Post Short Single Player Tips Here

Shinatoo said:
I think you might be misiing the point. The idea is to only have only one hole in the entire border so that everyone enters at the same spot thus not risking the chance that any divided stack would be to small, or to far away, to perform the counter ofensive. They could have all been warriors, or archers standing along the border, but in this case I had enough left over spearmen to do the job. Plus if you were not playing as Celts you would not have the Gallic Swordsmen. The line of defense has nothing to do but stand there and guide the "stupid" AI into one spot. If the AI was smart they would have spread their attack out.
Ah, but with a 15 tile border, two or three stacks of Gallic Swordsmen would still work better.

I think you are referring to your spearmen as "leftover", right? Why did you build them in the first place? They're useless!
 
amen to that!

and on a side note dont drop a nuke rite next to one of your cities!
 
I usually play with seperate continents and it seems like I can never find rubber? Is there a trick to finding it early or is it always extremely rare? Thanks for the help!!
 
Irishwarrior said:
I usually play with seperate continents and it seems like I can never find rubber? Is there a trick to finding it early or is it always extremely rare?
Resources are generally much rarer in C3C than in Vanilla/PTW. One trick to find rubber is to try and gain a lot of territory early on. The more territory you have at the point you learn replaceable parts the higher chance that you have some in your territory ;).
 
Shinatoo said:
Dude, you just don't get it.
*sigh*

Let's try this out. You get 15 spearmen and 10 Gallic Swordsmen. I get 17 Gallic swordsmen. Let's see who comes out better.
 
Shinatoo with the Gallic swords your chances of a leader go up exponentially vs. a spear. In my history I think its like 90:1 attacking vs. defending when getting a leader. In fact one time the leader died when the defender lost the city after 5 attacks. If you like spears play the Carths or Greeks instead. It's a better fit for your strategy.
 
It's not a Celt specific strategy. Forget that I ever said I was playing Celts, it's irrelevant. The point of the strategy is to create a pin hole that the AI will force itself through so that you can ambush them rather than trying to chase them all over the map. Kapish?
 
Shinatoo said:
It's not a Celt specific strategy. Forget that I ever said I was playing Celts, it's irrelevant. The point of the strategy is to create a pin hole that the AI will force itself through so that you can ambush them rather than trying to chase them all over the map. Kapish?
There we go. With the Celts, you're wasting the GS doing that. With anyone else, that strategy is great, especially for Always War. :)
 
Is it though? I still would contend that I would rather have 10 swords over 15 spears any day for pure counter capabilities. Seems like an expensive roadblock to me.

I understand wanting to direct the AI like sheep and that their initial stack will likely be their best. However when have you not known where the AI will attack? 3 maybe 4 routes out of those 16 tiles would be used by the AI.

I would suggest good intel beforehand will take care of this.
 
Also, can't you do this by just leaving a city unguarded rather than putting lots of troops along the border?
 
Whomp said:
Is it though? I still would contend that I would rather have 10 swords over 15 spears any day for pure counter capabilities. Seems like an expensive roadblock to me.

I understand wanting to direct the AI like sheep and that their initial stack will likely be their best. However when have you not known where the AI will attack? 3 maybe 4 routes out of those 16 tiles would be used by the AI.

I would suggest good intel beforehand will take care of this.

With this stragity you don't need intel. Make your hole and the AI will come to it. No guess, no mess.
 
Getting someone on a hill or mountain to check roads isn't nearly as expensive as your strategy.
I think Dianthus' idea is much more appealing.
 
...besides, won't the AI just kill one of the Spears to create a gap of their own? This trick works very well with Armies - especially with their zone-of-control - but with ordinary units, you gotta trust the AI to play ball.
 
eldar said:
...besides, won't the AI just kill one of the Spears to create a gap of their own? This trick works very well with Armies - especially with their zone-of-control - but with ordinary units, you gotta trust the AI to play ball.

That is what brought this about. I have tried it two or three times and the AI goes for the hole every time. That is why I was using cheap defensive units, they don't "do" anything other than stand there and say "Don't go there". A defensive dyke. Apparently the AI is stupid. And the city Idea is OK but isn't that an expensive option. I'd rather keep my city's.
 
You won't be risking your city at all, actually, since it will be ten tiles away from the front. :p

And if you don't build defensive units, you wouldn't run into the problem of them not doing anything but sit there...

I just don't "do" defensive units...

I just loved Northern Pike's Funnel O' Doom from DI1. :)
 
Dianthus said:
Also, can't you do this by just leaving a city unguarded rather than putting lots of troops along the border?

Yes. :D this is a great tactic. :goodjob:

Unfortunately the AI does not always cooperate 100% of the time. In this post I was convinced the AI would attack the empty food rich river city of Antioch which had gems in the 9 tile radius.

However, the AI prioritized the corrupt and worthless city of TwitxSeas instead which had walls and a spear at the time. :lol:

Perhaps it was because the sea passage was shorter. Antioch was 1 tile inland also IIRC.
 
The only thing I have found the wall O Soldiers to be good for is from keeping the AI from capturing lots of my workers when I don't want to take the time to track them all down and take them off automate.... :)

>>> If you don't like your neighbors get the ones you like to kill the ones you don't...
 
Tomoyo said:
*sigh*

Let's try this out. You get 15 spearmen and 10 Gallic Swordsmen. I get 17 Gallic swordsmen. Let's see who comes out better.

you would lose tomoyo :sniper: :suicide:
:ar15: :suicide:
 
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