Short log as I just build units and 1 city.
trade HB for poly and 3 gold with Mayans
Get math and 36 gold for poly from vikings
change Naking to cat.
Change Bejing to settler, we're at max unit support and need a more, can settle on the tobacco to prevent flip.
Peace traeaty runs out.
The stack can still be moved, declare then mov in. Unless team disagrees. The Vikings tarted building the GW during my turns, so we must hurry a bit. Take the 3 cities in the west for now, when things go well we might take the entire islnad in one turn. According to the military advisor we are strong.
Cities are optimised , 3 building archers 2 (without rax) building cats.
some thoughts: Reyjavik is settled on top of wheat, although I kept it for now to help with units support & to use one citizen as a scientist, when Shanghai completes its settler then we should prolly abandon Reykjavik & resettle on one of the jungles next to it.
harbor builds will allow some of our cities to grow past 3-4 citizens while we work on getting irrigation to our homeland once Trondheim is captured, & working the coastal squares will greatly help our economy, but perhaps other players have other ideas?
clearing forest next to Tsingtao to help granary build and to finally get osme good 2 food tiles to work for some of our cites, our cities are settled so closely that with good mm several 3 different cities can work grass surrounding Tsingtao
the last turn is nowhere near completed, i saved after capturing Reykjavik, some units have moves left, & since adding that city the slider might be adjusted. also, before advancing to Trondheim, there are a couple cats fortified below Bergen which can easily be moved up and added to our stack.
i think we shold take out Trondheim, then go for the city with the gems, if the other city on our island is made the capitol after those cites are captured then we should take it to, otherwise maybe we can get it in peace talks. we shold definitely take the whole island at this time, the Vikings have cities settled on other islands.
Long term I am leaning towards republic, we have 3 luxuries once we take the whole continent. eventually we will have to import resources to build a better army & take other islands, if we decide to pursue a domination / conquest victory
1: nerovats -
2: predesad - just played
3: woobi - UP
4: mastertyguy - on deck
hmm, i ended at 630 BC, you ended at 370 BC, if my math is good that's 13 turns to take the whole island, not bad, course, i am betting you used some archers i left at home to take over that city close to our borders
Ok, IIRC, that's what I did yesterday:
turn 1: changed a few build orders to galley
turn 2: whatever
turn 3: I think I doscovered some land with.. iron!
turn 4: I discovered horses on the same new continent and I unloaded 1 spear and 1 elite archer
turn 5: here I am
250: I kill 1 spear in Birka (forgot to say were I unloaded )
inter-turn: resist to an archer near Birka
230: Persia finishes SoZ
210: kill another spear in birka, discover another viking city
190: kill one more spear, and take Birka. I seek peace, but I can't take all there cities...
I think we can get the still unnamed viking city in the North (there is a border), then trade for all their cities, and maybe a few techs.
good finds, was this on a suicide run or can this be easily reached to drop off a settler? we could use that land even if it will be awhile before we can trade the resources over, of course, if that land is significantly better we can always jump the palace.
1: nerovats - UP
2: predesad - on deck
3: woobi -
4: mastertyguy - just played