Okay, some news
alright, seems like I just waited too long to get started on the NPC civs (sorry guys, but ti was either this or hanging out on the first night fo summer vaction- which would you choose?
) so the NES wont start until somtime tomorrow- however, there is some good news i have completed the first 5 of the 11 start up NPC nations (remember, all the rest will be adde dover several days- I'm willing to launch this all early, but you guys will have to work with me on this, and basicsally not **** around with the guys who dont have thier stats posted *too much*- in other words, go ahead an ingage in diplo with them, but dont go to war with them) and I'll go ahead and post thier stats for you-
Franks
Leader-
Economy- 1
Culture- Poor
Religion- Polytheism
Army- 1500 UU, 1500 Warband, 700 Cavalry
Navy- 0
UU- Francesca Axemen- 500 per econ, these troops are on eof e most distingusig features of these peoples, as other wise they are the rather standard mix of Romano-germanic culture that you woudl expect on the Roman frontiers, adept at the ambushing tactics that germans as a gruop excell at, these impetuous warriors are a good base upon which to buold an army (bonus agasnt cavarly, and archers, bonus in forests, disadavtege agaiasnt infantry, disadvanage in open terrain)
Army Morale- High
Wonders-
Ostrogoths
Leader-
Economy-2
Culture- Poor
Religion- Polytheism
Army- 1000 UU, 1500 Warband
Navy- 0
UU- Gothic Cavalry- 550 per econ, these troops ar ein the basic style of the cataphract used throughout the eastern, hellinsitc world for ages, though due to the basic inadequacies of the Gothic facilites, tend to come out far less well equipped then their Byzantine counter parts- however, dont let that fool you, for the Gothic Cavalrymen are indeed a step above even the Eastern Romans cavalry in thier sheer impetuousness, and the results are generally a feared charge on the offensive (Bonus against foot troops, bouns agaisnt orderd Infantry, large bonus on offenise, large disadvatge on defensive, disadavtge in moutanius, and forested terrain)
Army Morale- Mediocre
Wonders-
Picts
Leader-
Economy- 1
Culture- Poor
eligion- Polythiesm
Army- 2500 UU
Navy- 0
UU- Clansmen- 400 per econ, these aredistingctive troops to anyone who oppose them, painted from head to toe over all exposed body parts in intricate, often non-permanent blue woad tatooing, centerd around the clans noblemen pledging allaignce, in a feudal like structure to more powerful clan leaders via a long standing system of familly alliegences, the clansmen, assumign they are working together, as opposed to agaisnt eachother, are a fercious force onthe battlefield (bonus in mountains, bonus on general uneven terrains, bonus on defence, disadavtage agaisnt orderd troops, disadvatatge on flat, open terrains)
Army Morale- High
Wonders-
Northsmen
Leader-
Economy- 1
Culture- Non Existent
Religion- Polytheism
Army- 1000 UU, 1000 Warband, 500 Archers
Navy- 15 raiding ships
UU- Olfserks- 450 per econ, these raiders are on something, literally, clad in wolfskins and pants, and generally little else in the way of armor then a sheild, these troops could be described as light, if it wasnt for the fact hat all of them are either overweight,ususally with a more then healthy beer belly from the mead and ales, heavilly muscled, or somewhere in between, these guys are armed with an assortment of axes, and swoards, leadinf to them being perhaps the most fercous raiding warband of all the germanic tribes (bonus when on offensive, possibility of genertaeinf plunder nf offensive, bonuswhen making amphibious assults, disadvatgae on open terrains, disadvantage agaisnt ordered infantry)
Army Morale- High
Wonders-
Shu
Leader-
Economy- 3
Culture- High
Religion- Daoism
Army- 1500 UU, 3000 Unfantry, 3000 Archers, 1500 Cavalry
Navy- 0
UU- Oriental Crossbow- 400 per econ, these archers are devastating on the defensive, but like all archers, dont quite have the same bang when goign on offensive, though do fair better, trained to the skill of an artist, these crossbowmen take great pride in thier skills, and thier state, and will try to make every shot count in its defence (bonus on desfenise, bonus agiastn foot troops, bonus in mountains, disadvatage on offenisive, disagvatge on open terrain, disadvatatge in forests)
Army Morale- mediocre
Wonders-
alright, seems like I just waited too long to get started on the NPC civs (sorry guys, but ti was either this or hanging out on the first night fo summer vaction- which would you choose?

