Preferred Leader Traits!

Preferred leader traits? (Pick up to four.)


  • Total voters
    18
Yeah, I'd be interested to see the result. I'll try it later on, if no-one gets to it before then. But my assumption is that they'll be reset, because food, production and culture are all reset to 0 upon a city gift (this I've confirmed in the past) - the exception being if you already owned that city in the past and had some culture produced in it, then it gets restored to that level. Doesn't seem like much of an extension to assume GP counts will be reset too. But it's worth testing just to be sure.

I assumed it wouldn't. If it gets reset that would make it almost useless to gift back and forth with wonder building. I should really check these things first :lol:
 
Moreover you can only have one trait or the other at any one time (depending on which civ has control of the city). So while you're building the wonders you're not Philosophical, and once you gift the city it can no longer build wonders as fast. Not to mention I think when gifting a city its GP counter resets to 0, so this is not a good thing to do regularly.

Sorry if this seems like a stupid question, but I'm new to team games and I'm not sure I understand the mechanics here. Each civ on the team can only utilize one of it's traits? Is that correct?
 
I don't know the mechanics of a city gift to another player.
I can guess that eveything will be resetted, but this can be useful at the early stage of the game.
Let's suppose to have a relatively not-yet developed city. Gifting it to an industrious Leader to build the Forge will save many turns. Like the gift to a Creative Leader to build a Library. And so on.

But i don't find this useful for developed cities with GPPoints in it and so on.
 
Each civ's actions (builds, promotions, upgrades) occur within it's own traits, but cities and units can be gifted back and forth to gain some aspects of shared traits. However, the latest patch (and maybe some earlier ones too) took away the worst (or best depending on POV) parts about gifting. A couple of things still work, like having one civ build wonders fast and then gifting the city to the other (PHI) civ to get more out of the GPP. But you don't want to gift cities back and forth quickly because the act of gifting might clear out accumulated GPP and maybe other things too.
 
I checked it, it clears out GPP indeed.

It wouldn't matter that much if you could time the gifting according to GPP rate, but the problems with wonders is that you don't have so many spare turns before you have to start building them or someone else would beat you to it.
That shouldn't be much of a problem if you spread out the wonders so every city itself only gets gifted very infrequently, but then you run into the problem that the subsequent spread of GPP would be a lot less efficient than when you concentrate it.

So i'd change my preference to Lincoln & Capac since as the game progresses gifting 'windows' (after each GP pop) get more infrequent and we'd need another source of research/gold to counteract, which might come in handy with developing financial towns.
 
I checked it, it clears out GPP indeed.
Okay, that's useful to know. I had suspected it would, but I wasn't completely sure. So that means having one Philosophical leader and one Industrious leader definitely isn't as strong as it might have been.
 
I vote for:

Financial: for better tech rate
Philosophical: for more GP/bulbing to further boost research
Creative: for quicker border pops and (peaceful) resource competition w/ neighbors, and cheap libraries
Charismatic: for help with happiness.

I guess this would result in a Willem (FIN/CRE) + Lincoln (PHI/CHA) leader combination.
 
I suggest a civ with a military and an economic trait (unless we play with 2 civs).

I want to point out that Industrious trait allows you to build National Wonders faster. It can be crucial to get the Wall St in your holy city (especially if it's not too productive).

Depending on the Civ, industrious can provide some good strategies. For example Asoka (Spi/Ind) starts with Mysticism - get a religion, build Oracle (faster with ind), use Oracle for Metal Casting, build forge (faster with ind), then colossus (faster with ind). This is just an example. Faster Forges and National wonders are very nice.
 
I suggest a civ with a military and an economic trait (unless we play with 2 civs).

I want to point out that Industrious trait allows you to build National Wonders faster. It can be crucial to get the Wall St in your holy city (especially if it's not too productive).

Depending on the Civ, industrious can provide some good strategies. For example Asoka (Spi/Ind) starts with Mysticism - get a religion, build Oracle (faster with ind), use Oracle for Metal Casting, build forge (faster with ind), then colossus (faster with ind). This is just an example. Faster Forges and National wonders are very nice.
I agree on the usefulness of the Industrious trait. But Asoka is Spi/Org.
Bad example.

Ramesses is Spi/Ind. And Egypt has a good UU.
 
I think it's important to also point out that it is the Civs that have UB, UU, and the Techs and not the Leaders themselves. I've already made that mistake myself.
 
Just loaded a test on that and am now wondering what the point of unrestricted leaders is other than role playing?

With this news its clear that unrestricted leaders adds NOTHING to this game.
 
That's not true at all, like if you combine a Cha leader with Egyptain or NA Civ thier Monument UB will have the added bonus of an addtional :). Another combo that some like is Boudica of Rome, giving Prats an start with the +10 str bonus and quicker leveling up.
 
Or a protective leader (Wang, maybe) with Mali... protective skirmishers rush... probably deadlier than praets.

Never tried a skirmisher rush? i did... good results.
 
That's not true at all, like if you combine a Cha leader with Egyptain or NA Civ thier Monument UB will have the added bonus of an addtional :). Another combo that some like is Boudica of Rome, giving Prats an start with the +10 str bonus and quicker leveling up.
I think you mean +10% strength... if there was a trait that gave a +10 strength bonus I'd pick it every time! :lol:

But yeah, I agree. Ethiopia is another nice one to give a Charismatic leader (more promoted Oromos + happy Steles)
 
Or a protective leader (Wang, maybe) with Mali... protective skirmishers rush... probably deadlier than praets.

Never tried a skirmisher rush? i did... good results.
Skirmishers probably come too early to rush on the map we're likely to have for this game (a larger one). And I strongly disagree that Protective Skirmishers are deadlier than Praets - especially since you're effectively sacrificing an entire trait for those two promotions, which isn't really worth it IMHO. Praetorians by themselves are probably better, let alone Praetorians with an Aggressive or Charismatic leader.
 
It was just an example of the unrestricted leaders. I think they only work on Marathon.

Anyway, i wiped 2 civs out of 3 in my starting continent with them only. A great game, despite the Oracle BIAFAL (1200 BC on Monarch) before i get PH. And a demonstration of the power of the Financial trait.
 
Uh... what's BIAFAL?
 
I'm familiar with the term, but had never seen anyone use the abbreviation like that before...
 
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