TheOverseer714
Overseer
When you are playing at a level where you hate getting demands and having to give in to them, don't talk to the AI unless you initiate contact. It can stave off a war, at least by a few turns.
When you are playing at a level where you hate getting demands and having to give in to them, don't talk to the AI unless you initiate contact. It can stave off a war, at least by a few turns.
I'm reasonably sure that giving in to a demand does not give you a 20-turn peace deal.
Also, I have at least once been declared upon by the AI I just gave in to, not in that discussion but later in the same turn.
when you want to want to take over the world, sign RoP's with the last nations that still stand, and take each one over in 1 turn. With a bit of luck you could finish 5 nations before any Rop runs out.![]()
RoP rape is not used by most, even in AW. This is done to give the AI a little help. Probably one of the few rules that nearly every SG uses. You try to keep Rep in take. The AI has it tough enough.
He's probably thinking of CivIV where you do get the peace deal. I normally like to trade any extra resource I have immediately if I'm weak. That way they can't demand it.
So when you have a ROP, you park some (lots) units next to their capital?I use the RoP to deter other civs from declaring on me. They can RoP rape me, but then they have to worry about the forces that I have in their territory.
Basically, I park a few fortified infantry (or the equivalent) on top of their resources. For example: in one of my recent games, a civ that I had an ROP with had two sources of Oil. I fortified troops on both sources. When they declared war on me, I pillaged their Oil, giving me an advantage in the later war.So when you have a ROP, you park some (lots) units next to their capital?
I've done it with some lux cities once. It worked only half, but I like the idea.
Just like the GPT or lux or recource trades when I am giving it. A tech for furs? Sure thing.
Basically, I park a few fortified infantry (or the equivalent) on top of their resources. For example: in one of my recent games, a civ that I had an ROP with had two sources of Oil. I fortified troops on both sources. When they declared war on me, I pillaged their Oil, giving me an advantage in the later war.
If you should happen to go into anarchy in the late game, civil engineer shields still work. The turns-to-go doesn't indicate this, but you do get them. Food-rich cities can build structures quite nicely in anarchy. I had not expected this behavior.