Originally posted by Charis
I also like yellow two area. If you go up one North and over one NE, don't you hit a nice spot on the river, with incense in range, and better food. Up on the hill is NOT a better spot, bringing a lot of food-less mountains into it. Also, are those flood plains in the eastern part of the yellow area? That would really help. I would pick a river spot no matter which square.
The Yellow-2 is located on a river, that's why I choose that location.
On a barracks, while I've put in a request for one, I don't expect it for a while. Building one this early would have been insane, and would slow expansion. These first warriors are scouts. If they see a 3-on-1 coming they should in fact run and live to scout some more. The day will come when we send a barb-STOMPING-force out, a combined spear-archer duo, or an immortal. Fair fights with barbs are like barracks in the field
Promotion chances are good and if you pick the terrain right, victory is a high chance.
Yea, and about that death of a Warrior... sometimes you loose some sometimes you win some. Our warrior had no luck and did not even damage the first barbarian, if I remember correctly.
General question - is it my imagination, or when an AI comes in contact with you, his settling goals change such that he comes RIGHT AT YOU? In games with early contact, I notice the AI seems to beeline cities right at you, even when he's got a ton of great land right around his capital. Yet in games where contact is delayed, he has made no motion whatsoever to settle in my direction. This could be a 1.17 thing, and though I've not tested it, this pattern has appeared ALOT. **IF** true, we MAY just not want to force contact with a civ that we infer may be just east of us. (While we have so few cities)
I havn't noticed this yet, but that may be true. If that's a fact, it might not matter as we would do the same.
Exploration and settling are the keys now. (And I do like the idea of having one warrior go straight up the coast, and one down, in addition to our exploration to the east)
Yes I agree on these directions.
I also like yellow two area. If you go up one North and over one NE, don't you hit a nice spot on the river, with incense in range, and better food. Up on the hill is NOT a better spot, bringing a lot of food-less mountains into it. Also, are those flood plains in the eastern part of the yellow area? That would really help. I would pick a river spot no matter which square.
The Yellow-2 is located on a river, that's why I choose that location.
On a barracks, while I've put in a request for one, I don't expect it for a while. Building one this early would have been insane, and would slow expansion. These first warriors are scouts. If they see a 3-on-1 coming they should in fact run and live to scout some more. The day will come when we send a barb-STOMPING-force out, a combined spear-archer duo, or an immortal. Fair fights with barbs are like barracks in the field

Yea, and about that death of a Warrior... sometimes you loose some sometimes you win some. Our warrior had no luck and did not even damage the first barbarian, if I remember correctly.
General question - is it my imagination, or when an AI comes in contact with you, his settling goals change such that he comes RIGHT AT YOU? In games with early contact, I notice the AI seems to beeline cities right at you, even when he's got a ton of great land right around his capital. Yet in games where contact is delayed, he has made no motion whatsoever to settle in my direction. This could be a 1.17 thing, and though I've not tested it, this pattern has appeared ALOT. **IF** true, we MAY just not want to force contact with a civ that we infer may be just east of us. (While we have so few cities)
I havn't noticed this yet, but that may be true. If that's a fact, it might not matter as we would do the same.
Exploration and settling are the keys now. (And I do like the idea of having one warrior go straight up the coast, and one down, in addition to our exploration to the east)
Yes I agree on these directions.