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Predict Civ 7 features (NOT a wishlist!)

Oh. Yeah the leaked screenshot seems to suggest districts again. I’m ambivalent but not surprised, considering how popular Civ 6 was.
 
Oh. Yeah the leaked screenshot seems to suggest districts again. I’m ambivalent but not surprised, considering how popular Civ 6 was.
Yes, it seems clear to me from the way they've talked about 1UPT and "unstacking the cities" in interviews over the last few years that they consider both very successful and are now a permanent part of the series.

Not that I have a problem with either one of those things
 
With the locomotive and railroad being that a prominent feature in the trailer, if they screw that up again like in 6… But maybe they had the time enough to get railroads and Industrial Revolution right this time?
 
It will be better than Civ VI, but still not as great as Civ IV...
 
Several notable spoilers are included in the trailer.
Perhaps wonders.

- Belém Tower
- Yasaka's Tower
- Mosque decorated with squares and bars
- something else

- Egyptian female pharaoh Hatshepsut
- The mongolian empire

there is no need to mention but

- the great Wall
- the Pyramid
 
Several notable spoilers are included in the trailer.
Perhaps wonders.

- Belém Tower
- Yasaka's Tower
- Mosque decorated with squares and bars
- something else

- Egyptian female pharaoh Hatshepsut
- The mongolian empire

there is no need to mention but

- the great Wall
- the Pyramid
I don’t think that’s Hatshepsut (I think it’s Cleopatra). At any rate, the inclusion of something in this trailer doesn’t necessarily mean it’s part of the game. The trailers for Civ 6 and its expansions featured things that never made it into the game.
 
They 'll come up with a lot of new ideas because a lot of people weren't big fans of 6. If they go back to 5 or 4, loads of new people won't like it either.
 
Disclaimer : my crystal ball is cracked-up, not sure it's still reliable :p

So my semi random and totally unreliable predictions for civ7 (in no particular order) :
  • Corporations will be in the base game and part of a new "economic victory" (corporation mode was the most balanced of civ6 game modes and probably a test for that new feature)
  • Ukraine will be a a playable civilization (because Civ7 will have Russia, no reason not to include Russia, so they will have Ukraine to be "politically correct")
  • Happiness and health will be back. (amenities and housing were rather obscure concepts and not always understood)
  • Combat will feature something in-between 1UPT and stacks of doom (corps/armies were a step towards limited stacking, i'd guess civ7 will go one step further)
  • Visuals will be more realistic again (i don't think the cartoonish look of civ6 was a huge success, some players liked it, others got used to it, but they will probably go back to a more traditional look for the series - and there's a screenshot somewhere that seem to agree with me)
  • More fantasy. Civ6 launched with Gilgamesh who's very existence is uncertain. Further expansions added Giant Death Robots, some mythical locations, legendary heroes (complete with resurrection), zombies, vampires ... Fantasy does sell well, and no matter what some fans of realism (an interesting concept in a game where your immortal president rules USA from 4000 BC without ever seeing his mandate expire) would like, Firaxis isn't here to teach us history but to sell a game. A dose of fantasy would help players accept inaccurate leaders (some would argue against Joan of Ark leading France, as popular a figure as she might be, but if king Arthur is available the other side of the Channel then she's a perfectly valid leader). They could even go wild and have Amazons as some sort of LGBTQ+ civilization (i think they're as close as you can go with a civilazation). Overall including some fantasy would probably make their life much easier.
 
They could even go wild and have Amazons as some sort of LGBTQ+ civilization (i think they're as close as you can go with a civilazation).
:confused:

What does this mean? What would this entail? Why the Amazons specifically?
 
Unspecialised districts: I wonder if they will unspecialise districts so you no longer build a "campus" or "commercial hub", instead you place a empty district which you can fill with 3 buildings of your choosing. Sure filling them up with buildings of the same type will create a synergy which will give you a bonus, but you might get bonuses for mixing certain buildings, like a Stable with a Caravansary, and a Caravansary and a Market, or a stonemason and walls or watermill and factory. Regarding adjacency bonuses; they will not be on the district but on the buildings within them, such as a watermill providing an adjacency bonus to farms adjacent to it, or a stables to pastures adjacent to it. This could also mean getting new buildings to choose between in your cities where the buildings have limited space (which districts might allow.more buildings to be built into them as you progress thought he eras as cities become more dense.)
 
