1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Post Short Single Player Tips Here

Discussion in 'Civ3 - Strategy & Tips' started by Padma, Jul 18, 2003.

  1. TheOverseer714

    TheOverseer714 Overseer

    Joined:
    Feb 12, 2007
    Messages:
    5,077
    Location:
    Ohio
    When you are playing at a level where you hate getting demands and having to give in to them, don't talk to the AI unless you initiate contact. It can stave off a war, at least by a few turns.
     
  2. King of Anshan

    King of Anshan aprrentice Worlddominator

    Joined:
    Apr 9, 2011
    Messages:
    159
    Location:
    The Netherlands
    when you want to want to take over the world, sign RoP's with the last nations that still stand, and take each one over in 1 turn. With a bit of luck you could finish 5 nations before any Rop runs out.:cool:
     
  3. PaperBeetle

    PaperBeetle Emperor

    Joined:
    Aug 23, 2004
    Messages:
    1,660
    Location:
    London
    Doesn't sound right: there are two ways an AI can make contact with you:

    1) You get a message asking if you want to talk. If you say yes, they will propose a deal, often something daft like you give Engineering + silks + 20gpt and they give w map. But that's not a demand. You have four options:
    - accept; there's really no point choosing this option, given that you might get something better by choosing the next option:
    - renegotiate; this takes you to the negotiation screen, where you can change the deal they offer in the usual manner,
    - refuse; scraps the deal, but I think gives you the option to go back into a fresh negotiation, and
    - end contact; just as though you had refused to discuss with them in the first place.
    So the only reason not to hear them out in the first place is if you know they have nothing interesting to offer, and just can't be bothered speaking to them.

    2) They just address you directly, demanding something in exchange for not dowing. You do not get the option to refuse this discussion. You have two options:
    - accept; they won't dow. I don't know if it creates an explicit 20-turn peace deal between you - must remember to check that next time, and
    - refuse; they may or may not dow.
     
  4. CKS

    CKS Deity

    Joined:
    Feb 9, 2004
    Messages:
    2,739
    I'm reasonably sure that giving in to a demand does not give you a 20-turn peace deal.

    Also, I have at least once been declared upon by the AI I just gave in to, not in that discussion but later in the same turn.
     
  5. Ataxerxes

    Ataxerxes Deity

    Joined:
    Jul 29, 2009
    Messages:
    3,073
    He's probably thinking of CivIV where you do get the peace deal. I normally like to trade any extra resource I have immediately if I'm weak. That way they can't demand it.
     
  6. vmxa

    vmxa Deity Supporter

    Joined:
    Feb 9, 2004
    Messages:
    13,902
    Location:
    Oviedo, Fl
    RoP rape is not used by most, even in AW. This is done to give the AI a little help. Probably one of the few rules that nearly every SG uses. You try to keep Rep in tact. The AI has it tough enough.
     
  7. King of Anshan

    King of Anshan aprrentice Worlddominator

    Joined:
    Apr 9, 2011
    Messages:
    159
    Location:
    The Netherlands
    Yep, its "cheating", but is fun to do it once in a while. Like Napoleon in Venice, Malta and Spain. So it is also historically accurate. Rop rape is dirty warfare, but if you like, you can do it to gain experience or so.
     
  8. vmxa

    vmxa Deity Supporter

    Joined:
    Feb 9, 2004
    Messages:
    13,902
    Location:
    Oviedo, Fl
    I am not sure it is cheating as the AI will do it. It is just too easy.
     
  9. Sparthage

    Sparthage Fighting Tyranny

    Joined:
    Nov 10, 2009
    Messages:
    2,749
    Location:
    New Lunar Republic
    I use the RoP to deter other civs from declaring on me. They can RoP rape me, but then they have to worry about the forces that I have in their territory.
     
  10. PaperBeetle

    PaperBeetle Emperor

    Joined:
    Aug 23, 2004
    Messages:
    1,660
    Location:
    London
    Not particularly - I only played that game for a couple of months. I just didn't know if an explicit deal came into effect. Whether or not a deal is in effect, doesn't stop either party breaking it whenever they like with a dow - happened to me in my last GotM that an AI dowed me one turn after I sued them for peace. But whether that 20-turn peace exists is of interest, if, as I do (and as vmxa just discussed in relation to another issue) you try to play without breaking any deals.
     
  11. Southernsoldier

    Southernsoldier Chieftain

    Joined:
    Sep 4, 2011
    Messages:
    2
    Location:
    Virginia, United States
    Mass Artillery bombardments work in WW2 Pacific Scenerio.:ar15:
     
  12. Theov

    Theov Deity

    Joined:
    Feb 11, 2008
    Messages:
    2,222
    Location:
    Taiwan
    So when you have a ROP, you park some (lots) units next to their capital?
    I've done it with some lux cities once. It worked only half, but I like the idea.
    Just like the GPT or lux or recource trades when I am giving it. A tech for furs? Sure thing.
     
  13. Sparthage

    Sparthage Fighting Tyranny

    Joined:
    Nov 10, 2009
    Messages:
    2,749
    Location:
    New Lunar Republic
    Basically, I park a few fortified infantry (or the equivalent) on top of their resources. For example: in one of my recent games, a civ that I had an ROP with had two sources of Oil. I fortified troops on both sources. When they declared war on me, I pillaged their Oil, giving me an advantage in the later war.
     
  14. Ataxerxes

    Ataxerxes Deity

    Joined:
    Jul 29, 2009
    Messages:
    3,073
    Originally I thought you were crazy, but that's an interesting strategy. Normally the AI just picks out some city of yours to assault, they declared the war and now they can't make advanced units for a time.
     
  15. Raliuven

    Raliuven Emperor

    Joined:
    Jun 21, 2010
    Messages:
    1,428
    Location:
    Minnesota
    I agree. That is darn sneaky. I don't know that it convinces me to sign RoPs in the future, but it sure gives me some nasty ideas for situational use!
     
  16. Theov

    Theov Deity

    Joined:
    Feb 11, 2008
    Messages:
    2,222
    Location:
    Taiwan
    It's an insurance policy.
    Just like GPT trades.
     
  17. PaperBeetle

    PaperBeetle Emperor

    Joined:
    Aug 23, 2004
    Messages:
    1,660
    Location:
    London
    I did this once with some scouts I had left over from the exploration phase. I didn't have any other use for them, other than disbanding for 2 shields, so I thought: why not give it a go? When the dow came, the AI didn't bother killing my defenseless pillagers! What a moron.
     
  18. CKS

    CKS Deity

    Joined:
    Feb 9, 2004
    Messages:
    2,739
    If you should happen to go into anarchy in the late game, civil engineer shields still work. The turns-to-go doesn't indicate this, but you do get them. Food-rich cities can build structures quite nicely in anarchy. I had not expected this behavior.
     
  19. creamcheese

    creamcheese Spreading since 1990

    Joined:
    Jan 30, 2010
    Messages:
    620
    Location:
    California, USA
    All the specialists work I think, except maybe policemen? I dunno. I usually do research with scientists in my first anarchy.
     
  20. CKS

    CKS Deity

    Joined:
    Feb 9, 2004
    Messages:
    2,739
    Well, I expected scientists and taxmen to work (I don't know why), and I use them during anarchy, too, but their beakers and cash show up on the division-of-money rows in the city screen. CE shields don't change the turns-to-go value, but you still get them.
     

Share This Page