Post your theorycrafts

thecrazyscot

Spiffy
Joined
Dec 27, 2012
Messages
2,663
What leader-civ combos are you guys theorycrafting?

Here's one:
  • "Metropolis" build - As the Khmer supercharge your river-based capital to make a sprawling urban center with loads of cheap specialists buffed with extra science and gold. Feed your capital with your Towns as you go for an ever-larger metropolis. Pivot to the Abbasids to continue buffing specialists and get all the science.
    • LEADER: Confucius
      • Keju: Increased Growth Rate in Cities. Increased Science from Specialists.
    • ANTIQUITY CIV: Khmer
      • Unique Ability - Ksekam Chamnon: Urban Districts on Rivers do not remove the natural yield of the tile.
      • Chakravarti Civic
        • Tier 1: Increased Growth Rate for the Capital. Reduced Happiness for every other City.
        • Tier 2: Increased Codex Slots for the Palace.
      • Mousong Civic
        • Tier 1: Unlocks the Baray Unique Building. Improvements, Buildings, and Urban Districts do not get pillaged by floods.
      • Tradition - Kambu-Mera: Reduced Maintenance for Specialists.
      • Tradition - Varna: Increased Gold from Specialists.
      • Baray: Unique Improvement. Adds Food. Increased Food on all Floodplains in this Settlement. Must be placed on a flat tile. One per Settlement.
      • Angkor Wat: Adds Happiness. Increased Specialist Limit in this City. Must be placed adjacent to a River tile.
    • EXPLORATION CIV: Abbasid
      • Unique Ability - Medina: Receive Gold for each Rural Population of the City when you create a Specialist. Effect scales with Game Speed.
      • Round City Civic
        • Tier 1: Unlock the Mosque Unique Building. Increased Production to Buildings in Cities with a set number of Urban Population.
        • Tier 2: Science Buildings receive additional Food.
      • Al-Jabr Civic
        • Tier 1: Increased Science in Cities with a set number of Population.
        • Tier 2: Reduce Specialist Happiness Maintenance costs by a set percentage.
      • Tradition - City of Peace: All Buildings receive a Science adjacency with the Town Hall and Palace.
      • Tradition - Sales and Trade: Increased Science and Gold for each Resource assigned to Cities with a set number of Urban Population.
      • Tradition - Compendious Book: Increased Science in Towns.
      • Ulema: Unique Quarter. Adds Science to all Specialists in this city.
      • Madrasa: Unique Building. Science Base. Science adjacency for Quarters and Science Buildings.
      • Mosque: Unique Building. Happiness base. Happiness Adjacency for Culture Buildings and Culture Adjacency for Happiness Buildings. Unlocks the ability to found a Religion.
 
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  • "Gazillionaire" build
    • LEADER: Xerxes, The Achaemenid Persona
      • Silk Road: Increased Trade Route limit with all other leaders. Creating a Trade Route or Road with a Merchant provides Culture and Gold per Age. Increased Culture and Gold per Age on Unique Buildings and Unique Improvements.
    • ANTIQUITY CIV: Mississippian
      • Grab all the resources you can, and every time you use your Watonathi watch your treasury grow. Place your Potkop wisely and see its gold bonuses stack.
      • Watonathi: Unique Merchant Unit. Gain Gold per Resource acquired when creating a Trade Route.
      • Potkop: Unique Improvement. Adds Gold. Adds Food for each adjacent Resource. Must be built on a flat tile.
      • Tradition - Gift Economy: Increased Gold and Happiness for each imported Resource.
    • EXPLORATION CIV: Chola
      • More Trade Routes! More Resources! More gold from uniques!
      • Nagaram Civic
        • Tier 1: Unlocks Manigramam Unique Building. Increased Influence towards initiating Trade Agreements.
        • Tier 2: Unlocks Anjuvannam Unique Building. Increased Resource Capacity in the Capital.
      • Unique Ability - Samayam: Gain an additional Trade Route from Trade Agreements.
      • Five Hundred Lords: Unique Quarter. Increased Land Trade Route Range and Water Trade Route Range
      • Manigramam: Unique Building. Happiness base. Happiness adjacency for Trade Buildings. Gold adjacency for Quarters.
      • Anjuvannam: Unique Building. Gold Base. Gold Adjacency for Coast and Navigable Rivers. Increased Production towards Naval Units. Must be placed adjacent to a Coast tile.
 
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