Pre-turn discussion

G1: 90 %
G2: I dont think we need to.

E1: Sure keep him in there. What's our status with military upkeep? I havent played unmodded C3C for ages.

W1: Keep on the Mausoleum.

S1: Dynopolis
S2: Attack with one of the vet immortals.
 
The east (note the barbarian galley):



The west (note the Iroqi warrior advancing on Shilhanopolis):



The south (note Hamru has moved one tile south to scout the area and found Iroqi WC squad 4):



Here's what's in our stack at the end of Military Road:



SO, the big question this turn is do we attack WC squad 4 now or wait till our forces are gathered and healed?
 
Wait until gathered and healed, and make sure that stack makes it south in once piece.
 
the East: send our curragh to the fish coast tile and fortify. hopefully he'll be able to survive

the West: move the spear in to the city. the town bonus should give him enough defense to kill the warrior if he attacks

the South: i agree with Provo, gather and heal.
 
If we heal and gather we won't be ready to move out till turn 85. In the mean time I think we should pull back some of our immortals from the terminus of the military road. There's no point in having them sit right where one mounted warrior can keep an eye on them. We have to keep the nuts guessing about our troop dispositions.
 
I like that idea of pulling some troops off to confuse them as we heal.

Should we move Shahram NE one tile so that he'll be able to kill that warrior in case he beats our spearman in the city? I don't know if they'll even attack if we move in the spearman.
 
Here's the east. Note we have a new curragh in Grendopolis and our original curragh survived an attack by the barbarian galley. Don't forget about that barb camp on the east coast. We also have two new horsemen to name. Shall we name them after team members?



The west. The un-named Iroqi barbarian warrior runs away when he see Shahram.



The south. Hamru has moved one tile south to scout. There are now no Iroqi units to be seen. What do you make of that? Should Hamru continue exploring or move back to the terminus of Military Road?

 
#1 Send our new Curragh to the West. This way we will have 2 curraghs exploring our continent from two different directions. If all goes well, the 2 curraghs should end up meeting up down south centuries from now.

#2 Follow the Iroqi warrior with Shahram, in the hopes of killing it or at least keeping track of its movements.

#3 I suggest sending Hamru 1 square directly South and 1 square Southeast. If he sees no Iroqi or doesn't get killed, then we should send him in a Southeastern direction in the coming turns. We really need to find out how far East the Iroqi have built cities.
 
greekguy said:
#3 I suggest sending Hamru 1 square directly South and 1 square Southeast. If he sees no Iroqi or doesn't get killed, then we should send him in a Southeastern direction in the coming turns. We really need to find out how far East the Iroqi have built cities.

Hamru has already expended one movement point to get where he is. He can only move one more tile this turn.
 
donsig said:
Hamru has already expended one movement point to get where he is. He can only move one more tile this turn.

oh, in that case, I suggest moving him 1 square Southeast for his 2nd move this turn.
 
We could put the horse (dont know its name) on top of the easter most mountain in that little cluster south of us or get him moving there so we can have a good look see of whats around us, if any units are coming, my apologies if someone has already said this.
 
BCLG100 said:
We could put the horse (dont know its name) on top of the easter most mountain in that little cluster south of us or get him moving there so we can have a good look see of whats around us, if any units are coming, my apologies if someone has already said this.

Welcome aboard BCLG100!

We've dubbed that pile of rocks Lookout Mountian. We held that high ground for a while before we had horsemen in the area. Unfortunately the Iroqi mounted warriors were able to eliminate our brave immortals there.

With the Iroqi on Lookout Mountain it is very difficult for us to move our forces into Iroq. The enemy can see us coming and then use their fast units to counter our movements. I think it's important to deprive them of the eyes they have in those mountains. But even if we do that we still must choose how to advance. Do we place a token force in the mountains and proceed south through the flatlands or do we move our whole army through the mountains? :confused:
 
A possible idea is to try and draw the units off the mountains, keep a space between the mountain and fortify the units. let them charge in and we'll win. then my idea is to move the whole force ontop of lookout mountain, depending on the size of the force we then fortify there for awhile heal up etc, if its small leave the units their and spend the whole GA building up military units moving them down there and by the time the GA has ended we can then move on the first city.

An alternative would be to get the whole stack and circle around the outside of the viewpoint of the mountain, this would however be fairly dangerous as it would leave us unprotected.

one thing i am curious about though is why during out golden age are we spending that time building horsemen, warriors and curraghs? imo the curraghs can wait until its finished, warriors are simply ppintless unless as a scouting unit if that is the case we can just wait until the GA has finished and why are we building horsemen when we can build immortals? the extra movement point is not better than the 2 extra attacking and 1 defending bonus we would gain.
 
Warriors are for MP duty in our larger cities. We're still in despotism and locked in a war with the Iroqi so I thought we'd be heading for monarchy instead of republic.

The curraghs are scouts to alert us to any invasion by the Galls/Celts/KISS.

The horsemen are to counter the mounted warriors. They have had good succes against our immortals thus far (though they were pretty lucky in some battles I think). The plan is to use horsemen to scout ahead of the immortals and clear the way so the immortals can safely approach their cities. In a sense the horsemen are bait. For instance if they attack Hamru we'll get to attack with our elite immortal and maybe get a great leader. The horsemen were also instrumental in foiling the Iroqi thrust through the eastern jungle. I suspect the Iroqi have another force moving up in the west.
 
I dont agree that we should just create units to damage other units allowing another to kill them. it has probably just been the RNG screwing you over the number of times your immortals have lost, also if we are building the horsemen and then immortals to use as a combined group we should build the immortals first so we can send them down and then the horsemen afterwards as the extra movement point will allow them to catch up.
 
BCLG100 said:
I dont agree that we should just create units to damage other units allowing another to kill them. it has probably just been the RNG screwing you over the number of times your immortals have lost, also if we are building the horsemen and then immortals to use as a combined group we should build the immortals first so we can send them down and then the horsemen afterwards as the extra movement point will allow them to catch up.

But we've already got seven immortals - we've had them even before we could build horsemen. Yes, the idea is to use immortals and horsemen as a combined group but just marching a stack of immortals and horsemen together would only allow the Iroqi to attack the stack with their mounted warriors. Our immortals would end up defending (at 2 versus the MW's attack of 3). By the time the stack reached an Iroqi city we'd have mostly horsemen left.

It seems a better way is to use the horsemen as scouts to see where the enemy is and also to draw out the MWs so we can kill them off. We managed to kill four MWs in the jungle and only lost two horsemen. If we can continue that ratio we'll be able to deliver our full strength immortals to the doorsteps of Iroqi cities where they can use their attack strength of 4.

On the last turn, once Hamru exposed himself to the units on Lookout Mountain the only consolation left to us was to move up our elite unit. If we lose the horse we gain a chance at a leader. I'm not trying to sacrifice our scouts. Moving the other horsemen in range of Lookout Mountain was meant to make the Iroqi think twice before attacking either.
 
Ah ok, i assumed that you were only using the horsemen as cannon fodder. well could we not leave a garrison at the mountain on the road, send the rest of the troops to the east and down avoidin the sight of the fellas on mount lookout.
 
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