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1. Same engine as civ6.
2. AI is half-baked and does not use planes or ships. The AI can’t conquer another civ.
3. Every game feature is built upon a boardgame.
4. Late game is super tedious.
 
:confused:

What does this mean? What would this entail? Why the Amazons specifically?

I think he is referring to the Amazonians, the fictional female only Civilisation... It's quite a stretch haha

Disclaimer : my crystal ball is cracked-up, not sure it's still reliable :p

So my semi random and totally unreliable predictions for civ7 (in no particular order) :
  • Corporations will be in the base game and part of a new "economic victory" (corporation mode was the most balanced of civ6 game modes and probably a test for that new feature)
  • Ukraine will be a a playable civilization (because Civ7 will have Russia, no reason not to include Russia, so they will have Ukraine to be "politically correct")
  • Happiness and health will be back. (amenities and housing were rather obscure concepts and not always understood)
  • Combat will feature something in-between 1UPT and stacks of doom (corps/armies were a step towards limited stacking, i'd guess civ7 will go one step further)
  • Visuals will be more realistic again (i don't think the cartoonish look of civ6 was a huge success, some players liked it, others got used to it, but they will probably go back to a more traditional look for the series - and there's a screenshot somewhere that seem to agree with me)
  • More fantasy. Civ6 launched with Gilgamesh who's very existence is uncertain. Further expansions added Giant Death Robots, some mythical locations, legendary heroes (complete with resurrection), zombies, vampires ... Fantasy does sell well, and no matter what some fans of realism (an interesting concept in a game where your immortal president rules USA from 4000 BC without ever seeing his mandate expire) would like, Firaxis isn't here to teach us history but to sell a game. A dose of fantasy would help players accept inaccurate leaders (some would argue against Joan of Ark leading France, as popular a figure as she might be, but if king Arthur is available the other side of the Channel then she's a perfectly valid leader). They could even go wild and have Amazons as some sort of LGBTQ+ civilization (i think they're as close as you can go with a civilazation). Overall including some fantasy would probably make their life much easier.

They will not put in Ukraine. This is because Russia will 80% chance be in it. And having both of them at the same time WILL cause issues. Similarly, I don't forsee Jerusalem ever "upgrading" in status for the same reason.

I've heard corporation mode was totally ridiculously unbalanced...

I would love to see Jeanne, as like a family friendly, female representative, version of Napoleon (who has some controversy), set obviously in the Medieval era rather than Nappy's era.
But I know some certain people have "only real rulers" agenda.

Oh. Yeah the leaked screenshot seems to suggest districts again. I’m ambivalent but not surprised, considering how popular Civ 6 was.

The 404 image? I can't honestly draw much conclusions from it other than the graphics got better. It's really unclear
 
I've heard corporation mode was totally ridiculously unbalanced...

The tourism bonus was ridiculous but that's literally just a single value that needs adjustment.
 
Unspecialised districts: I wonder if they will unspecialise districts so you no longer build a "campus" or "commercial hub", instead you place a empty district which you can fill with 3 buildings of your choosing. Sure filling them up with buildings of the same type will create a synergy which will give you a bonus, but you might get bonuses for mixing certain buildings, like a Stable with a Caravansary, and a Caravansary and a Market, or a stonemason and walls or watermill and factory. Regarding adjacency bonuses; they will not be on the district but on the buildings within them, such as a watermill providing an adjacency bonus to farms adjacent to it, or a stables to pastures adjacent to it. This could also mean getting new buildings to choose between in your cities where the buildings have limited space (which districts might allow.more buildings to be built into them as you progress thought he eras as cities become more dense.)
Oh look. I would like to say I was right~ (Although the increase in building slots in later ages and the building synergies outside of unique buildings yet to be confirmed though)
 
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