there will be tanks and stuff, but i will have Knights!
A good question. The other one to think about is: Even if you capture the city, how will you afford to upgrade everything?
Running 0% research for many many turns gives you lots and lots of money.
for [civ] only,
1) at the beginning of the game, build wonders first, they'll be completed very fast since you just have to click space or enter. a project that says is going to take 200 turns will only take 30 or so turns.
2) when you are preparing for a war against your enem(y)(ies), always let you troops go over to the border first. don't start war unprepared.
3) you really don't have to build granery or barracks in the beginning, once you finished Sun Tzu's Art of War and the Pyramid you'll have them at every city on the same continent.
4) don't build cities near your enemy's property, even if the citizens of one city is happy, they can still betray you and join with your rival empire. i had this happen to me, a lot of times. i keep all my citizens happy all the time but i still keep on loosing cities to the enemy.
5) Whenever you take down a city, don't think about keeping it except when it's a new city or if it's the last city left of your enemy's territory. Raze it to avoid the citizens to revolt against you and join with its original "owner".
Hmm, gotta try this one sometime!. But it the end.. Is it still worth it?Because it's all you care about. With enough trebuchets and longbows you can take a few infantry out (remember, the Library city is in your territory). Cats and swords would be tougher, but you have hundreds of years to prepare for this.
Hmm, gotta try this one sometime!. But it the end.. Is it still worth it?
I just discovered that cruise missles can actually kill units, not just bombard! I'm now torn between artillery and cruise missles as my favorite units. The only bad thing about cruise missles is that they one use weapons, and so a mix of artillery and cruise missiles seems very effective.
No question. But if you're going to go for the GLib slingshot, you need to plan for it. If you're going to capture the GLib, don't spend a lot all your gold trying to keep up in research. Here's the scenario you want to avoid:
Step 1: Amass tons of horses, cats and swords.
Step 2: Declare war!
Step 3: Grab the GLib.
Step 4: Get catapulted all the way to Military Tradition and Cavalry.
Step 5: Lean back and laugh maniacally!
Step 6: Discover that you have 4 gold with which to upgrade . . . .
Am doing a game at the min..and am the {{{zulu}}} i have like 40 cities i have destroyed 3 civs already on emperor but every 1 keeps been angry at me how can i stop that from happining
dont matter about that 1 i have done it anyway
i have another question in wat age or wen do you start building temples because i build lots of granaries but i dont build temples i dont no the right time or age to build them
. . . . and also if ya have anyother advice on what kind of improvments to do to your cities please tell....
thankyou