thbrown81
Warlord
Usually I don't jump into to the monthly overpowered UU debate, but I'm avoiding (ironically) working on a masters degree research paper on the Roman Empire's persecution of Christianity. In order to accurately assess the UU, the poll needs a second question:
If I am Rome and I don't have Iron within a 10 tile radius of my starting site then I:
A) Tough it out.
B) Regenerate the map.
C) Don't know, because I always play with Huayana Capac.
The Roman UU, as do other UU's thrives under certain map conditions, but is useless under other map conditions. However, most people base their opinions on optimal map conditions. Throw Rome in with Hannibal and Willem on an archipelago map and the Praet is not so tough. But, in single player, no one ever does this because they LIKE using the Praet to steam roll through a Pangea map. Other than a small cadre of elite players, no one is going to stack the deck against their Civ for added difficulty, because it isn't as much fun. If the Praet could dominate on every map type the game has to offer, then it would be too overpowered.
The real issue with the Praet/ Quechua/ Immortal UU debate is not that the units are innately overpowered, but that the AI fails to adequately adjust to the strengths of the UU. If the AI were more capable blitzing an Iron tile/ not building archers/ blitzing a horse tile.
Last but not least, I also think that there is a delicate balance between gameplay balance and historical accuracy, and I don't think that the latter should be sacrificed completely for the former. So, if that means that Rome's Praet's are capable of steam rolling a bunch of unprepared Civs so easily that they overexpand and derail their economy, then that's OK with me, because that's what actually happened!
If I am Rome and I don't have Iron within a 10 tile radius of my starting site then I:
A) Tough it out.
B) Regenerate the map.
C) Don't know, because I always play with Huayana Capac.
The Roman UU, as do other UU's thrives under certain map conditions, but is useless under other map conditions. However, most people base their opinions on optimal map conditions. Throw Rome in with Hannibal and Willem on an archipelago map and the Praet is not so tough. But, in single player, no one ever does this because they LIKE using the Praet to steam roll through a Pangea map. Other than a small cadre of elite players, no one is going to stack the deck against their Civ for added difficulty, because it isn't as much fun. If the Praet could dominate on every map type the game has to offer, then it would be too overpowered.
The real issue with the Praet/ Quechua/ Immortal UU debate is not that the units are innately overpowered, but that the AI fails to adequately adjust to the strengths of the UU. If the AI were more capable blitzing an Iron tile/ not building archers/ blitzing a horse tile.
Last but not least, I also think that there is a delicate balance between gameplay balance and historical accuracy, and I don't think that the latter should be sacrificed completely for the former. So, if that means that Rome's Praet's are capable of steam rolling a bunch of unprepared Civs so easily that they overexpand and derail their economy, then that's OK with me, because that's what actually happened!