Pre-turn discussion

Hmm, perhaps can we rush a treb in unabomb, every loss of hp will help, the problem will be the forest, they will get a defensive bonus will they not?

if we add the settler to the city thats size 6 though isnt it? shame we cant get it to size 7 for the extra bonus.

we need to try and weaken that elite MI we dont want them getting a GL.

move the pikes from below grenadopolis down and from DB into it, as many pikes as possible should go down to FI.
 
Here's our core for turn 137, any proposals?

Propeller.GIF
 
we should rush walls in Unabomb. also, switch some pikes to immortals, maybe in :banana: and Carpetbomb.
 
greekguy said:
we should rush walls in Unabomb. also, switch some pikes to immortals, maybe in :banana: and Carpetbomb.

Okay, also I just took a shower... and somehow being nude brings some new tatics to mind. Anyway, what do you guys think of rushing gallies in Carpetbomb and Grendade? With some luck, we can kill a galley or two of K.I.S.S.'s before they even reach the shore.
 
hmm, that's not a bad idea. however, i think we need barracks in Grenadapolis before we build a galley, so maybe rush a galley in Carpetbomb, but not Grendadapolis.
 
greekguy said:
hmm, that's not a bad idea. however, i think we need barracks in Grenadapolis before we build a galley, so maybe rush a galley in Carpetbomb, but not Grendadapolis.

Grendadapolis isn't really a huge production city, and each galley we kill of the galls, that's three less units we have to deal with on our shores.
 
Strider said:
Grendadapolis isn't really a huge production city, and each galley we kill of the galls, that's three less units we have to deal with on our shores.

ok, i'm just thinking if Grenda is attacked it would be nice to have the units in the town heal the turn after with a barracks. i guess we could rush a galley there, buy we should put a barracks or walls in the town after the galley.
 
I dont think its worth rushing anything in unabomb, if it falls then it is a waste of gold as we wont see it till the turn after.

Still add all the workers we have to as many cities as possible! it gives us more gold and now were being attacked on 2 fronts means that KISS nutters wont have anything to steal.

We may also experience some WW if unabomb gets captured.

the galleys thing may not be a bad idea, however if KISS land 6 ships up north what the hell are we going to defend with?? thats 12 units isnt it? i think maybe 3/4 would be trebs maybe a couple of pikes and the rest MI or GS's.
 
BCLG100 said:
I dont think its worth rushing anything in unabomb, if it falls then it is a waste of gold as we wont see it till the turn after.

Still add all the workers we have to as many cities as possible! it gives us more gold and now were being attacked on 2 fronts means that KISS nutters wont have anything to steal.

We may also experience some WW if unabomb gets captured.

the galleys thing may not be a bad idea, however if KISS land 6 ships up north what the hell are we going to defend with?? thats 12 units isnt it? i think maybe 3/4 would be trebs maybe a couple of pikes and the rest MI or GS's.

Unabomb won't fall, it's almost statistically impossible.

I'm trying to finish up some tile improvements before I add more workers.

I believe we have about 4 turns untill the gall galleys are in range. By that time, our immortals should be done and healed in unabomb.. and ready to pull another stunt like at Unabomb. Hopefully handing the galls two huge military defeats.
 
Strider said:
Unabomb won't fall, it's almost statistically impossible.

I'm trying to finish up some tile improvements before I add more workers.

I believe we have about 4 turns untill the gall galleys are in range. By that time, our immortals should be done and healed in unabomb.. and ready to pull another stunt like at Unabomb. Hopefully handing the galls two huge military defeats.


hopefully yep but we should try and make things more certain, we should sell non important things in cities like the Greeks suggested :)

how many immortals and trebs do we have there?
 
BCLG100 said:
hopefully yep but we should try and make things more certain, we should sell non important things in cities like the Greeks suggested :)

how many immortals and trebs do we have there?

We have 13 immortals and 8 trebuchets. If the galls are dropping off 18 units on our coast, were going to need ATLEAST 18 immortals to completely remove the stack. Although, some of the units in the boat may be trebuchets. If we manage to kill 1 or 2 galley's, that's only 15 or 12 units we have to deal with.

Should we switch to immortals and rush acouple in a few cities?
 
Erm well arnt we forgetting about the nutters slightly???

also 6 galleys means we only have to worry about 12 units doesnt it? as each galley holds 2 units.

we should switch to an immortal in provobomb and rush it, hopefully it might gain a promotion on them 2 barbs approaching.

I think what we should do is have our bottom 4 cities-vbraun, dyonopolis, shilhan and FI focusing on units for the nutters war, predominantly pikes for the time being.


The top 4 cities, all the bombs and grenade should focus on pikes-maybe a couple of galleys if everyone else thinks thats a good idea, while DB and semtex should focus on immortals as these will give us some vets to play with.

keep could maybe be pumping out some warriors that we can spread through the jungle to warn us of a possible incoming attack.

Another thing to consider is that perhaps them 6 galleys dont actually contain anything, KISS know of our closeness between us 2 nations so maybe they are trying to trick us.
 
Also just so we are clear, we should be attacking the KISS units in the forest after first bombarding them with the trebs :)

just stating the obvious to avoid confusion :)
 
I won't beable to play the save untill tommorow, can someone else get it?
 
Erm i just dont have conquests running on my system well right now, i could look for a hack but i dont think it'd work
 
I can play it.

EDIT: Yeah, I can play it but there aren't really any instructions on what to do. Tell me what to do about Grenadopolis. Abandon it or defend it with two pikes? What about the galley, just attack a KISS galley? Move the immortal and pike from DB to Semtex to hold it against the barb? Move workers towards our alternative iron source? Use the horseman in FI to attack an elite MW? Just heal the stack in Unabomb? What about rushes? We have 69g. Could rush a pike or immortal in Shilhanopolis.

Answer these quesitons and I can play the turn. I'll be here about two or three more hours.
 
Defend grenade with the pikes on the hill and one from carpetbomb. move the galley around to carpetbomb may as well disband it now for extra shields when it gets there. yes move both to semtex to defend it. move the closest workers to the iron source and hook it up, add the rest to cities. leave the horse in FI, it might be able to defend a little more. Heal the stack in unabomb yer, theres not much else it can do-it'll have to move around to carpetbomb probablt sometime soon. if we can rush a pike in carpetbomb do so.

they are all the questions answered and once again im sorry i cant play-i thought getting a new civ3 disc would do it but apparantly i now need a new conquests one :(
 
I still (unluckily) do not have access to the save, we really need to find a back-up turnplayer (or replace me as the main one).
 
Back
Top Bottom