Pre-turn discussion

alright, i'll go with you guys. settle with our jungle settler midway between the incense and gems. hopefully, we'll get both luxuries and prevent D'Nuts from utilizing those resources. also,we should put all 6 jungle pikes on that city. take no chances!
 
Have the horseman attack the MW and then settle the city finish attacking in the north then sign the peace treaty.
 
Here's a comparison of the old FC city site versus the one we can settle next turn that is half way between the gems and incense. It will be a long time before we can get the borders of either to expand.



As for our horseman's attack, he has a 92.4% chance of killing the 2hp MW but then the MW on the mountain would have atleast a 75% chance of killing the horseman next round. (We can't get a pike to cover the horse in that attack.) The horse has a 67.5% chance of defeating the horse on the mountain. The horse could also not attack but if we don't resettle FC in the same spot we'd have to put a pike there to protect it.
 
we should settle in the new spot, further south than old Fort C. i think we should attack the 2 hp MW with our horseman in the area. i think it is worth the risk at this point...maybe we'll finally get some good luck and the full health MW will die when attacking us next turn. :rolleyes:
 
The blue spot is best and i hope we settled there, we should get the incense with the first turn the cities cultural borders expand, though will take a couple of expands by the city and fort incendiary before we can actually have it as part of our empire, it will also allow us to pass through the jungle if need be because will be in our territory.
 
BCLG100 said:
The blue spot is best and i hope we settled there, we should get the incense with the first turn the cities cultural borders expand, though will take a couple of expands by the city and fort incendiary before we can actually have it as part of our empire, it will also allow us to pass through the jungle if need be because will be in our territory.

We didn't settle anywhere yet. I held off because we didn't really discuss it and it looked as though we wanted peace. If the Iroqi accept the peace treaty next turn as they say they will then I think we should use our settler in the jungle to settle at the edge of the jungle by the incense. We'll have two other settlers ready next turn and they can rebuild Carpetbomb and Fort Incendiary. We'll have a fourth settler in three turns and I think we should use it to try to grab the silks if it's not too late.
 
Settling the spot two squares away from the incense is a bad idea. They'll just build a city one square from the incense south of the jungle and we will never get the incense. No, we'll have to settle a city on one of the jungle squares next to the incense.
 
donsig said:
We didn't settle anywhere yet. I held off because we didn't really discuss it and it looked as though we wanted peace. If the Iroqi accept the peace treaty next turn as they say they will then I think we should use our settler in the jungle to settle at the edge of the jungle by the incense. We'll have two other settlers ready next turn and they can rebuild Carpetbomb and Fort Incendiary. We'll have a fourth settler in three turns and I think we should use it to try to grab the silks if it's not too late.

Following the build of them Settlers i think we should try and create a monopoly over the ivory and can we not build that wonder that gives us free units if we have ivory (i forget what its called) but could be a real help, plus the cultural bonus would be handy.
 
BCLG100 said:
Following the build of them Settlers i think we should try and create a monopoly over the ivory and can we not build that wonder that gives us free units if we have ivory (i forget what its called) but could be a real help, plus the cultural bonus would be handy.

the wonder is the Statue of Zeus, and it produces 3.2.2 Ancient Cavs every 5 turns. our team was thinking of building it before you joined, but the idea kinda died with the Iroqi war lasting so long. at this point, ACs might be a little obsolete, so i don't know if it is a good idea to invest shields into the construction of SoZ.
 
greekguy said:
the wonder is the Statue of Zeus, and it produces 3.2.2 Ancient Cavs every 5 turns. our team was thinking of building it before you joined, but the idea kinda died with the Iroqi war lasting so long. at this point, ACs might be a little obsolete, so i don't know if it is a good idea to invest shields into the construction of SoZ.


Ah right k should we maybe star a pre build for knights templar and are we building sun tzu? if not i believe we should
 
BCLG100 said:
Ah right k should we maybe star a pre build for knights templar and are we building sun tzu? if not i believe we should

knight's templar probably could be a good thing, but i think we also want Sun Tzu's. do we want to devote 2 cities to building wonders at this point? crusaders could really help attacking D'Nuts, but sun tzus would give us barracks everywhere...i don't know if we should build both or just one of them. :hmm:
 
Sun tzu is something we should build first because even if someone else manages to build it we can easily switch it back to some other wonder, sun tzu also never becomes obsolete whereas knights templar does.
 
I've been wondering myself if we shouldn't try to build another wonder. So many are available and no one is overtly building any. I've suspected for quite a while that the other three teams are pre-building but have no evidence of that. I'm waiting for our next turn (so the civil disorder can end) to take a look at our production capabilities. But even then I'm not sure how useful the information will be since we'll be going into anarchy soon and then our production outlook under republicanism will be different (though better).
 
donsig said:
I've been wondering myself if we shouldn't try to build another wonder. So many are available and no one is overtly building any. I've suspected for quite a while that the other three teams are pre-building but have no evidence of that. I'm waiting for our next turn (so the civil disorder can end) to take a look at our production capabilities. But even then I'm not sure how useful the information will be since we'll be going into anarchy soon and then our production outlook under republicanism will be different (though better).

they couldnt have been pre-building that much presumably because havnt a couple of civs switched from depotism, therefore their pre-builds couldnt of been that awesome, if we start once the revolution has finished we can easily get one, i believe we should also try and get Adam Smiths as well later in the game, does wonders for commerce.
 
BCLG100 said:
have we had our turn yet out of interest and if so just where did you settle the city?

No, we haven't played turn 99 yet. KISS just played a turn at 3pm today. I'm planning on settling our next city where this stack of pikemen are. There is a settler in that stack. :)

 
BCLG100 said:
just to confirm that IS still in the jungle isnt it? otherwise seems good :)

yeah, that's a jungle tile, but since we founded a city on it, the jungle gets flattened and becomes grassland. :)
 
Well, it's not really our turn yet but here's the area near the silks. Should we settle right here between the two bananas (there's a setter and work in that stack with the pikeman) or keep moving?

 
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