Presidential thread - The Grey House - Term 1

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Originally posted by Charis
I also like yellow two area. If you go up one North and over one NE, don't you hit a nice spot on the river, with incense in range, and better food. Up on the hill is NOT a better spot, bringing a lot of food-less mountains into it. Also, are those flood plains in the eastern part of the yellow area? That would really help. I would pick a river spot no matter which square.

The Yellow-2 is located on a river, that's why I choose that location.

On a barracks, while I've put in a request for one, I don't expect it for a while. Building one this early would have been insane, and would slow expansion. These first warriors are scouts. If they see a 3-on-1 coming they should in fact run and live to scout some more. The day will come when we send a barb-STOMPING-force out, a combined spear-archer duo, or an immortal. Fair fights with barbs are like barracks in the field :P Promotion chances are good and if you pick the terrain right, victory is a high chance.

Yea, and about that death of a Warrior... sometimes you loose some sometimes you win some. Our warrior had no luck and did not even damage the first barbarian, if I remember correctly.

General question - is it my imagination, or when an AI comes in contact with you, his settling goals change such that he comes RIGHT AT YOU? In games with early contact, I notice the AI seems to beeline cities right at you, even when he's got a ton of great land right around his capital. Yet in games where contact is delayed, he has made no motion whatsoever to settle in my direction. This could be a 1.17 thing, and though I've not tested it, this pattern has appeared ALOT. **IF** true, we MAY just not want to force contact with a civ that we infer may be just east of us. (While we have so few cities)

I havn't noticed this yet, but that may be true. If that's a fact, it might not matter as we would do the same.

Exploration and settling are the keys now. (And I do like the idea of having one warrior go straight up the coast, and one down, in addition to our exploration to the east)

Yes I agree on these directions.
 
One thing I noticed about purple 2. Even though it's not a city of high priority I feel I must point out that I've heard somewhere that if you build a city directly on a resource, such as Gold, that you don't receive all the benefits of it. So we wouldn't get all the commerce from the gold as apposed to placing the city NEXT to the gold.
 
Originally posted by Falcon02
One thing I noticed about purple 2. Even though it's not a city of high priority I feel I must point out that I've heard somewhere that if you build a city directly on a resource, such as Gold, that you don't receive all the benefits of it. So we wouldn't get all the commerce from the gold as apposed to placing the city NEXT to the gold.

Yeah it would, but we want the city to be close to the the Flood plains. And we want it to be built on a hill. As a hill can never support more then 0,5 Citizen. But a Desert tile can support 1 citizen once irrigated and Railroaded.
 
Thanks. I understand now. I'm Still wary of building a city on that gold, but I guess it's worth the lose in commerce.

One question though, why are we intentionally limiting the city sizes? My philosophy has always been to try and produce the biggest most productive cities possible.
 
General question - is it my imagination, or when an AI comes in contact with you, his settling goals change such that he comes RIGHT AT YOU? In games with early contact, I notice the AI seems to beeline cities right at you, even when he's got a ton of great land right around his capital. Yet in games where contact is delayed, he has made no motion whatsoever to settle in my direction. This could be a 1.17 thing, and though I've not tested it, this pattern has appeared ALOT. **IF** true, we MAY just not want to force contact with a civ that we infer may be just east of us. (While we have so few cities)

As far as i know ,this has everything to do with the map.As long as you don't give youre maps to the ai ,they wont come settling next to you.But when they know where you are and how youre territory look's like ,well then expect a lot of enemy city's builded around youre civ (to contain you) in no time.
 
i don't think it's your imagination, charis. in most of the games i've played, the AI, who has to know where you start because it's part of the game, builds to limit the humans growth. like you say, regardless of all their other opportunities, they will build towards the human player.
 
I have to agree with Cyc,

It seems true that whenever the AI knows the whereabouts of your civ, it tends to build towards it. Even when you haven't made contact yet with that other civ, it seems that they, for some reason know where you are, strange!?! The AI will always try to corner you. It's part of a general AI strategy, i think. this way of expanding by the AI really iritates.

But on the other hand, aren't we doing the same, when we get the chance??!?
 
I also think that this Yellow 2 idea is good for a third city.
 
As Grey Fox was conducting a diplomatic mission to the Roman capital of Rome, I played the game this session. In my opinion,it went extremely well. Here is the save:

Would someone else please post a screenshot? My software is not up to par....
 
In case anyone cares what happened, we founded two cities, explored alot traded for every tech known to man and discovered the Romans, the US, the Aztecs, the Babylonians and the Greeks.
 
Here's our current situation.
This is going to get huge. We need to make smaller maps so we can see everything in a single space. Do we have an map-maker among our citizens? We'll really need one!
 

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Originally posted by Pggar
This is going to get huge.
Going to get huge. It looks like where surrounded by other Civs.
 
My merchants have come to me expressing interest in those dyes, gold and iron east of Khatovar, and just north-east of that warrior. It would greatly add to our trade stockpile, as well as deny that iron. There are even spices to the south-east of Fox Nest (as well as a lot of gold squares) and incense to the south, but very close to Rome. My traders feel more comfortable closer to our nation, as it would reduce looting from neighboring nations. (i.e., corruption).

Our traders would also like, if possible, the layout of the terrain of other nations. We could trade our spices for gold and their maps once we have roads and/or harbors connencting them.

And, I must say, the palace looks splendid, though the roads are a little rugged.
 
Originally posted by russia1292000

Going to get huge. It looks like where surrounded by other Civs.

I think our nation should claim all of the immediate resources it can find. Without strat. res., other civs will be stuck in the dark ages.
 
This is mostly a learning thing for me, and I wanted to play in photoshop.

My thoughts was having our main big cities inside the pink area, where the rim cities wound be on the hills and protected by mountains. The only downsides I can see to that is that any foes that manage to reach our cities would be protected by the mountains and then hard to kill.

My other idea was to build our next city near spot A, so we could get iron much sooner, and expanding our great borders to the soon to be gone Americans.
 

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Our land of destiny is looking better and better. Very nice settlement land to the west and northeast of Shailonegha (coast). We're almost guaranteed to have oil in the hearland and likely to have uranium as well. It looks like America is going to be our first subject nation so I'd place the next city in a position to assist our assault on them. 3 tiles north east of Croxis' "B" marker, on the river looks promising.
 
Originally posted by Chieftess


I think our nation should claim all of the resources it can find. Without strat. res., other civs will be stuck in the dark ages.

Thats allmost imposable to do with new recorces being discovered
 
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