Potential Unit Stacking?

Ajidica

High Quality Person
Joined
Nov 29, 2006
Messages
22,482
I was looking through GlobalDefines to see if there is an option in there that would resolve a text issue I have been having with my mod and I found this:
Code:
<Row Name="PLOT_UNIT_LIMIT">
<Value>1</Value>
</Row>
I'm curious, if this was changed to two, would that allow two units on a tile?
This seems to be a better compromise then Kael's Legion mod that returns conventional stacks. You are still required to spread out your army so the SoD is avoided, but congestion issues are reduced and there can be some semblance of scale on the map.
 
One sure way to find out - change it to 2 and see what happens. I'm going to try it as soon as I finish here at CivFanatics.
 
Changed the value to 2 and started a new game. It seems to work. You can park two units (warrior and scout) on one tile and leave them there! Don't know how it will work on going, but it certainly lifts the one unit limit.:hatsoff:
 
That's actually the value that Kael changed in his mod iirc
 
Was it? I thought he changed something in lua to allow unlimited stacking.
 
yep, it was a simple change, i think he put 999 as the value instead of 1.
 
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