Pre-EkoNES: Fall From Heaven

No, I'm just doing my best to maintain balance. If there are too many players in one area then some will suffer unfairly. Players will need multiple regions to stay competitive and placing yourself next to two NPC's that have been unable to expand due to your presence may not be in your best interests in the short or long term.

If anyone has any issues or concerns with my balancing techniques then you are welcome to comment, however I see very little trouble with moving a starting location from one region to a neighbouring one. If the Elohim decide to stay where they are then my decision will be final and if I decide he cannot have that region he will be moved, sorry.

Feel free to choose another location to start in Elohim, you don't have to choose one of the ones I suggested. Bear in mind that not all regions are equal, and if I advise you not to choose a certain location then I have reason to do so and you may want to follow my advice.

@Ken: No I do not want to choose your starting locations, but I will suggest places to indecisive or poorly-choosing players. If you have any concerns then PM me.
 
Back from holidays and ready to choose...hmp. 36 or 30? How much is starting in desert likely to cripple me? And is there desert in 27 or it is just plains?

Also, i second the putting of the map in a spoiler.
 
As you are a desert race, you will start with a ''Desert Life'' Discovery (if you pick a desert start that is) which will stop you from being crippled by the location. 27 is a valley of grassland and open plains.
 
Sorry to add yet another complication, but details of the Fertility mechanic are now up in the OP. It was needed to make sure that farms in desert and mountain regions wouldn't have the same food output as farms in fertile river valleys. It also gives a better use to alternate food outputs, such as Pastures and Fruit Groves which would generally have a lower output then farms. These now vary so that they are stronger then farms in low fertility regions but weaker in high fertility regions. They tend to provide an extra bonus in the form of gold or production too, and act as resource improvements to different resources to farms.

EDIT: Do people think I should extend fertility to Plantations as well? They would provide more gold in fertile areas. It makes sense I suppose, but I don't want to complicate things any more then I absolutely have to.
 
i finally had a chance to catch up on the recent changes- it looks good.... i think you will be ready to launch before late may... hint hint!
 
Upon consideration, I may still take the ice-based hit and remain with #11... it depends, though. Pray tell, who are occupying position 9, the Illians or Doviello? And who are occupying position 20?
 
None of the NPC's are from cannon lore (Just like in FFHNES 2), they are all of my own creation. You'll just have to wait and see who they are. If you take the region 11 start I may split it in two to give you some more space to expand into.
 
how do we find/identify resources?
 
You find resources by using espionage points to run recon missions with scouts or similiar units. It can be done in your own regions (where it is cheapest), neutral regions, or even the regions of other players (where it is most expensive and you risk detection). There will be a list of all the resources in the statsheet I send to you to prevent people lying about the effects of resources when trying to get a good trade deal. You can use this list to identify the effects of the resource.

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I have the opening scene written, but I don't think I'l post it until the game begins. I also have a rough list of general discoveries that will be available in the early game. The structure of them is refreshingly un-tech-tree-like (it's in the dictionary, I promise ;)), with suprisingly few pre-requisite discoveries, except for some that I felt were eesential, such as where a discovery is essentially an upgraded version of the one before it (religious and arcane discoveries in particular) or ones that are just common sense. You need to be able to work metal to make a lock right?

Resources are partly done. The hard bit isn't writing their stats but actually thinking of them. Still I have quite a few now, from olives, to mahogany, to salmon, and once the stats for these are done I think I'll draw a line under this section for now.

This leaves me very, very little more to do until the game starts, so we should be right on track to start the day my exams finish.

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One thing that I am doing to help preserve the wildreness in the early game is not allowing new settlements to be built without the ''Colonisation'' discovery. You will also need the ''Watch Towers'' discovery to build outposts, but this is less important as you don't automatically own a region that you have an outpost (or fort) in. We'll see how this pans out, it may be too limitting in the early game, it may insight people to other ways to grow, such as through projects, civic and discovery design.

Anyway, I'm rambling now, but can Ldi please choose a starting location so that I can put up a final political map. Also, for the benefit of the Sheaim region 11 has been divided in half and is now two regions. The only other change to the map is the fact that the small group of islands coming off the right-hand continent (yeah I need to name these things) is now an independant region.
 
Ack. Forgot to mention, tech points are almost certainly out, replaced with something else that works in quite a different way.
 
Looks like I'll be sticking with my chosen arctic position after all. I was kinda hoping the light blues would be the Illians, though... I had an idea that concerned capturing Auric alive. Hilarity would have ensued...

KillerClowns playing NES? YEAH!

Hello, and I'll be your Card Carrying Villain for today. I'll be serving a fine course of the usual Sheaim cruelty, human sacrifice, and of course black magic, mixed with perhaps a dash of over-the-top villainy for flavor... to make up for the lack of Armageddon, you see. Armageddon is a wonderful spice, and is really the main ingredient of a traditional Sheaim dish... but I'm hoping my home-grown variant proves to be just as worthy of the name. Anyways, I think I've stretched this metaphor far enough...
 
In regards to position, I would gladly move to one of the positions that Ekolite suggests; I really like 44.

Of course, then the Lanun might not want their position, so I'll wait to see what Kenkrajen says.

How much time do we still have left before postions need to be finalized?
 
Looks like I'll be sticking with my chosen arctic position after all. I was kinda hoping the light blues would be the Illians, though... I had an idea that concerned capturing Auric alive. Hilarity would have ensued...



Hello, and I'll be your Card Carrying Villain for today. I'll be serving a fine course of the usual Sheaim cruelty, human sacrifice, and of course black magic, mixed with perhaps a dash of over-the-top villainy for flavor... to make up for the lack of Armageddon, you see. Armageddon is a wonderful spice, and is really the main ingredient of a traditional Sheaim dish... but I'm hoping my home-grown variant proves to be just as worthy of the name. Anyways, I think I've stretched this metaphor far enough...

note to self: if someone gives up or you get to take over an NPC, DON'T MESS WITH KC, NOT EVEN FOR A MILLION GOLD AND EVEN IF YOU ARE MERCURIANS
 
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