The Berserker is a fabulous unit, so I've been playing archipelago maps with Ragnar. However, I can't help but feel that early naval invasions are very hard to pull off. The stacks necessary for any decisive 500 BC-500 AD invasion on Monarch are in my experience about 15 Melee units with about half of that in catapults and a handful of support (chariots, spears and medics).
This takes a lot of galleys.
I have had difficulties replicating the element of "shock and awe" that can be induced by a land invasions due to the very limited transport capacity of galleys (they move faster than axemen but often have to take very strange routes due to the "coastline hugging necessity").
Has anyone else had this experience or am I simply doing it wrong by attempting to get the bulk of my invasion force over in one go? If I send it over in small packets the enemy generally builds up their defences and end up with about 6-10 archers/longbows in cities, costing huge numbers of units per city (compared to the 2-4 archers/longbows during the first turns of a war).
The astronomy beeline is one solution I've tried, but with Ragnar I get Berserkers much earlier. Wasn't the whole of Europe terrified of the vikings even though they just had lousy longboats? (lousy compared to galleons that is)
In the end most archipelago/island maps end up as builder games up until chemistry/rifling which is pretty much within hands reach once astronomy is a realistic tech..
This takes a lot of galleys.
I have had difficulties replicating the element of "shock and awe" that can be induced by a land invasions due to the very limited transport capacity of galleys (they move faster than axemen but often have to take very strange routes due to the "coastline hugging necessity").
Has anyone else had this experience or am I simply doing it wrong by attempting to get the bulk of my invasion force over in one go? If I send it over in small packets the enemy generally builds up their defences and end up with about 6-10 archers/longbows in cities, costing huge numbers of units per city (compared to the 2-4 archers/longbows during the first turns of a war).
The astronomy beeline is one solution I've tried, but with Ragnar I get Berserkers much earlier. Wasn't the whole of Europe terrified of the vikings even though they just had lousy longboats? (lousy compared to galleons that is)
In the end most archipelago/island maps end up as builder games up until chemistry/rifling which is pretty much within hands reach once astronomy is a realistic tech..