Actually increasing it to 4 per pop will not make much difference, except in the very early PreHistory game.
4 means 1 more per pop needed so in Ancient when food is abundant a 20 city would need all of 20 more food per turn?
No, it would not, because it had probably lost more than that from food decay anyway so those 20 extra would only reduce the decay, and still grow just as fast.
Only once the threshold of reducing decay and increase of food due to total population is reached will it start turning downwards in a noticeable fashion really, and only until reaching Vertical Farming after which it will sky-rocket again.
If you do not trust my non-existent proof just try setting it to 5 in an ongoing Classical game and see if there is much noticeable difference.
Cheers
4 means 1 more per pop needed so in Ancient when food is abundant a 20 city would need all of 20 more food per turn?
No, it would not, because it had probably lost more than that from food decay anyway so those 20 extra would only reduce the decay, and still grow just as fast.
Only once the threshold of reducing decay and increase of food due to total population is reached will it start turning downwards in a noticeable fashion really, and only until reaching Vertical Farming after which it will sky-rocket again.
If you do not trust my non-existent proof just try setting it to 5 in an ongoing Classical game and see if there is much noticeable difference.
Cheers
should probably be giving a percentage instead. That way you have to work plots to get food at all and the % does not start to be too high until it is over 500% or so in a pop 6 or above city.
income from the shrine.
(I think). I believe it's a typical example of the rich taking an unfair piece of the cake.