Franks
Leader-
Economy- 1
Culture- Poor
Religion- Polytheism
Army- 1500 UU, 1500 Warband, 700 Cavalry
Navy- 0
UU- Francesca Axemen- 500 per econ, these troops are on eof e most distingusig features of these peoples, as other wise they are the rather standard mix of Romano-germanic culture that you woudl expect on the Roman frontiers, adept at the ambushing tactics that germans as a gruop excell at, these impetuous warriors are a good base upon which to buold an army (bonus agasnt cavarly, and archers, bonus in forests, disadavtege agaiasnt infantry, disadvanage in open terrain)
Army Morale- High
Wonders-
Ostrogoths
Leader-
Economy-2
Culture- Poor
Religion- Polytheism
Army- 1000 UU, 1500 Warband
Navy- 0
UU- Gothic Cavalry- 550 per econ, these troops ar ein the basic style of the cataphract used throughout the eastern, hellinsitc world for ages, though due to the basic inadequacies of the Gothic facilites, tend to come out far less well equipped then their Byzantine counter parts- however, dont let that fool you, for the Gothic Cavalrymen are indeed a step above even the Eastern Romans cavalry in thier sheer impetuousness, and the results are generally a feared charge on the offensive (Bonus against foot troops, bouns agaisnt orderd Infantry, large bonus on offenise, large disadvatge on defensive, disadavtge in moutanius, and forested terrain)
Army Morale- Mediocre
Wonders-
Picts
Leader-
Economy- 1
Culture- Poor
eligion- Polythiesm
Army- 2500 UU
Navy- 0
UU- Clansmen- 400 per econ, these aredistingctive troops to anyone who oppose them, painted from head to toe over all exposed body parts in intricate, often non-permanent blue woad tatooing, centerd around the clans noblemen pledging allaignce, in a feudal like structure to more powerful clan leaders via a long standing system of familly alliegences, the clansmen, assumign they are working together, as opposed to agaisnt eachother, are a fercious force onthe battlefield (bonus in mountains, bonus on general uneven terrains, bonus on defence, disadavtage agaisnt orderd troops, disadvatatge on flat, open terrains)
Army Morale- High
Wonders-
Northsmen
Leader-
Economy- 1
Culture- Non Existent
Religion- Polytheism
Army- 1000 UU, 1000 Warband, 500 Archers
Navy- 15 raiding ships
UU- Olfserks- 450 per econ, these raiders are on something, literally, clad in wolfskins and pants, and generally little else in the way of armor then a sheild, these troops could be described as light, if it wasnt for the fact hat all of them are either overweight,ususally with a more then healthy beer belly from the mead and ales, heavilly muscled, or somewhere in between, these guys are armed with an assortment of axes, and swoards, leadinf to them being perhaps the most fercous raiding warband of all the germanic tribes (bonus when on offensive, possibility of genertaeinf plunder nf offensive, bonuswhen making amphibious assults, disadvatgae on open terrains, disadvantage agaisnt ordered infantry)
Army Morale- High
Wonders-
Shu
Leader-
Economy- 3
Culture- High
Religion- Daoism
Army- 1500 UU, 3000 Unfantry, 3000 Archers, 1500 Cavalry
Navy- 0
UU- Oriental Crossbow- 400 per econ, these archers are devastating on the defensive, but like all archers, dont quite have the same bang when goign on offensive, though do fair better, trained to the skill of an artist, these crossbowmen take great pride in thier skills, and thier state, and will try to make every shot count in its defence (bonus on desfenise, bonus agiastn foot troops, bonus in mountains, disadvatage on offenisive, disagvatge on open terrain, disadvatatge in forests)
Army Morale- mediocre
Wonders-