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Post Short Single Player Tips Here

Discussion in 'Civ3 - Strategy & Tips' started by Padma, Jul 18, 2003.

  1. Aabraxan

    Aabraxan Mid-level Micromanager

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    A good question. The other one to think about is: Even if you capture the city, how will you afford to upgrade everything?
     
  2. Bartleby

    Bartleby Remembers laughter

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    You were stockpiling gold, while the AI looked after the Library, weren't you? :eek:
     
  3. Jokeslayer

    Jokeslayer Dedicated

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    Because it's all you care about. With enough trebuchets and longbows you can take a few infantry out (remember, the Library city is in your territory). Cats and swords would be tougher, but you have hundreds of years to prepare for this.
     
  4. Nate1976

    Nate1976 Just Plain Wierd

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    an SOD of catapults/trebs and knights can take anything. If you give them a city that's near your core it will be so corrupt that it won't build anything, so you might have one or two good defenders in there. Not that bad.
    Running 0% research for many many turns gives you lots and lots of money. In the beginning of the game i run 10% because 10% and 100% still hits the 50 turn wall and i don't remember to turn it up till late AA, so i generally have lots of cash anyway. Having 1,000 gold can buy you 2 or 3 AA techs.

    -Nate
     
  5. Aabraxan

    Aabraxan Mid-level Micromanager

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    No question. But if you're going to go for the GLib slingshot, you need to plan for it. If you're going to capture the GLib, don't spend a lot all your gold trying to keep up in research. Here's the scenario you want to avoid:
    Step 1: Amass tons of horses, cats and swords.
    Step 2: Declare war!
    Step 3: Grab the GLib.
    Step 4: Get catapulted all the way to Military Tradition and Cavalry.
    Step 5: Lean back and laugh maniacally!
    Step 6: Discover that you have 4 gold with which to upgrade . . . .​
     
  6. Skibatized

    Skibatized Chieftain

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    In demigod the AI has a 40% growth and production rate over you. It's impossible to build those wonders before them *most of the time* I usualy just conquer them.
     
  7. Brainiac18

    Brainiac18 Warlord

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    Hmm, gotta try this one sometime!. But it the end.. Is it still worth it?:lol:
     
  8. sercer88

    sercer88 Emperor

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    I've never done it, but here's what I can think of in a couple of minutes:

    I think it would be good because sometimes in higher levels it costs a whole bunch of money and/or research to keep up with the AI. If you opt to do the Great Library steal, then I can see a few things that would help you out. Namely:
    1)You don't have to spend anything on research...not even one specialist! Therefore, you have a TON of money which you can use even after you get the Great Library...get vaulted into the IA at least...and upgrade all of your units.
    2)You aren't giving any money to the AI to help them out (unless you do other trades.)
    and, finally
    3)that just sounds like a cool thing to do...get vaulted 1 or 2 ages ahead of where you are!!
     
  9. D0NIMATRIX

    D0NIMATRIX Full of drivel

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    Never be too afraid of the civscore on the F8 key, often its just for territory, don't hesitate to attack with lots of relatively weak units as opposed to a few tough ones, but best is a flood of tough ones. Just build a bunch and overwhelm them
    "Disband? Sir, might I remind you offense is the best defense?'' –The Military Advisor
     
  10. CEO Daedalus

    CEO Daedalus Gibsoneer

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    Hwachas have the same lethalness, but you can use them more than once. Many people underestimate the Korean UU
     
  11. AznWarlord

    AznWarlord Monarch

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    Running zero percent at around 100gpt is well worth your while. Especially when you can use the money to buy techs, if that's what you choose.

    And for my war strat, it's the stack of doom, with some Def Units, maybe some bombarding units. I like to keep Cat in base though, you can bombard as soon as they move into your territory, and you get that thing when they attack and your seige weapons deal 1 attack first (somewhat like ZOC?).
     
  12. AshMan105

    AshMan105 Chieftain

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    i need help what is the best way to start of a game
     
  13. Aabraxan

    Aabraxan Mid-level Micromanager

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    Welcome to CFC, AshMan105!

