Pre-turn discussion

TimBentley said:
Because they don't know whether it's a worker or settler.

We rec'd a message from Scoutsout about this and I replied and told them he is a worker.

@BCLG: No, didn't rename the units. Don't want to break rules. I can begin naming new units. If we rename the elite we'll have to tell KISS about it. The BCLG pike is near the Keep.
 
Here's the situation:



Would like to play this turn tonight - in about 5 or 6 hours.

The big picture:

 
erm for the turn you just played there seems to be a giant iroqi stack approaching Tousop, what was in it???
 
BCLG100 said:
erm for the turn you just played there seems to be a giant iroqi stack approaching Tousop, what was in it???

It's a swordsman a mounted warrior and two workers.
 
I want to play this turn within the next 8 to 10 hours. Please post anything you want me to do.

We have two new workers. Here's the big picture:



We can rush the trebuchets in Carpetbomb for 56g, Provobomb for 100g and Fort Incendiary for 108g. I think we should rush the one in Carpetbomb, not sure about the others. We currently have 638 gold. We can combine all our immortals and trebuchets in one stack this turn. Should our stacks of pikes stay put another turn? Here's the tactical situation:



Here's our military advisor screen:

 
i just realized we have barracks in only two of our cities...that's not good if we want to build a army to kill cities...we need vets. Some suggestions:

-Finish treb in Semtex, start on settler after treb, followed by barracks
-Rush treb in Carpetbomb, start on barracks after treb is done
-Build a settler in Dancing Banana after this immortal and another immortal are finished
 
heres what i think,

rush the immortal in DB
keep the immortal
rush the trebs in carpetbomb, fort incendiary and provobomb, if we have enough gold switch the worker in grenadeopolis and rush it.

with all these units i think we should then add them to the stack of immortals, once all units have mustered there, move them and the stack of pikes onto the forest square outside malice.

this is just my opinion but i think this way would allow us to take spite the soonest.
 
Last turn I named a vet immortal BCLG and another greekguy the Great. These units had not been previously named. (I know you wanted the eilte BCLG but it was already named and I don't think we should put ourselves in a position of having to tell the Galls we've renamed units.)

Concerning the proposed rushes:

I don't think we should rush the worker in Grenadopolis - it'll be done in two turns and since there are no shields towards it yet it would cost 8gps. We currently have 13 workers disposed as follows: 4 on the front lines (for building roads, chopping forests, etc.); 3 near Provobomb and Shilhanopolis (improving tiles); 3 near the Keep (hooking up silks); and 3 in the Deep South that are pretty much done down there if we don't want to clear jungle - so they can head north.

I also don't think we should rush the immortal in :banana: . It'll be done in two turns. The trebuchets we're considering rushing wouldn't get in place for a while so we can let this immortal build normally.

I do think we should rush the trebuchets in Carpetbomb, Provolution and Fort Incendiary. The cost would be 264g leaving us with 374g. That would give us 7 trebs. If we attack Spite from the forest tile to it's west it will take the trebs three turns to reach the attack point. The trebs would build next turn (129), reach the redezvous point on turn 131 and the attack could commence on turn 132. In addition to the seven trebs we'd have 13 immortals and six or seven pikes. We could also raise an additional unit in Unabomb. The forest chop should be done next turn then we could rush another pike or treb or regular immortal cheap.

After the current units are produced we could start barracks but if our seige of Spite is successful and our stack relatively intact we should have an easy time of taking Malice and might want to continue on our present course instead of investing in barracks. If the force we bring to bear is sufficient to reduce the Galls cities we should seriously think about starting a market in :banana: or Semtex. Then we also need settlers and workers.

Anyway, I think we should keep our stacks where they are this turn. We should move the pikes in the turn before the immortals and trebs. That way the pikes can fortify as the offensive units join them.
 
sorry typo, i meant switch the worker in grenadeopolis to a treb and then rush it,

i dont think we really need any more pikes for this attack, the galls dont have that many attacking units with them.
 
BCLG100 said:
sorry typo, i meant switch the worker in grenadeopolis to a treb and then rush it,

i dont think we really need any more pikes for this attack, the galls dont have that many attacking units with them.

Switching Grenadoplis now and rushing would be too expensive since there are no shields saved up yet. I'm not so sure about the pikes. They've have a couple turns to bring things over. Who knows what they brought over with that second settler. Plus they will have three more turns to reinforce their position before we attack. We should not assume they have only 6 or 7 GSs over here. We have time to decide what to produce in Unabomb though. We may even decide to stick with the library there.
 
I hope to play this turn in around 9 or 10 hours. Please post instructions. Here is the tactical situation:



And the big picture:

 
tubby's told me there are MIA galleys approaching our lands, maybe could ask them whats going on there?
 
Here's the big picture. We have a settler due on turn 134. Time to think about where he should go. Should we continue with the immortal in :banana: or switch it to a pike or a Great Library Prebuild? I favor the latter.



Here's a close up of the war zone. Note the Galls have a harbor in Malice;



Please post any suggestions for the coming turn (133). I will play it in about 18 hours from this post.
 
Settler should go on the pike north of spite, taking up the space that KISS can settle on, maybe one tile towards the coast.

i dont think we should go for the GL prebuild just yet, we are still at war and they now have 3 cities on our continent!
 
A few thoughts.....

1. There is no way we can even consider the Great Library right now. Without even looking at the save, I can see we are being closed in from all sides.

2. I would rather not place our new Settler in the war zone, as I don't feel that location would last very long. I'd rather shoot for the nothern coast, unless MIA plans on landing there.

3. Finally, what is up with MIA? Are they scouting for our enemy? Do they not realize that if KISS successfully removes us from the game that they are next? Has any of us let them know that yet? Would they care?

Give me some background here. I am going to read through the diplomacy threads to shed some more light on our current situation. All I can say is that we need units, and lots of them!

Also, how do I get my mitts on a copy of the save? :)
 
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