We have finally reached this point. From now on, I will focus my efforts on the last steps of getting v1.18 ready for release.
This doesn't mean that the release will come in the next few days. There is still a lot to do, like performance improvements, getting the modules ready for release, improving tests and addressing debug issues, and updating the documentation. Nevertheless, it means that more substantive changes will be deprioritized until after release.
It also means that now is the best time to report any important issues you still see with the current state of the mod so I can address them before release. Of course, you can still continue interacting with the mod as normal. I will continue to address bugs and relevant balance issues as usual, the only difference is that some things might be implemented later as I focus on the tasks critical for the release.
I have also spent the recent weeks thinking about what should come next after 1.18, and will share my plans once we are closer to the actual release itself.
This doesn't mean that the release will come in the next few days. There is still a lot to do, like performance improvements, getting the modules ready for release, improving tests and addressing debug issues, and updating the documentation. Nevertheless, it means that more substantive changes will be deprioritized until after release.
It also means that now is the best time to report any important issues you still see with the current state of the mod so I can address them before release. Of course, you can still continue interacting with the mod as normal. I will continue to address bugs and relevant balance issues as usual, the only difference is that some things might be implemented later as I focus on the tasks critical for the release.
I have also spent the recent weeks thinking about what should come next after 1.18, and will share my plans once we are closer to the actual release itself.

comes from buildings and artists, with the UP making it possible to cross the ocean.
and bulbing Merchants for some critical techs.