    If you're asking about game settings (size, map size, age, barbarians, etc.), that's a much bigger question than it appears. It depends on what type of game you want to play (war, diplomacy, space race, culture), and what difficulty.

    If you're asking what you should be doing in the beginning (worker moves, build orders, etc), I suggest hitting the War Academy. In particular, Cracker's Opening Plays and Bamspeedy's Deity Settlers are good starting articles. The War Academy contains a lot of good articles, but those will get you started.
     
  14. Soaring Tiger

    Soaring Tiger Chieftain

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    What do you think about nukes? That is, ICBMs? I know that most people like to hit the enemies capital (for good reason) but I like to take the time to investigate troop locations, then turn where the most soldiers are into... The Apocilypse:nuke:
    That way, you destroy the opponents army, or at least part of it. Notice: lots of nukes and repeats of the above go very well together.:nuke: :nuke: :nuke: :nuke: :goodjob: :king:
     
  15. D0NIMATRIX

    D0NIMATRIX Full of drivel

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    I believe that nukes can be useful in an all-out conflict between you and the world, with you having built up an army to go and conquer everything in one swift attack, but if they're just part of an effort to knock out a large rival in a 1v1 fight, then don't use them.:nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke:
     
  16. AshMan105

    AshMan105 Chieftain

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    Am doing a game at the min..and am the {{{zulu}}} i have like 40 cities i have destroyed 3 civs already on emperor but every 1 keeps been angry at me how can i stop that from happining:(

    :) :( :) :( :)
     
  17. Aabraxan

    Aabraxan Mid-level Micromanager

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    I can't tell what difficulty you're at from the above post. Because of the underlined sections, I can't tell if you're playing at Chieftain or Emperor. When you say they're angry at you, do you mean they're "annoyed," or "furious?" Are they just mad, or are they declaring war? Also, will they trade with you for per turn payments?

    If you want advice specific to your game, I'd also advise you to start a new thread and post a save. Frankly, that's a much better way to get more and better advice than simply posting in this thread.
     
  18. AshMan105

    AshMan105 Chieftain

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    dont matter about that 1 i have done it anyway i have another question in wat age or wen do you start building temples because i build lots of granaries but i dont build temples i dont no the right time or age to build them and also if ya have anyother advice on what kind of improvments to do to your cities please tell....

    thankyou :) :D
     
  19. Aabraxan

    Aabraxan Mid-level Micromanager

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    What is it that you've done anyway? :confused:

    I rarely build them at all. With that said, the question of when to build them depends on several factors. First, what's your victory condition? If you're going for a conquest victory, you might end up building only a few (or even zero) temples. Obviously, you'll need to build many more if you're going for a cultural victory. Second, why are you building them? If you're building them for happiness only (if you're going for a conquest victory, for example), I'd advise you not to build them unless you need them to grab a resource . . . and bear in mind that you can also grab resources with settlers and military units. Use the luxury slider (found on the F1 Domestic Advisor screen) for happiness instead. If you're building them for a cultural victory, that's a different story. However, if that's the case, then I'll let someone else advise you on the best time to build them. I'm not very good with culture and there are far better players than I who can give you this sort of advice. Anybody care to help me out here?

    As far as city improvements go, it's all about return on investment. Here's the mantra: Your cities need nothing. The question is: What does your empire need for your cities to have?

    Your cities will basically be divided into three groups: core, semi-core and farms. The core consists of your most productive cities, and they'll get some improvements (depending on your playstyle); the semi-core (unsurprisingly) consists of less productive (but not totally corrupt) cities, and they'll get a few improvements; your farms consist of all those totally corrupt cities and they will probably get zero improvements. You'll irrigate everything around them and hire a bunch of specialists.

    For military, you'll want barracks for building veteran units. For science & some culture, libraries and a few universities; for culture, well, let me leave that to someone who knows. A few granaries for building settler pumps or worker pumps is good, but you don't need to build them everywhere. Courthouses in some core and semi-core towns to increase productivity. Do not build coastal fortresses. They don't work.

    My pleasure. :D
     
  20. AshMan105

    AshMan105 Chieftain

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    i sorted the problem out because every 1 was angry at me that is only because i was at war but when i signed a peace treaty they were all happy again hehe :) :D :D :D
     

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