Here is Strider's thread about the
Gallic War. Everyone should be looking at that thread. If there are any new team members out there who have just been lurking, now is the time to start posting. We need all the brainpower we can get for this one!
Here are some questions we need to answer before playing turn 118:
1) Should we abandon Furbomb? (The Galls can take it no matter what. Do we want to give them the pleasure of capturing it. This would tie up one unit of theirs. Also, it might flip back eventually.)
2) Should we sell the library in Furbomb. (We'd net 10g. It can be sold even if we do not abandon the city.)
3) Should we waste 69 shields in Dancing Banana to produce a military unit next turn? (Alternatives are switching to a market which would complete next turn without wasting shields or continuing with the Great Library pre-build.)
4) Should we switch to pikes, horse, immos or a mixture of these? (We have three cities threatned next turn: Unabomb, Dynopolis and Dancing Banana. This question is especially important for vbraunopolis and Fort Incendiary. They can both produce a regular military unit next turn without rushing. Only horsemen could help the threatened cities. Note that horse have a 30 chance to beat a Gallic swordsman when attacking and only 5% chance of winning if attacked. Immortals have a 6% chance on the attack but only 20% when defending.)
5) Where should we rush units? (Since pikes, horse and immos are all 30 shields the rushing costs are the same for each. We have 313g and can get 10g from Furbomb's library. Rushing ilitary units in Dynopolis, Unabomb and Provobomb to defend the threatened cities will cost 220g. We'd be able to rush one more unit this turn.)
6) How should we move our remaining forces? (For example we have a worker near Furbomb that can't move. There is a pike next to the worker. Do we defend the worker or leave the worker as bait to hold up a swoard for a turn?)
7) What should our diplomatic stance be towards the Iroqi? (We could establish an embassy for 40g. That would allow for an alliance and/or RoP if we wanted to pursue either.)
8) What about the Greeks? (Do we put pressure on them to attack the Galls? If so, how? Try to convince them that the Galls must be weak at home if they sent such a large force over here? What kind of assistance should we ask for, in addition to chivalry? An embassy with Greece would cost 88g.)
9) What about the Galls? (Do we ask for peace terms yet and try to buy our way out of this? How much effort should we put in to keep them from starting their Golden Age and/or getting a leader?)
10) What about the lux setting? (We'll lose furs but I think we have war happiness right now. Should we be trying to buy wines from the Nutters?)